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yumemigaoka2023-09-15 01:44 pm
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Event #5: Fractured Melody
- There's never been an Excursion quite like this. Groups are usually kept small to keep things from getting too chaotic but today, practically every Dreamer in Yumemigaoka has assembled at the northern exit of the Slumbering City. The air is tense – apprehension and fear of the unknown and a whole host of other feelings that nobody quite dares express out loud just in case saying them makes them true. This is the Dream Sphere, after all.
Suffocating sunlight pours down from the sky and catches off the water as everyone wades their way down the tracks. Just at the point that the surroundings begin to fluctuate and the barriers of the dream are just shy of being breeched, Dreamer Ange takes point and turns to address the group.
"I get that this probably goes without saying but whether you're new or an old hand, this is not going to be like any of the Excursions we're used to going on. We don't know for sure how dangerous all this is going to be – all we know is that there's somebody in there who can't protect herself and she needs our help. Keep smart. Stick together – use a buddy system if you have to. Don't even let yourself be alone if you can help it. And anytime you think you're in real danger, head back to the other side and wake up. Understood?"
She waits for a noise of affirmation from the group before turning back around and taking a long, slow breath.
"Let's go."
Like heat haze mirages, the air around them ripples. Making way into a new dream is usually as easy as stepping from one room to another, but finally breaking through to this is more like tearing back a curtain that resisted you every step of the way. And most alarmingly of all is the feeling that settles over everyone when they first set foot in what's waiting beyond, a sort of dizzy hyper-lucidity like a false awakening. It passes quick, but it's unfamiliar... especially since it's a sensation that will be very familiar to some Dreamers...
Welcome to Beautiful Dreamer's very first Disturbance event! To recap from the monthly post, Disturbances are surreal and dangerous dreamscapes that draw directly on the struggles, fears and emotions of a single character, similar to the TV world dungeons in Persona 4 or the Heartscapes in Blue Reflection Second Light. They're unique among Outlying Locations in that they vanish once resolved and incubate extremely powerful enemies at their core who must be defeated to save the person at its heart – in this instance, the idol known as Mio Kasuga.
Using the descriptions in the log below, you may freely toplevel and have characters explore and investigate as you please! The descriptions given in this log are to give direction and progression to the events but please feel free to play around within the bounds of what's established as much as you like. Characters wishing to investigate and uncover additional hints and lore nuggets at the heart of the dungeon should indicate they are investigating in the comment header of their toplevel.
Since this is our first Disturbance event, things are relatively simple. To clear the event and prevent a negative outcome on the plot that will effect both the Dream Sphere and Yumemigaoka, characters must clear both the Mid-Tier and Boss Combat Encounters by the OOC deadline of September 30th.
FRACTURE MELODY
- Upon entering the dream, all Dreamers will first find themselves standing in the paved courtyard of a grand concert hall built from shimmering white marble. It's an imposing structure – somehow, it looks more like a siege fort or a prison than anywhere you might want to go for an evening's entertainment. Despite the dark night sky above, the courtyard where they stand is well-illuminated with most of the lights crossing to center on a massive banner overhead announcing: "Mio Kasuga Live in Concert."
Well. At least you know you're definitely in the right place.
The air is charged with anticipation and a hint of nervousness – all around there's the bustle of excited voices and footsteps of people coming and going but it doesn't seem like there's anyone else at all in the courtyard apart from the Dreamers. And... the sound can't be coming from inside because there isn't a single window on the entire building you can see. Just one way in – a huge ornate door carved in thick, black stone that looks like the door to some sort of dungeon.
As if anticipating guests, it swings open.
Once inside, the Dreamers will be able to split up and explore as they like but for now... looks like there's only one way to go.
!LOBBY
Upon entering, the Dreamers find themselves in an opulent lobby, spacious and open with dizzyingly high ceilings and wraparound balconies that are perilously out of reach for even the most determined of Dreamers. Like the outside, the building's inner walls are crafted from white marble that seems to glow from within and crystal chandeliers hang from the ceiling, catching the light to send shimmers of rainbow light across the floor and walls. The white marble floor is polished to a mirror shine but whenever someone stops to try and peer down at their reflection, it will fracture and undulate beyond recognizability until they look away.
Along one wall, red velvet drapes cascade from floor to ceiling to frame the entrance to the main stage and all around, various side doors and hallways split off into different directions. Faceless shades – not Torments but not Figments, either – mill around the hall, giving it the appearance of a crowd. But if you pay attention, it becomes clear none of them are actually moving with any sort of purpose; they're randomly drifting here and there to give the illusion of movement and activity. It's clear that these faceless guests are just as much a fixture of the dream as the chandelier is.
It's oddly, eerily silent aside from the scratchy recordings of Pure Candy's songs playing over some unseen speakers. Even that meagre filler noise occasionally gives way to record scratching sounds and indiscernible babbling before lapsing back to the cheery, happy pop of Pure Candy.
That same unpleasant tension from outside is simmering under the surface but by all appearances, this lobby should serve as a safe zone for regrouping and resting as explorations continue.
Along one wall, red velvet drapes cascade from floor to ceiling to frame the entrance to the main stage and all around, various side doors and hallways split off into different directions. Faceless shades – not Torments but not Figments, either – mill around the hall, giving it the appearance of a crowd. But if you pay attention, it becomes clear none of them are actually moving with any sort of purpose; they're randomly drifting here and there to give the illusion of movement and activity. It's clear that these faceless guests are just as much a fixture of the dream as the chandelier is.
It's oddly, eerily silent aside from the scratchy recordings of Pure Candy's songs playing over some unseen speakers. Even that meagre filler noise occasionally gives way to record scratching sounds and indiscernible babbling before lapsing back to the cheery, happy pop of Pure Candy.
That same unpleasant tension from outside is simmering under the surface but by all appearances, this lobby should serve as a safe zone for regrouping and resting as explorations continue.
!MAIN STAGE
Ducking under the curtain and entering the main stage, the Dreamers find themselves amidst a sea of empty, crimson velvet theater seats dimly illuminated by the glow of the overhead crystal chandeliers high up on the ceiling. The rows and rows of seats are arranged in a semicircle around the stage, packed so closely together and to the stage itself that the whole thing feels remarkably claustrophobic.
The stage itself is a vast expanse of obsidian-black marble that captures and amplifies every hint of light, creating the illusion of a swirling galaxy beneath a Dreamer's feet. The effect is something like stepping on a glass floor at the top of an enormous tower; a horrible sense of spinning vertigo. An ebony grand piano stands at the center, its surface speckled with starry reflections both from the spotlights and the backdrop of the stage.
A huge, towering mosaic looms behind the stage, an intricate pattern of shattered mirrors and crystal fragments suspended in mid-air by invisible threads. Each fragment casts light in a slightly different hue with odd perspectives that subtly warp the reflection of anything inside them. Look long enough and you might see a flash of something – or somebody – else. Mio Kasuga as she's seen up on this stage, laughing, smiling, dancing, screaming, singing, crying, performing, laughing, laughing, laughing–
Oh. She isn't in there at all, actually. What were you looking at again?
⧖ HAZARD ALERT: If the Dreamers approach the grand ebony piano at the center of the stage, they will notice that the keys seem to play of their own accord, growing louder and sharper the closer they get. Ethereal notes that fill the air – pleasant at first but then the very pretty melody starts to turn discordant and ramps up in volume as each of those ear-splitting notes resonates with the obsidian stage beneath their feet, creating violent waves of sound that pulse through the main stage.
The hazard here lies in the piano's unpredictable melodies. The resonant waves of sound can cause the marble stage to vibrate and shift, making footing unstable. At times, the vibrations can become so intense that sections of the stage rise and fall like waves, creating gaps and uneven terrain. The Dreamers must time their movements carefully to avoid being thrown off balance or falling into these gaps, all while the hauntingly beautiful music of the piano plays on. Destroying the piano or otherwise putting distance between it and the Dreamer will stop the performance... at least temporarily.
⧖ HAZARD ALERT #2: As the Dreamers explore the seats, they notice a series of spotlights positioned around the perimeter, seemingly at random, each casting a brilliant beam of light. However, if they step into these beams, they realize that they cast long, elongated shadows that move independently of their actual positions.
When the Dreamers step into a spotlight's beam, their shadows take on a life of their own, seemingly pulling them in unexpected directions or shoving them around and tripping them. The only way to disperse them is to shatter the light that created it in the first place... but good luck even getting close when your own shadow is determined to pull your feet our from under you!
The stage itself is a vast expanse of obsidian-black marble that captures and amplifies every hint of light, creating the illusion of a swirling galaxy beneath a Dreamer's feet. The effect is something like stepping on a glass floor at the top of an enormous tower; a horrible sense of spinning vertigo. An ebony grand piano stands at the center, its surface speckled with starry reflections both from the spotlights and the backdrop of the stage.
A huge, towering mosaic looms behind the stage, an intricate pattern of shattered mirrors and crystal fragments suspended in mid-air by invisible threads. Each fragment casts light in a slightly different hue with odd perspectives that subtly warp the reflection of anything inside them. Look long enough and you might see a flash of something – or somebody – else. Mio Kasuga as she's seen up on this stage, laughing, smiling, dancing, screaming, singing, crying, performing, laughing, laughing, laughing–
Oh. She isn't in there at all, actually. What were you looking at again?
⧖ HAZARD ALERT: If the Dreamers approach the grand ebony piano at the center of the stage, they will notice that the keys seem to play of their own accord, growing louder and sharper the closer they get. Ethereal notes that fill the air – pleasant at first but then the very pretty melody starts to turn discordant and ramps up in volume as each of those ear-splitting notes resonates with the obsidian stage beneath their feet, creating violent waves of sound that pulse through the main stage.
The hazard here lies in the piano's unpredictable melodies. The resonant waves of sound can cause the marble stage to vibrate and shift, making footing unstable. At times, the vibrations can become so intense that sections of the stage rise and fall like waves, creating gaps and uneven terrain. The Dreamers must time their movements carefully to avoid being thrown off balance or falling into these gaps, all while the hauntingly beautiful music of the piano plays on. Destroying the piano or otherwise putting distance between it and the Dreamer will stop the performance... at least temporarily.
⧖ HAZARD ALERT #2: As the Dreamers explore the seats, they notice a series of spotlights positioned around the perimeter, seemingly at random, each casting a brilliant beam of light. However, if they step into these beams, they realize that they cast long, elongated shadows that move independently of their actual positions.
When the Dreamers step into a spotlight's beam, their shadows take on a life of their own, seemingly pulling them in unexpected directions or shoving them around and tripping them. The only way to disperse them is to shatter the light that created it in the first place... but good luck even getting close when your own shadow is determined to pull your feet our from under you!
!BACKSTAGE HALLWAY
Once they manage to find a way around the stage's hazards, the Dreamers will be able to make their way into the wings of the stage. Passing through a discreet side door, the Dreamers enter a dimly lit backstage hallway, a stark departure from the grandeur of the main stage. The walls are lined with peeling wallpaper that might have been a vibrant red once upon a time but time and neglect have faded it to a dull, muddy pink. Sconces are placed intermittently along the walls but the light they provide is dim and flickering and only really succeeds in casting eerie shadows that dance across the cracked and weathered floor.
Along the hallway, the walls are dotted with framed photographs that seem to be moments from Mio's life as if captured on film... but they seem oddly distorted, as if the feelings associated with them have caused them to warp and contort. As you progress further down the corridor and the walls narrow to a slightly anxiety inducing squeeze, you'll be able to follow their progression. Mio as a young child in the audience of a stage show, looking awed. Mio as a grade schooler at a piano with her brow furrowed in intense concentration. Mio as a middle schooler despondently watching a competition going on without her. Mio posting an envelope. Mio at some sort of audition. Mio on stage as the centre of Pure Candy–
The last frame has been pulverized by some terrible force, glass shattered and photo almost shredded to pieces. From there to the end of the corridor, every single remaining frame has been broken as if someone had struck it over and over again in the midst of a rage.
At the end of the corridor, in place of a door is... a full length mirror? How strange.
⧖ HAZARD ALERT: As the Dreamers approach the mirror stands in place of a door, they become aware of a menacing presence – the mirror seems to radiate an aura of anger and frustration, and the air itself crackles with malevolent energy. Once they draw close enough to see their reflection in the mirror, they'll get the shock of their lives once it starts moving all by itself! It seems like whatever lays beyond is protected by the presence in this mirror who is delighting in forcing them to play along. The presence can be appeased with a little game of 'follow the leader' in which Dreamers must perfectly follow their reflection's movements until the door swings open. A single failure, however, will have their reflection vanish altogether and they'll be forced to wait for another Dreamer to come along to take a second shot at the game.
Of course, there's always the brute force option... but shattering the glass will result in a whole swarm of Torments exploding out of the mirror and you'll be forced to battle your way through in the narrow corridor! Keep on your toes!
Along the hallway, the walls are dotted with framed photographs that seem to be moments from Mio's life as if captured on film... but they seem oddly distorted, as if the feelings associated with them have caused them to warp and contort. As you progress further down the corridor and the walls narrow to a slightly anxiety inducing squeeze, you'll be able to follow their progression. Mio as a young child in the audience of a stage show, looking awed. Mio as a grade schooler at a piano with her brow furrowed in intense concentration. Mio as a middle schooler despondently watching a competition going on without her. Mio posting an envelope. Mio at some sort of audition. Mio on stage as the centre of Pure Candy–
The last frame has been pulverized by some terrible force, glass shattered and photo almost shredded to pieces. From there to the end of the corridor, every single remaining frame has been broken as if someone had struck it over and over again in the midst of a rage.
At the end of the corridor, in place of a door is... a full length mirror? How strange.
⧖ HAZARD ALERT: As the Dreamers approach the mirror stands in place of a door, they become aware of a menacing presence – the mirror seems to radiate an aura of anger and frustration, and the air itself crackles with malevolent energy. Once they draw close enough to see their reflection in the mirror, they'll get the shock of their lives once it starts moving all by itself! It seems like whatever lays beyond is protected by the presence in this mirror who is delighting in forcing them to play along. The presence can be appeased with a little game of 'follow the leader' in which Dreamers must perfectly follow their reflection's movements until the door swings open. A single failure, however, will have their reflection vanish altogether and they'll be forced to wait for another Dreamer to come along to take a second shot at the game.
Of course, there's always the brute force option... but shattering the glass will result in a whole swarm of Torments exploding out of the mirror and you'll be forced to battle your way through in the narrow corridor! Keep on your toes!
!DRESSING ROOM
With the mirrors blocking the way crossed one way or another, the Dreamers emerge into what looks at first glance to be a regular dressing room – then with a blink, the oddness of the whole situation asserts itself. The room is divided almost perfectly in two with one side pristine and glamorous, white walls adorned with photographs of "Miomio" posing and beaming at the camera – moments of radiant success, her radiant smile and glittering costumes befitting an idol adored across the nation. A grand dressing table sits against the wall in this half of the room with expensive cosmetics and trinkets scattered across its surface – a sparkling tiara, remnants of glittering confetti, and a copy of Pure Candy's first ever album release. It all sits glittering prettily in the soft light from the chandelier above... but something about the scene feels plastic and hollow. Something about it is wrong.
The other half of the room is in stark contrast – dark, dingy and neglected. It feels dimmer, even though it's under the same light, as if struggling to hold back the shadows. The walls are papered with what was one probably a striking crimson velvet wallpaper but neglect and damage have left it torn and frayed, its rich color faded to a sombre, muted shade. The walls bear faded and torn posters, have ripped from the wall and while there's a second vanity on the other side, it's not in much better shape than anything else on this side of the room. The vanity mirror on this side is cracked and fragmented, reflecting a distorted image when the Dreamers peek into it and empty makeup containers and brushes are in disarray all over the table. It's dirty and dismal over here but... something about it feels more honest, too.
Initially, this appears to be a dead end. However, looking into the shattered mirror will reveal a door in the reflection that does not exist in the actual room. Nothing you can do will make it appear but touching the mirror will allow you to pass through into the reflection (though uh, getting up onto the dressing table is a little awkward...). Once you're in the reflection side of the room, the door can be opened and things start getting really bizarre from there...
There are no hazards here, but interfering with any of the trinkets on the pristine side of the room will spawn a particularly aggressive and surprisingly powerful Torment!
The other half of the room is in stark contrast – dark, dingy and neglected. It feels dimmer, even though it's under the same light, as if struggling to hold back the shadows. The walls are papered with what was one probably a striking crimson velvet wallpaper but neglect and damage have left it torn and frayed, its rich color faded to a sombre, muted shade. The walls bear faded and torn posters, have ripped from the wall and while there's a second vanity on the other side, it's not in much better shape than anything else on this side of the room. The vanity mirror on this side is cracked and fragmented, reflecting a distorted image when the Dreamers peek into it and empty makeup containers and brushes are in disarray all over the table. It's dirty and dismal over here but... something about it feels more honest, too.
Initially, this appears to be a dead end. However, looking into the shattered mirror will reveal a door in the reflection that does not exist in the actual room. Nothing you can do will make it appear but touching the mirror will allow you to pass through into the reflection (though uh, getting up onto the dressing table is a little awkward...). Once you're in the reflection side of the room, the door can be opened and things start getting really bizarre from there...
There are no hazards here, but interfering with any of the trinkets on the pristine side of the room will spawn a particularly aggressive and surprisingly powerful Torment!
!MIRROR MAZE
The Dreamers pass through Mio's dressing room and straight into madness. Behind the mirror room door, they will find themselves entering a gigantic labyrinth, a colossal glass structure impossibly suspended in an infinite expanse of darkness. Its transparent walls extend seemingly infinitely in all directions, creating an eerie sensation of being adrift in a sea of reflections. The glass is flawless and unblemished, but its cold, almost sterile quality stirs up an odd sense of isolation and disconnection.
Trying to find your way in this maze is like... well, a nightmare. Pathways snake and twist in every direction and mirrors reflect each other, creating infinite regressions and dead ends and leaving it more or less impossible to predict what lies around the next corner. It's like trying to navigate a gigantic kaleidoscope, with reflections multiplying and refracting in baffling ways.
While it is possible to navigate, Dreamers must do so carefully. Getting lost in this maze is incredibly easy, especially if you're alone, and once you've gotten turned around there's no reliable way to escape without waking up and returning – and who knows just how much time you'd lose by going the long way round like that? To make matters worse, the maze itself is absolutely festering with Torments. . . and one super pissed off Nightmare right at the heart of the maze!
Dreamers looking to challenge the Nightmare should check into the Mid-Tier Combat thread.
Trying to find your way in this maze is like... well, a nightmare. Pathways snake and twist in every direction and mirrors reflect each other, creating infinite regressions and dead ends and leaving it more or less impossible to predict what lies around the next corner. It's like trying to navigate a gigantic kaleidoscope, with reflections multiplying and refracting in baffling ways.
While it is possible to navigate, Dreamers must do so carefully. Getting lost in this maze is incredibly easy, especially if you're alone, and once you've gotten turned around there's no reliable way to escape without waking up and returning – and who knows just how much time you'd lose by going the long way round like that? To make matters worse, the maze itself is absolutely festering with Torments. . . and one super pissed off Nightmare right at the heart of the maze!
Dreamers looking to challenge the Nightmare should check into the Mid-Tier Combat thread.
!HEART CAGE
Somewhere deep within the maze is an unassuming looking door that when crossed through...
darkness awaits.
darkness awaits.
no subject
[Fuck, he really is useless when it comes to this Dreamer stuff. And even if he didhave combat-oriented powers, he's realistically too injured to fight. Still, if he knew where Mio was in this cursed place, he'd summon her a cup of hot cocoa and tell her that she's not alone.]
I figured she'd be waiting for rescue, but she's no princess in a tower... Mio built this place, or at least her subconscious did. She wanted to disappear.
[A horrible new possibility suddenly strikes him.]
Shit, remember last month when we had to stabilize a bunch of places to keep them from breaking off from the rest of the Dream Sphere? What if that happens here? What happens to Mio? What happens to anybody else who's still here with her?
[Mio has to be somewhere in this place... her presence is everywhere. This can't be a dead end.
Then Ango remembers the door he saw reflected in the broken mirror.]
There's a door! Not in the room itself, but it's reflected in the mirror... there's gotta be some way through it. Listen, kid, we oughta split up. I can't fight like this, so I'll head back to the lobby and tell Ange what we found. You keep going, and try to get Mio and everybody else out of this place before it all comes crashing down.
no subject
Before he can speak up, say that maybe they could try their Stabilizers in a vain attempt to stop that from happening, Decadence drops that final observation, and Hanako blinks for a moment at him, stunned.]
Wait, seriously--?
[His eyes glance to the fractured mirror on the dilapidated side of the room, and-- well, wouldn't you know it, there was a door hidden in the reflection of the opposite wall the whole time! He's not sure how he might have missed it (maybe he had been too distracted by the pamphlets earlier), but Ango was proving himself to be more perceptive than Hanako had given him credit for.
He's about to hover over to the dresser (getting in through the mirror was a lot less awkward when one could float!!), but the last part of that whole thing gets him to pause, his eyes wide as he shifts his sights back over to the other man.]
But--
[He falters for a moment, the lingering fear of what had just transpired getting him to hesitate in the face of these plans. What if there were more puzzles and tricks beyond this door? What if Mio was in a place he wouldn't be able to reach? Would she even want to leave in the first place, if she had went through all of this just to disappear...?
... no, he couldn't think like that right now. He was an Experienced Dreamer (and technically Decadence's senpai), so he had to start acting like one. This situation was admittedly new and unprecedented even for the more seasoned members of the Union, but he couldn't let himself fall prey to his doubts and dismay during a time as crucial as this.
Steeling his face, he nods, but not before undoing the iridescent ribbon adorning the lapel of his jacket and wordlessly passing it over to Ango. Hanako may never have handkerchiefs on his person in this form, but hopefully the ribbon would be enough to wrap some of those injuries on Decadence's hand until he was able to run into Ange or another Saver and get them patched up. Don't say he never did anything for you, old man!!]
... got it. I'll see if I can track her down and warn the others, and you should do the same for whatever Dreamers you come across too. The more people who know exactly what we're dealing with, the better.
[Although, spoiler alert, Hanako's just going to get caught up in a Nightmare fight and a whole bunch of other Dreamers are going to give Mio her much needed wake-up call/therapy session instead, but...!! THE INTENT WAS THERE]