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yumemigaoka2025-05-24 08:42 pm
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in the valley of the dolls we sleep

" The crystals' power is tremendous! Their unstable output made the Union fret, but...if I can harness this energy, it will open up research possibilities we've only dreamed of.
At last, paradise will be mine to create. "
Welcome to...Turo's? Disturbance event! To recap from the monthly post, Disturbances are surreal and dangerous dreamscapes that draw directly on the struggles, fears and emotions of a single character, similar to the TV world dungeons in Persona 4 or the Heartscapes in Blue Reflection Second Light. They're unique among Outlying Locations in that they vanish once resolved and incubate extremely powerful enemies at their core who must be defeated to save the person at its heart – in this instance, it's Dreamer Miraidon!
Using the descriptions in the log below, you may freely toplevel and have characters explore and investigate as you please! The descriptions given in this log are to give direction and progression to the events but please feel free to play around within the bounds of what's established as much as you like. Characters wishing to investigate and uncover additional hints and lore nuggets at the heart of the dungeon should indicate they are investigating in the comment header of their toplevel.
To clear the event and prevent a negative outcome on the plot that will effect both the Dream Sphere and Yumemigaoka, characters must clear both the Mid-Tier and Boss Combat Encounters by the OOC deadline of June 7th.
THE GATES OF EDEN
- Upon entering the Dream, Dreamers will find themselves standing on the rim of a massive crater. The opposite side is hard to see; there's a thick layer of pale fog up here, obscuring vision. Dreamers will have to climb down in order to enter.
Fortunately, though the cliffs are steep, it's easy to find a carved path that spirals down into the depths. The grade is gentle, and there's no enemies here. It's a pleasant walk. Breaking through the fog cover, things only get better; the beauty of the Zero Crater spreads out before you. A tiered landscape of soft pastel grass, glittering crystalline spires, and sparkling waterfalls that cascade down from seemingly nowhere. There's no screams or haunting voices, just a gentle sound like windchimes.
This is a good dream. This is a paradise.
!THE PLAINS
Upon reaching the bottom of the crater, Dreamers will find themselves in an open plain. The grass is mostly a pale green, but pastel shades of other colors ripple as you move through it. In the taller grass, strange Torments occasionally slip out. They look almost like glass animal figurines, the kind a child might collect: ruby foxes, smoky glass rabbits, birds of sapphire and jet. As long as you're peaceful, they won't attack. But if you're too loud, or push forward too aggressively - well, it's your own fault, for shattering the peace of such a place.
In some places, there's grottos of trees, with crystalline bark and leaves that chime lightly as they blow in the wind. Some of the waterfalls from above terminate here, forming pools of cool, clear water. It's a peaceful environment. It even smells lovely. It's very tempting to sit down next to a pool for a while, or even just lay right down in the grass.
⧖ HAZARD ALERT: Those who sit and rest too long in a grotto will find the trees slowly shifting towards them. The slight tinkling of their crystalline roots and leaves as they move are often the only warning a Dreamer will receive before they're grabbed. If they seize a Dreamer, they will attempt to pull them into their trunk and grow around them, encasing them, too, in crystal. Fortunately, this is a slow enough process that you'll have plenty of time to call for help.
If a Dreamer can't be wrench free physically, the trees are still partially plants and can be repelled with fire. They will also let go if you sing them back to sleep.
In some places, there's grottos of trees, with crystalline bark and leaves that chime lightly as they blow in the wind. Some of the waterfalls from above terminate here, forming pools of cool, clear water. It's a peaceful environment. It even smells lovely. It's very tempting to sit down next to a pool for a while, or even just lay right down in the grass.
⧖ HAZARD ALERT: Those who sit and rest too long in a grotto will find the trees slowly shifting towards them. The slight tinkling of their crystalline roots and leaves as they move are often the only warning a Dreamer will receive before they're grabbed. If they seize a Dreamer, they will attempt to pull them into their trunk and grow around them, encasing them, too, in crystal. Fortunately, this is a slow enough process that you'll have plenty of time to call for help.
If a Dreamer can't be wrench free physically, the trees are still partially plants and can be repelled with fire. They will also let go if you sing them back to sleep.
!TUNNELS
There's cavern openings in the Crater. Some are simply in the walls, but most are underwater, hidden in those peaceful pools. Diving underneath, you surface again in a tunnel system. It's not cramped and winding like the Reverie Necropolis; here, the paths are wide, made entirely of glittering white crystal. Light refracts off it in rainbow hues, and it's clear enough that you can see yourself reflected in the depths.
The only thing is, you can't get out.
Attempting to turn around and exit the way you came, you'll find the entrance gone, as if it were never there. You'll simply have to keep moving forward, accompanied by a thousand faceted versions of yourself. You can feel them watching you.
⧖ HAZARD ALERT: If Dreamers touch the crystal walls, or spend too long observing their own reflections, they'll begin to grow increasingly disoriented. Are they reflections, or are they real? They seem to move first, sometimes, before the Dreamers themselves. Which of you is really the reflection here? Dreamers who spend too long engaging with their doppelgangers will find the reflections reaching out to drag them into the crystals, stepping out to take their place. Reflections will attempt to act like the originals in order to lead other Dreamers astray, spiraling deeper into the labyrinth.
Dreamers may free their trapped teammates by noticing that the reflections are fake and forcing them back into the walls. The reflections do not share the powers and abilities of the real Dreamer; it's not much harder than shoving a regular person, though they will protest, struggle, and cry that they're the real ones. Why are you turning on them like this? Their only real move is emotional manipulation, so they'll try their best.
The trapped Dreamers can also free themselves by simply shattering the crystals they're stuck in and breaking free. But it can be difficult to tell which facet is reality - a strong sense of self is needed, or else the help of someone else to keep you grounded.
The only thing is, you can't get out.
Attempting to turn around and exit the way you came, you'll find the entrance gone, as if it were never there. You'll simply have to keep moving forward, accompanied by a thousand faceted versions of yourself. You can feel them watching you.
⧖ HAZARD ALERT: If Dreamers touch the crystal walls, or spend too long observing their own reflections, they'll begin to grow increasingly disoriented. Are they reflections, or are they real? They seem to move first, sometimes, before the Dreamers themselves. Which of you is really the reflection here? Dreamers who spend too long engaging with their doppelgangers will find the reflections reaching out to drag them into the crystals, stepping out to take their place. Reflections will attempt to act like the originals in order to lead other Dreamers astray, spiraling deeper into the labyrinth.
Dreamers may free their trapped teammates by noticing that the reflections are fake and forcing them back into the walls. The reflections do not share the powers and abilities of the real Dreamer; it's not much harder than shoving a regular person, though they will protest, struggle, and cry that they're the real ones. Why are you turning on them like this? Their only real move is emotional manipulation, so they'll try their best.
The trapped Dreamers can also free themselves by simply shattering the crystals they're stuck in and breaking free. But it can be difficult to tell which facet is reality - a strong sense of self is needed, or else the help of someone else to keep you grounded.
!THE LAB
While making their way through the crystal caverns, Dreamers may stumble upon a strange, out-of-place door. It's grey and metal, entirely unremarkable except for the incongruity with its surroundings. Entering, they'll find themselves in a dimly lit lab space of sorts. It's cramped here. Every surface is piled with paperwork, and multiple computer monitors flicker with nearly incomprehensible graphs and spreadsheets.
Somewhere above, an old-fashioned loudspeaker crackles to life.
"Find me the energy readings from last week."
A man's voice. Those who have met Doctor Turo Morado will recognize it as his; those who have met his Figment may still recognize it as its. He gives nothing but the simple order. If you cast through the files and papers to do as he asks, yet another order will come. And another. And another. Each of them are simple grunt tasks, but they're never-ending. There is no reward, and there is no end. The door is locked. This is what you do now.
This game of Simon Says can only end by refusing or questioning the Doctor's commands. This gets the voice on the loudspeaker to finally respond directly to the Dreamers, snapping:
"Malfunctioning? Oh, well, we can fix that."
This is when the Torments will emerge - slender amethyst serpents that crackle with electrical energy. Dreamers will have to defeat them before the door will unlock and free them to continue through the caverns.
However, if you continue playing the good servant and following orders, eventually the voice giving them changes. It morphs, as it's speaking, into your own voice.
Here it comes.
Somewhere above, an old-fashioned loudspeaker crackles to life.
A man's voice. Those who have met Doctor Turo Morado will recognize it as his; those who have met his Figment may still recognize it as its. He gives nothing but the simple order. If you cast through the files and papers to do as he asks, yet another order will come. And another. And another. Each of them are simple grunt tasks, but they're never-ending. There is no reward, and there is no end. The door is locked. This is what you do now.
This game of Simon Says can only end by refusing or questioning the Doctor's commands. This gets the voice on the loudspeaker to finally respond directly to the Dreamers, snapping:
This is when the Torments will emerge - slender amethyst serpents that crackle with electrical energy. Dreamers will have to defeat them before the door will unlock and free them to continue through the caverns.
However, if you continue playing the good servant and following orders, eventually the voice giving them changes. It morphs, as it's speaking, into your own voice.
"Very good. I can take over from here."
Here it comes.
!THE DEPTHS
Finally reaching the cavern depths, Dreamers will find a much more open environment, made of larger chambers with towering ceilings. As above, water flows down from some unknown source, creating a shallow pool that covers much of the ground throughout the chambers. It must be this water that feeds the purple flowers that grow everywhere down here. These are bioluminescent, glowing with a faint violet light of their own that illuminates the deeper caverns. Any other light sources will fail. But that's fine. It's pretty, isn't it?
Though the water here is never very deep, spending too long wading through it presents other dangers. It has a soporific effect, causing Dreamers to become sleepy and forgetful. Combined with the strange lighting, it becomes quite easy to lose the path. Fortunately, the glowing flower patches indicate where you can find strips of dry land. Some of these are narrow strips; some are larger islands. The flowers on the latter seem to grow bigger. There's some that are almost as large as a person, with drooping bell-shaped blooms and delicate trailing vines.
⧖ HAZARD ALERT: Dreamers will notice an intoxicating aroma emanating from the blooms of the larger purple flowers. Should they draw too close, the petals of the flower will close around them. They're soft and delicate, easily broken, except that being inside a flower traps a Dreamer in a vision of their ideal life. In this world, they're unaware that anything is wrong. Everything is going perfectly, somehow. They have everything they ever wanted. It's paradise.
Other Dreamers can try to free those trapped by attacking the flowers, but they will fight back, trying to use their vines to pull them in and trap them in visions of paradise by force. Fire magic is especially effective here, though if used against flowers that still have captives, there's a solid risk of harming the trapped Dreamer. Another option is to touch the trapped Dreamer, entering their vision. If they can be convinced to leave, they'll wake up, and it will be far easier to destroy the flower.
Though the water here is never very deep, spending too long wading through it presents other dangers. It has a soporific effect, causing Dreamers to become sleepy and forgetful. Combined with the strange lighting, it becomes quite easy to lose the path. Fortunately, the glowing flower patches indicate where you can find strips of dry land. Some of these are narrow strips; some are larger islands. The flowers on the latter seem to grow bigger. There's some that are almost as large as a person, with drooping bell-shaped blooms and delicate trailing vines.
⧖ HAZARD ALERT: Dreamers will notice an intoxicating aroma emanating from the blooms of the larger purple flowers. Should they draw too close, the petals of the flower will close around them. They're soft and delicate, easily broken, except that being inside a flower traps a Dreamer in a vision of their ideal life. In this world, they're unaware that anything is wrong. Everything is going perfectly, somehow. They have everything they ever wanted. It's paradise.
Other Dreamers can try to free those trapped by attacking the flowers, but they will fight back, trying to use their vines to pull them in and trap them in visions of paradise by force. Fire magic is especially effective here, though if used against flowers that still have captives, there's a solid risk of harming the trapped Dreamer. Another option is to touch the trapped Dreamer, entering their vision. If they can be convinced to leave, they'll wake up, and it will be far easier to destroy the flower.
!PARADISE
But of course, this isn't an ordinary Disturbance. This one came with a guide.
The Figment knows the Crater. It also knows the Doctor. It's been moving throughout the Disturbance the entire time, trying to help various Dreamers navigate their way through. It's nigh useless in combat on the way down here - its attacks don't seem to have any effect on anything here - but it seems to always know where it's going. Eventually, it will successfully bring a small party to the heart of the caverns. It looks like a dead end, a tall wall of shining crystal that stretches beyond what anyone can see, but this is where it stops.
"Well," it asks. "Are you prepared?"
The Figment knows the Crater. It also knows the Doctor. It's been moving throughout the Disturbance the entire time, trying to help various Dreamers navigate their way through. It's nigh useless in combat on the way down here - its attacks don't seem to have any effect on anything here - but it seems to always know where it's going. Eventually, it will successfully bring a small party to the heart of the caverns. It looks like a dead end, a tall wall of shining crystal that stretches beyond what anyone can see, but this is where it stops.
"Well," it asks. "Are you prepared?"
no subject
The little pink soldier, raised to be a polite girl, was ready to thank the one that guided her here and kept her safe, but the sight of the crystalline room and, more importantly, the massive flower made the words die in her mouth before she could even speak them.]
Huh? Wait, there's two of them?
[She isn't familiar with the one in the flower any more then she was with the Figment that guided her. But, however unlikely it was, maybe this could be solved without violence. She gives a little bow to the Miraidon perched in the flower.]
U..um, nice place you've got here. Its a little confusing, but its also pretty. Don't be mad at your brother...twin...er...whatever, he was just helping us out so we could get here safely. A..are you aware you're inside of a huge flower? J..just asking, its kind of a weird place to sit.
[She's not exactly projecting confidence, despite the beauty she was clearly unnerved. That feeling in the air had not passed her by. But she still clings to that tiny shred of hope that this can be settled without having to pull out her weapon.]
no subject
[Sage slows to a stop, just behind Tycoon. Then there's a glance sideways at Hanako, then one at LLENN. She looks back at the Professor -- away from the figment -- and marvels at the fact that there's two of them. Maybe Amane is right. Maybe they're both twins. Or--
No, she thinks. This is eerily the same.
She looks at the Figment for a second, before she looks back at the Professor. She sucks a breath in, then she steps forward.] ...Were you expecting them? And--and... you're aware this place is dangerous, aren't you?
no subject
[The Professor sweeps his eyes over the assembled Dreamers disinterestedly, and finally settles on Sage, the only one of them who's even mildly familiar.]
The rest of you aren't necessary here. But I do appreciate you delivering my Figment. It must have wandered off - I'll fix that in later versions.
[He snaps his fingers impatiently. The Figment cringes - looking at the floor rather than anyone else, it's obviously torn between obeying and staying where it is, not to mention bizarrely embarrassed.]
no subject
'Delivering'-
[Tycoon flinches initially at the snap but steps forward to... Not quite stand between Turo and his Figment, but clearly trying to dissuade anything from happening while everyone was still trying to make sense of the situation]
Wait, what do you mean fixing him? He brought us here because we were worried about you! This place isn't... [actually, it's a lot nicer than the other Disturbances they've experienced! The circumstances feel really different, considering the lack of personal(?) trauma on display] We all need to wake up at some point or another. Just staying in the Dream Sphere can't be good for you!
no subject
[His eyes dart back to their guide, the pieces starting to suddenly click in place. It explained a lot-- his reluctance to fight, his familiarity with this place... and actually, hadn't he stayed behind when Chaosbringer and Sonic went to explore that volcano a while back...? Hanako had chalked it up to Miraidon using his adult common sense and exercising some caution (a good call, considering how THAT all ended up), but now looking at it in hindsight...
He frowns as the other man snaps his fingers and he mirrors Tycoon's movement, hovering slightly near the Figment as he turns his gaze back towards-- whoever this guy was. There was something about the way he treated the Figment that made Hanako itch, and he couldn't quite pinpoint why.]
I think we kinda are necessary, actually? We're here because whatever you're up to is enough to mess around with the real world and freak out the Union. And if your Figment is operating on it's own...
[... well. He'd only heard theories about what triggered that to happen, but from what he could remember...]
... then that's really, really bad, isn't it?
no subject
Figment? Huh? Do I not remember what that means?
[She looks between the two Turos, the confusion obvious on her rounded cheeks. She mumbles to herself as she tries to figure it out.]
If the one over there is a Figment of the one over there, that means the one in the flower must be the real one, but the two of them don't seem to necessarily want the same thing....
[She closes her eyes, lowers her head and audibly sighs.]
You're even more confused about yourself then I am, aren't you?
[There's no accusations in the small girl's voice. Rather, there is a good deal of concern there. She probably has the whole situation wrong. But to her eyes, it feels like this man is having some sort of internal conflict, if his own dreams were trying to get him help.]
no subject
[She takes a step closer, since she has his attention. But there's a frown at the idea of "fixing" the Figment. She glances between the Professor and the Figment. Then she looks back at the Professor.]
...He isn't just some wayward machine to reprogram. He led us here, and he's shown concern and care for us.
no subject
[The Professor waves off all of this concern dismissively. He's accustomed to people not understanding his work. The only real annoyance is that his Figment is still not following directions. That's what gets him to step out of the flower and approach. He's not preparing for battle, not even donning his helmet - he just moves to grab the Figment by the wrist. If no one intervenes, it allows him; its posture is curled inward, shameful and afraid, and it doesn't say a thing.]
You must understand, this isn't an actual person. It's just a fragment of me that I've been cultivating here. Maintaining a piece of oneself in the Dream Sphere and the Waking World both is the first step. Of course, this one is not perfect, but it should serve... [Inspecting the Figment closely, in a way it does not seem comfortable with.] I'd have to do more testing, but it's probably just a function of how long I've had it. The others shouldn't end up so unruly.
no subject
Stop- [he doesn't quite manage to put himself between Turo and his Figment, the pressure coming off the older man enough to scare the very timid Tycoon, but he steps closer to Turo anyway] He's still a part of you, right? How can you hope to create a paradise if this is how you treat yourself?
Please, being in Dreams too long can't be good for you. Let's just go back.
no subject
[Hanako's eyes go to the little pink girl among them, vaguely recognizing her from when they had went and rescued Hibiki, and sends her an incredulous look.]
How do you not know what a Figment is? That's like-- Dreamer Basics 101.
[Of course, majority of the Figments a Dreamer would come across would look like crystals and not fully actualized people, so no one could blame her for being confused... though that said, no need to be a dick about it, Hanako!!!
But then the Professor drops that concerning bit of knowledge, and he whips his head back over in his direction, brow furrowed. Tsukasa was the one who was more into the biology side of science compared to Amane, but-- even so, wasn't that incredibly dangerous?? Or at least somewhat unethical? How did one "safely" sever off a part of one's soul, anyway?? Any questions he may have had die at the tip of his tongue as the other man grabs onto the Figment, however, and something about the way it reacts springs him into motion. Swiftly, he grabs onto his other wrist, holding it tight, refusing to let the Professor's power intimidate him.]
Tynuki's right. If even a fragment of yourself is afraid of what you're doing, then how can we trust your judgement on any of this?
no subject
That is what makes it so confusing, flower guy over there is acting like they're supposed to be two entirely separate people. But that just makes the whole thing a lot more worrisome. He's obviously cracked in the head.
[Said entirely without concern about the actual Turo hearing her words. She doesn't seem nearly as intimidated by him as the local tanuki is, though that may be foolish overconfidence that ends up shattered. She doesn't make any aggressive moves, but she's fast enough to go between relaxed and combat ready in the blink of an eye. She does edge a little closer, however, ready to back up Tycoon and Hanako if needed.]
Calling him not a person is like not calling yourself a person, since he's part of you. It...its just not right thinking of a part of yourself as lesser. I made that mistake, and I'm almost certain if I hadn't made connections with people I would have gone through something like this, too. So I'm not about to let you make such a dumb mistake.
[Actions, not aggressive. Words? Maybe a bit.]
no subject
Maybe she'd have put it more elegantly. But it's still true.]
You have to think this through. Being trapped in the Dream Sphere for so long isn't good for you. And -- and splitting your conscience up... that can't be good for you, either, Professor. You can still come back. Trust me when I say...
[She looks around, motioning at the Disturbance.] ...this isn't a place to be stuck in.
no subject
Think of it this way. Light refracts through crystals in different ways depending on the cut and quality of the crystal itself, yes? This one is just a little broken, maybe jagged around the edges. It just isn't reflecting me quite right anymore - but, no matter. It shouldn't be an issue.
[To Junna, though, he adds:]
Don't worry. Of course, remaining here as things are now isn't sustainable, but I'm sure I've found a solution to that too. Now, let go of that and let me finish my work.
[He tugs the Figment more fiercely this time. It stumbles, looking wide-eyed at Hanako. It's never seen anyone so directly contradict the Professor before, but the consequences can't possibly be good - ]
Don't - don't worry about me, you all need to deal with all of...this. The Disturbance.
no subject
Wait- [This time, Tycoon steps forward to grab at the real Turo's wrist, because the Figment is right. They needed to deal with the Disturbance. But in order to do that, they needed to get the Doctor out of here]
Listen to what you're saying...! Everyone's right; there's something clearly off. Please, this Disturbance is starting to affect the waking world too but if you're still here talking to us than we can all still leave without needing to fight, right?
[the tension is thick enough for him to cut with his weapons if he pulled them out, but maybe it doesn't have to turn into a fight]
no subject
He grits his teeth a little at what Junna implies, but doesn't bother to weigh in on it himself-- even now, he's the last person to be discouraging anyone from staying too long in the Dream Sphere. Instead, he doubles down on keeping the Figment out of its creator's grasp, even if the sudden pull and stumble gets him to pitch a little forward in mid-air. The Figment might have been surprised at his audacity, but really, when did Hanako ever listen to the adults in charge, anyway? Especially adults who went and bullied fragments of themselves, at that!]
But broken, jagged crystals have their uses too, don't they? Even if they don't reflect light in the same way anymore doesn't mean people don't find beauty in them.
[But the Figment was right-- they were here to put a stop to whatever this Disturbance was, not to argue about the ethics of what one did with their soul. And with Keiwa taking a hold of the Professor's wrist, now was the best time to take some action, while he was possibly distracted.]
HAKUJOUDAI--!
[At his command, one of his Orby Bois goes whizzing towards the massive crystalline flower in the room, honing in on the center with the intent to dent, if not outright break part of the structure. With the way the Professor was sitting in it, it's possible it had some sort of connection to what was going on in here, so...]
You seem awfully fixated on your work though, Professor. How about you take a break?
[... was the pun really necessary, Hanako??]
no subject
Him not doing what you say doesn't make him 'broken'. It means that is the part of you that recognizes the REST of you is broken! He brought us here so we could save you from yourself, not because of some malfunction. So you can either come with us quietly, or not. But either way, we're not leaving you here to continue wrecking everything.
[You would have thought with the way she was going, she would have been the first one to whip out her weapon and start peppering the room in bullets. BUt no, she is beaten to the punch by Hanako. He at least doesn't seem to aim directly at Turo, for what its worth. It does make it a little less likely that peace will prevail, though, so with a pink twinkle, her beloved P-chan manifest into her hands. She keeps the barrel aimed at the ground, but its still obvious she's ready to throw down if it becomes a brawl.]
Listen to reason, whatever you're trying to do isn't worth all the trouble you're causing people. Including yourself!
no subject
[Then she looks at Hanako, as her mentor attacks that crystalline flower. She blinks then gives him a quick look, as if to ask: "We doin' this?"
They doin' this.
She makes her bow appear and draws back an energy arrow. Her eyes narrow.] Professor. We've got to stop this.
no subject
[He doesn't sound surprised or distressed. If anything, Turo seems excited. But the moment's brief, before the attack of the Orby Boi. The Professor's eyes narrow, and sharp crystal spires shoot up out of the floor around the flower-like structure, guarding it.]
So that's how it's going to be. You're still too attached to the way things are. Don't you see that the future could be better? [He sighs.] Well, never mind. Let's see if you can still fulfill your primary function.
What -
[The Figment yelps in alarm as there's a flash of light from where Turo's gripping its arm. Very quickly, it turns into a cry of pain. The crystals that make up its body start to grow and expand, tearing out of its false human skin and growing up Turo's arm instead. Soon, it falls silent. Soon after that, there's nothing remaining of it that looks remotely humanoid at all. The light builds, blinding.]
Ah...perfect. Initial recombination complete.
[As the light fades, Turo has changed.
He's well above the rest of you now, hovering over his crystalline flower with two pairs of huge crystal wings. His clothing, even his hair and beard, have gone white and opalescent, shimmering with as many colors as the dream crystals he's claimed for his own. There's another pair of arms and eyes, too, crystalline duplicates underneath the humanoid originals. The second pair of eyes is shut, but the arms move, all four hands spreading towards the group.]
Time for Stage Two. You all may want to wake up for this.
[But, if you won't go on your own...he summons a storm of shining, sharp-edged crystals, and sends them hailing down towards the group.]
no subject
[several things happen in quick succession and Tycoon barely has enough time to let go before the crystals are tearing through the Figment and the light becomes unbearable. When Tycoon lowers his arms again, it's to the sight of the transformed(?) Turo hovering above them. His pair of sandglass weapons manifest in his hands before he's even fully conscious of it.
Have the other Night Terrors been like this? The only one he's fought had also been comprised of glass...]
Look out!
[he throw shurikens at some of the crystals, hoping to reduce the amount hurtling at the group, before he dodges the ones that do manage to hit the ground. While Turo is in the air, Tycoon's not going to be able to reach him very easily... Funny how a lot of things have changed but some things (his inability to this the boss due to range) has stayed more or less the same since the very first Disturbance]
no subject
He's forced to let go as the Figment undergoes it's horrific change, gaping in horror as crystals grow through it. Sure, it hadn't been entirely human, but to put it through this--]
No--!
[The building light blinds him to the rest, and it's not until Professor Turo speaks again that he lifts his head up, staring in growing dread at the man (creature???) floating above them. Oh, this was bad. This was real bad. They really stepped in it now, didn't they?
But he wasn't going to regret his actions now, nor was he going to heed the Professor's warning-- they were here to stop this Disturbance, in one way or another, and waking up wasn't the way to do it. With a wave of his hand, he redirects his Hakujoudai towards the rain of crystals, hoping to help Tycoon in thinning down the hail a bit further to protect the girls. He switches on his Intangibility, quickly weaving through the shards hurtling through him, before holding a hand out to whomever may be closest.]
Grab onto me! Quick!
[Hopefully he can extend his ability to at least one or two people on this team so they can withstand this onslaught...!!]
no subject
W...woah, now that is a boss battle.
[Her gamer side takes hold at the sight of the Doctor's new form. But then, she frowns.]
Wait, how is turning into that supposed to do anything but make you look weird...ack!
[Thankfully enhanced reflexes are one of her abilities and she is able to zip between the crystals, though she does so with some very concerned squeaks escaping her lips. Now that she has got over her awe of Turo's new form, she's realized that she has to help FIGHT THAT. While evading, she aims her gun at Dr. Crystal Guy and fires, though the rapid movement makes her aim shaky. She's aiming specifically for him and not the crystal shards raining down.]
We're gonna have a real, long talk after this all over, you jerk!
no subject
She can't get distracted by that. When the crystals come raining down, Sage dives forward, ducking under the volley of crystal shards. Then, she comes up kneeling. She throws a hand out, and vines rise up and try to wrap around Turo, to restrict his movement.
Then she reaches out, taking Hanako's hand.]
Ready!