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Hanako ❁ ƎN∀W∀ Iפ∩⅄ ([personal profile] hanamane) wrote in [community profile] yumemigaoka2024-03-12 10:12 pm
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EVENT #7: SEVEN DEADLY MYSTERIES




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    "Dark matter and dark energy got their names independently. The darkness of dark matter is literal- it doesn't interact with light other than gravitationally. The darkness of dark energy is figurative- it describes our ignorance, because the only thing we know about it is how it works."

    "Red giants burn up pretty quickly, so it's possible the real Antares stopped existing a long time ago. We can see it, but it's dead. Now that I think about it...

    ... it kinda sounds like a ghost, huh?"










    Welcome to our third Disturbance event! To recap for new players, Disturbances are surreal and dangerous dreamscapes that draw directly on the struggles, fears and emotions of a single character, similar to the TV world dungeons in Persona 4 or the Heartscapes in Blue Reflection Second Light. They're unique among Outlying Locations in that they vanish once resolved and incubate extremely powerful enemies at their core who must be defeated to save the person at its heart – in this instance, it's none other than Amane Yugi, aka Dreamer Hanako!



    Using the descriptions in the log below, you may freely toplevel and have characters explore and investigate as you please! The descriptions given in this log are to give direction and progression to the events but please feel free to play around within the bounds of what's established as much as you like. Characters wishing to investigate and uncover additional hints and lore nuggets at the heart of the dungeon should indicate they are investigating in the comment header of their toplevel.



    To clear the event and prevent a negative outcome on the plot that will effect both the Dream Sphere and Yumemigaoka, characters must clear both the Mid-Tier and Boss Combat Encounters by the OOC deadline of March 30th.








ARRIVAL








    The shift from the city outskirts to the Disturbance is a gradual transition, compared to its previous counterparts; the railroad tracks stretch ahead, as they usually do, submerged into the waters surrounding the area. But one by one, anomalies start to pop up-- a flooded, dilapidated car here, a drifting camellia blossom there, the sky shifting from it's usual dreamy hues to a rich, midnight blue-black, splattered with stars. Even the ever present Moon in the Dream Sphere seems to shift and change, hanging low and heavy in the sky with an eerie, golden glow. Soon enough, Dreamers will find themselves wandering into what can only be described as the aftermath of a tsunami, the sad skeletons of old shops, waterlogged vehicles and floating bits of broken stone and wood among the debris. From the looks of things, there's nothing grandiose or imposing amongst all this wreckage-- only sad, lonely, shells of things that used to be, reflected by the moonlight upon the murky, dark water.

    But then, past a rusting train car, it appears, like a closed-off island in this sea of destruction-- the brick façade and reaching towers of a sprawling, old-fashioned academy, largely untouched by whatever had laid waste to everything else before it. Water trickles from beneath the looming, intricate iron gate guarding it's entrance, woven through with blooming red clematis vines, offering a glimpse of the school and the vast grounds before it. Even from here, it's clear the building is abandoned; the countless windows are dark as the grave, with nary a soul nor Figment to be seen moving within them. The surrounding areas are equally as empty, the damp pathways and shadowy gardens silent and still in the damp, misty air. The vibe absolutely screams haunted liminal space, the sort of stuff teenagers with too much bravado would dare their friends to explore in the dead of night in a ritual test of courage.

    But then, a breeze ripples through the gate, rustling the climbing flowers and carrying another sound within it-- the hushed sound of thousands of whispers, in as many different voices, rasping and hissing until they start to converge into a single phrase

    haveyouheardhaveyouheardhaveyouheard

    HAVE Y̶̏ͅO̸̳͕̯͆Ŭ̷̼͆ H̶̯̹̟̠̮͎̝̮̥͔̿̋͐̔̀͂̄͐̕͝Ȩ̸̧̤̺̮̗̥̮̞̄͒͆̓͛̍͗̉̋̽Ą̴̛̮̭͈͖̳͈̃͋̐̌̅̈͛̋͝R̸̘̣̬̘̞͙͚͍̻͋̿D̶̢̛̀̅͒̓̊̉͠ͅ


    And then, as suddenly as it came, it stops, leaving only a thick undercurrent of tension and disgust. The gate, rigid and impassive as it was moments before, now gives way with the gentlest of touches, swinging open with a groaning creak.

    Ready for a trial of courage of your own, Dreamers?


    ♫ 𝑩𝒖𝒓𝒆𝒊𝒎𝒖 𝑾𝒂𝒛𝒖 ( 𝑺𝒍𝒐𝒘𝒆𝒅 + 𝑹𝒆𝒗𝒆𝒓𝒃 ) – 𝑱𝒊𝒃𝒂𝒌𝒖 𝑺𝒉𝒐𝒖𝒏𝒆𝒏 𝑯𝒂𝒏𝒂𝒌𝒐 𝒌𝒖𝒏 𝑶𝑺𝑻




    !
    COURTYARD

    As the Dreamers enter through the clematis gates, they'll find themselves within a large, quiet courtyard, the landscape and benches scattered about illuminated by the honeyed glow of the moon. The pavement on the paths is dark and rich with the earthy scent of petrichor, and the entire area in general-- from the wood on the seats to the metal railing upon the steps leading into the school-- is damp, as if a rain shower had passed through the morning before. It's not the most comfortable place to sit and relax (unless you want a soggy bottom), but there's a sense of solace here, albeit one tinged through with melancholy and solitude instead.

    Despite the whispers from before, the courtyard itself is devoid of any creature or construct, the only life amidst the yawning stretch of land being the bright array of flowers blooming within the planters along the walkway and the shrubs bordering the lawn. There's all sorts of blossoms on display-- cape primrose, thistles, yarrow, and snapdragons-- although upon closer inspection, something about them seems a bit off. Their petals seem too stiff, and their leaves shine with almost a plastic sheen...

    The other oddity is the modest statue in the center of it all, cast in a white, luminescent rock that shines a bit too much to be marble. It appears to be an astronaut, one foot proudly propped upon a stone pedestal and helmet under their arm, but... oddly, the head seems to be missing entirely, rotted away by some odd black gunk which has already dripped down to it's chest. Within the decayed hole, a number of vibrantly red camellia seem to have taken root, spilling over and decorating the ground surrounding it in floral carnage. Totally normal and absolute not cursed outdoor decorations! Yup!!

    Wretched landscaping vibes aside, this serves as the designated safe zone for any Dreamers who wish to rest, recoup... or just find themselves unceremoniously tossed out into when the building has had enough of them. But more on that in a bit!

    !
    FIRST FLOOR



    Once the Dreamers make their way through the entrance of the academy, however, things start to get a little... odd. Just from a glance, it's definitely unlike any school interior anyone else has ever seen-- the hallways are unusually wide, the doorways are stretched all the way to the lofty ceilings, and the colors, even in this moonlit glow, look as if someone pulled their contrast and saturation to the maximum. The floors, checkered and strewn with blood red camellia blossoms, are the same sort of damp as the courtyard grounds, slightly slick with water and small puddles accumulating near the walls and the windows. It feels more like a leaky carnival funhouse than a place of learning, and it's almost a headache to take in all at once.

    But then, without warning, those whispers from outside start up again, louder and more distinct as they drift ever closer.

    "Hey, did you know...?" "Have you heard...?"

    "About the Seven Mysteries of this place?"


    And suddenly, out of the corner of your eye, you see them: dark, defined figures, like shadow puppets given solid form, their monochromatic colors standing out in harsh contrast to the bright and loud colors of their surroundings. They seem to range from early tweens to nearly college age, in terms of size and shape, milling about these expansive halls and clustered together in pairs and groups, ever whispering to one another. The good news is, these odd shadowy constructs don't seem to pay the Dreamers any mind-- they pass through the corridors, in and out of the classrooms, too engrossed in their gossip to care about anything else. Although, in a way, this is also somewhat of a double-edged sword; any attempts to get direct answers from the figures will be outright ignored, the dark figures merely walking through them as if they were made of air.

    It's impossible not to eavesdrop, though, with so many hushed voices reverberating through the air, and given how the corridors seem to stretch and twist without end, paying attention to what they're saying is probably your best ticket to navigating this place. But beware: some of their gossip may wind up being about you, and whether it's true or not, it's best not to argue against it-- the more you fight against their words, the louder the whispers will be, and even if you did kiss that frog in the fourth grade, do you really want your fellow Dreamers to hear about it??


    ⧖ HAZARD ALERT: "Have you heard...? In the library... at a certain time of night, there's a door that appears that leads you to a room full of secret books. But beware of the ones with the red jackets... for they could spell your doom..."

    It's easy enough to find the library in this place, despite the regular classrooms constantly moving locations-- the doors are the only ones wrought through with canna lilies, climbing riotously up to the ceilings above. Despite the floral overgrowth, though, it opens with little trouble, leading to a surprisingly normal sized room filled with numerous bookshelves and desks. Without the Shadow Students milling about, the place is silent, and almost peaceful... although there's also a burrowing sense of loneliness hanging heavily in the air as well.

    Trying to get anything out of the books here is a fruitless task; like all dream writing, the words gnarl and garble together, wriggling out of comprehension, but there's a feeling it's mostly just dry, school-assigned novels and nothing more. But as the shadows shift along the wall, a singular book stands out, it's white spine gleaming in the moonlight. Those observant enough to grab hold of the volume will find it's the lever for a hidden doorway, making way to a sprawling room lit with flickering oil lamps and filled with towering shelves packed with all sorts of books, bound in a variety of colors-- save for red, curiously. Despite the dust and cobwebs around the area, along with the odd black sludge from the courtyard dripping down some of the walls, the canna lilies from the outside door are in full bloom here, thriving in the dim, dirty light. While some of the titles offer some resistance in being pulled from the bookcases, they slide out with some careful easing, and they prove to be simpler to read than their counterparts in the main library. Not due to the writing-- that's still as frustratingly elusive as it's always been-- but there's plenty of pictures and vibes to go off of, with the content varying greatly. Some of it is giddy, childlike tales of exploration to unknown places and planets, others are melodramatic rehashes of spooky legends, and some... are oddly familiar. Things like previous Excursions and discoveries, wild adventures within the Dream Sphere...

    ... and Dreamers. There's books about your fellow Dreamers in here.

    Some of these books are only a couple of pages full, while some are thick with illegible writing, and though the initial impression of feelings may vary-- annoyance, amusement, admiration, aggravation-- there's a running emotion through the volumes longer you hold them. Fondness. It's a soft, wiggly feeling, like the consistency of a poached egg, delicate and ready to run if given the slightest of pressure. But peek into these books for too long-- or, worse, get nosy and start trying to find the ones belonging to Dreamers you know-- and suddenly, the novel within your hands becomes clammy and cold. The color bleeds away from the cover, almost quite literally, as a vivid crimson stain spreads from the center until it encapsulates the whole book. What did those Shadow Students say about red jackets again...?

    The flutter of a thousand small wings stir up the air all around you, and... OH. Those sure are a bunch of creepy eyeball butterfly Torments looming up behind you, huh...? While tiny and individually easy to pick off (or even step on), these creatures have banded together to form a construct mirroring whichever Dreamer decided to pry more than they needed to, mimicking a good deal of their attacks and strategies. It's easy to become overwhelmed by their numbers on your own, but with the helping hand of a fellow Dreamer to coordinate attacks or take the butterfly swarm by surprise, it can be defeated with some solid teamwork. Escaping from where you came is also an option should things get too hairy, but the library will shut itself off from re-entry once you decide to leave.


    ⧖ HAZARD ALERT #2: "Did you know...? There's a whole other floor below this one, deep beneath the school. Pay attention to the light of the moon, and you'll be able to find it. But once you fall in, you may never come out again..."

    No matter where you look-- in the maze-like hallways, or the odd, shifting classrooms filled with stacks of old radios, TVs, and desks (all functional, but curiously covered with mysterious seals)-- there seems to be no sign of how to proceed further. There's no staircases to be seen, and the one elevator that does seem to be around is faulty and is full of useless buttons (but more on that in a little while!). It seems things have already reached a dead end before they've really started...

    ... or have they?

    Those keeping an ear on the whispers or possessing a keen eye will notice it-- the reflection of the moon on one of the puddles on the floor, glinting a warm amber before flickering out into inky darkness. Dreamers may feel compelled to move towards it... or heck, they might just accidentally stroll through it without paying it any mind, for that matter. But one moment, their foot is on wet tile, and the next, they're abruptly tugged down into the void, the frantic pressure of too much water pressing in all around them. For a terrifying moment, it may feel as if they're drowning, heart hammering against their chest and desperate for air--

    ... and then, just as suddenly, they're plopped into... some sort of place. It defies convention-- there are doors, of all numerous shapes, sizes, and styles, floating within the starry black void, illuminated on their own but no source of light connecting them. There doesn't seem to be a set path or direction in this Endless Door Hell, just portals upon portals upon... portals. The only logical thing to do is to choose a door and start exploring, hoping one of them will lead to an exit of some sort, but of course, things can't be that simple, can it? Some may open to what appear to be well-known locations in the Dream Sphere (although they flicker out into nothing soon after), others may unlock into memories or flashbacks... and yet others might unleash a hoard of very sludgy, very multi-legged, and very angry Torments upon you the moment you get it open! It's all a matter of luck (and maybe an observant eye) over what you may get, although eventually, after a good deal of wandering, you'll hear the sounds of school bell echoing from behind a red door, decorated with yellow camellias. Looks like you found your way upstairs...

    !
    SECOND FLOOR



    The first thing the Dreamers will notice, upon setting foot in the second floor of this academy, is how normal it seems, in comparison to the floor before. The colors are more muted, the corridors are a normal width, and the doorways are sized just how you'd expect them to be in a school building like this. While the first floor had the appearance of a candy-colored disaster, this one, in contrast, felt more aligned to how a school should actually be-- neatly kept and maintained, with the wooden doors polished to a high shine, and not a dust mite to be seen.

    That veneer of normalcy is broken, however, once you actually look down; the water from outside of the building seems to have made it's way onto this level, as illogical as it might seem, sloshing and pooling it's way around the Dreamer's ankles as they explore around this floor. There's all sorts of random little debris floating along the ground-- pens, pebbles, pieces of paper, bottles of pills, wilted flower petals-- which makes the trek a little more annoying compared to the previous level, but not impossible. The other oddity is the scent lingering through the air; one of mild mold and decay, like mildew, musty and stale in the night. It's not necessarily unbearable, but it's not pleasant, either, especially to those with more sensitive noses.

    The Shadow Students, however, have not disappeared-- in fact, they seem to have only increased, although whether that's because the halls have become narrower or something else is anyone's guess, really. They continue with their whispers and rumors as usual, moving effortlessly through the standing water as they travel from classroom to classroom. Unlike before, though, they're slightly more corporeal, occasionally jostling or tripping up Dreamers in their travels, but still ultimately ignoring them all the same. Like the rest of the strangeness on this second floor, it's not really an obstacle, but it adds another layer of pesky inconvenience to navigating this place... and isn't that just a metaphor for teenagerhood?


    ⧖ HAZARD ALERT: "Did you hear...? There's something sinister lurking around the nurse's office at night. They say... a 2nd year student went in... and never returned. Poor thing..."

    Like the library from before, the nurse's office is hard to miss-- the doorway is twisted through with chamomile and calendula flowers, though the former seems to be wilting more than the latter is, dropping small white petals into the water sloshing below. Unlike the other room, however, the door offers some resistance to being opened, sticking stubbornly in it's track until some good old elbow grease finally gets it to slide through (or someone decides to kick it down-- we're not going to judge!!). What hits first is the smell: bitter and sterile, run through with the chemically artificial reek of industrial soap and disinfectant. It's more the scent of a hospital than a modest nurse's office, and from the looks of things-- the expansive size of the room to the numerous machines and IVs hooked up to the beds (beds which were much more complex than just the usual tiny cots)-- it seems you Dreamers seemed to have stumbled into just that.

    But you're not alone; instead of the Shadow Students occupying the space, there seem to be a hefty amount of Shadow Nurses drifting around instead, their hushed whispers an undertone to the hiss and beeps of the machines as they check on the charts and monitors for the empty beds. Except... upon closer inspection, the beds aren't quite empty, are they-- each space is occupied, in one way or another, with some sort of toy or random item. A threadbare red teddy bear with it's chewed up purple twin lying next to it on one, a couple of Teki-Terra action figures on another... and then others with picture books and novels, a somewhat gnawed on Switch controller and some video games, a music player with a somewhat warped, tinny version of a certain idol's song playing through it's headphones... all with odd, black sludgy handprints on the mattress and the bed stand nearby it.

    There's no precise trigger for when it happens; perhaps you've been investigating one of the charts or random items for a bit too long, or perhaps you bumped into one of the beds or bits of floating debris on the ground by accident... heck, you might have even just walked into the room. But suddenly, a voice cuts through the whispery haze, harsh and distorted compared to the overall quiet in the room.

    "What are you doing out of bed?" "You can't be roaming around like this--"

    And then... OH. Those Shadow Nurses are sure looking in your direction now, aren't they? Even without facial features, there's an unnerving sensation of multiple eyes boring upon you, as one by one the figure swivel their attention your way. Before you know it, they're converging to descend upon you, arms reaching and hands grasping as they try to pin and corral their unlucky target towards one of the beds.

    "You need to rest" "So young, poor thing"
    "It'll be over before you know it" "It won't hurt, don't worry"
    "p̴o̷o̷r̸ ̴t̷h̵i̷n̷g̷"
    "You have to think about your health" "There's nothing to be scared of"
    "p̷̛̻o̷͖͌o̴̭͌r̸͇̋ ̶̠̾t̴͚̔h̴͉͝i̴̛̝n̶̟͂ǵ̵̳, p̶̘͒̋̅̏̈́̍͘͝o̵̦̫͙̒͐͑͑͌́͊̔̒ŏ̶̡͖̼͚̝͚̥̺̖̤̄́̅͜r̴͙̜̤̃̈̾̅ ̷̛͈̘̠̮͉̝̺͕͊ẗ̴̨̲̠̜́͂͆̃̄̈́̓̅̂͘ẖ̵̝́ȉ̶̧͈̙̟̖̼̊̃̇̈́̉͜ͅṋ̸̘̥̲̺̟̰̟͓̟̿̓̊͜g--"


    Being shadow constructs, they're easy enough to disperse with a well placed attack, but with their numbers and malleable forms, it's fairly easy to get smothered or suffocated by them if you're not quick enough to strike, so keep on your toes! They seem to only be able to focus on a single Dreamer at a time, so leaping in to save your fellow mahou-in-arms (or provide a good distraction) is a solid strategy in defeating them!

    Or... you can also just try your luck and high tail it out of there, but with the sticky door, that might be more trouble than it's worth-- especially with no other leads on how to get to the next floor. However, there is something else in the room...


    ⧖ HAZARD ALERT #2: "There's a wonderland on the other side of the looking glass. There are mirrors there that reflect... the hearts of all those who wander inside. Someone with a beautiful or brave heart will be just fine. But if their heart contains even the smallest bit...of ugliness or fear..."

    Maybe you spot it after you defeat the Shadow Nurses, or perhaps when you're escaping from them... or maybe you just got incredibly lucky and dodged their notice somehow while you've been here in this cursed office-- but propped above one of the sinks in the room is a mirror. That alone shouldn't be much of note, but wilting around the frame is a number of red spider lilies, and if there's been a running theme in this Disturbance, it's that flowers probably mean something around here. Not that it's immediately apparent at first glance, of course; it just seems like a normal (albeit very floral) mirror, dingy around the edges and reflecting the room around it. But then, there's a shift within-- a smirk, from your very own reflection, eyes tinting yellow and glimmering with malevolent mischief. Swiftly, without warning, it lunges forward, breaking free from the confines of the mirror to grab at whoever's in front of it and drag them in, pulling them through the glass as if it were merely water.

    Contrary to popular belief, there isn't a wonderland on the other side of the looking glass-- in fact, there's a whole lot of nothing, just a round room illuminated by a single, unseen spotlight and surrounded by mirrors in all shapes and sizes, stretching to the vanishing ceiling up above. In the middle of it all stands a full-length mirror in an ornately wrought frame, bearing down upon them as their reflection smiles impishly back. But unlike the looking glass in Mio's Disturbance, this reflection isn't interested in playing a game of follow-the-leader, an unsettlingly familiar giggle echoing in the air as it fades from view.

    "There's nothing to be afraid of...

    The glass all around turns murky and dark, and then something in the atmosphere of the small room... changes. It's like reality stretches thin, like a rubber band being pulled too taut, and then abruptly retracts, altering everything around it with a snap. What happens next depends on the Dreamer-- if they're the rare sort that are pure of heart and conscience, with no worries or concerns plaguing their mind, then the only thing different in the room will be a door where the mirror frame used to be. But if they're not... that's when things start to get a little hairy. Depending on what fear or worries the Dreamer harbors most in their heart, the Torments that manifest in the room will change to reflect that, whether it's oddly benign to catastrophically deadly-- be it swarms of fluffy rabbits, hellishly hot fires... or just people relentlessly bullying you over your chunky legs. (yes, really.) It's either face your fear head on and fight your inner darkness in order to escape, or be paralyzed and taken over by your demons... unless someone else comes to your rescue. After all, burdens are lighter when they're shared, and what might be terrifying for some might not be so bad for others.

    ... of course, breaking the main mirror is always an option, but that's just going to kick you out to the second floor hallway, and do you really want to deal with the Shadow Nurses again?

    !
    STAIRWELL



    Whether you were fortunate enough to stroll through the door in the mirror room without a sweat, or had to fight tooth and nail through your fears in order for it to manifest, what lies on the other side of the doorway is something a bit... new. Instead of the endless corridors of the first two floors, Dreamers instead find themselves on a landing of some sort, facing a set of stairs ascending to the next level. The stairway itself glistens pale and luminescent in the moonlight, white camellias woven around the bannisters and scattered about the steps as they stretch upwards. Strangely, it's drier here compared to the rest of second floor, the water merely a shallow pool along the floor and dribbling languidly down the staircase. It seems like a no-brainer to push forward-- after all, there doesn't seem to be any other way to get to the next floor, what with the continuing trend of shifting classrooms and twisty halls, and this time you at least have a set of stairs to use instead of a weird pocket dimension, right? But wasn't there a rumor floating around about this place, too...?

    ⧖ HAZARD ALERT: "...Have you heard? There is a rule regarding that staircase that you must never break... You must never set foot on the 5th step. If you do... you'll be taken to the other side...."

    Ah yes... with a warning like that, it seems simple enough to avoid this trap. As long as the Dreamers are quick and skip the fifth step heading up the stairs, they can bypass whatever horror is waiting for them down below. The staircase is a bit of a trek, and somewhat slippery thanks to the water running down it (watch your footing!) but soon enough, the third floor landing is in sight, ready to lead the rescue team further in to the Disturbance...

    ... but then... the rumor never quite specified if it was the fifth step up or fifth step down, did it?

    As soon as your foot hits that step, it's as if everything drops away, sending you plummeting down, down, down into an ever narrowing chute. It's a long, perilous plunge, but thankfully something soft, squishy and (unfortunately) a bit soggy finally breaks your fall, helping you bounce with minimal damage onto solid ground. It's hard to say what this place is, exactly-- it's towering and narrow, almost like an elevator shaft, but it's hard to imagine any sort of machinery working in here. The walls are lined, from bottom to top, with all sorts of faucets, with the thick vines and stems of numerous flowers, in various stages of decay, weaving about them. The scent of rotting flowers almost overpowers the smell of stagnant water swirling about their feet, murky and dark as it laps against the chaotic mess of toys bobbing about. Battered stuffed animals, broken trains, chipped rocket ships, half-inflated balls-- it looks as if a child's playroom got turned upside down and deposited in this place, but considering some of it stopped you from breaking any Dreamer bones, maybe it's not a bad thing...

    It may be seconds, or minutes, or maybe even hours before another Dreamer is plopped alongside you-- that is, if you hadn't already fallen in with someone in the first place. But the moment there's more than one person in this room, a sound screeches through the air-- one that sounds like a thousand rusty faucets turning on at once. And then all of a sudden, it's nothing but water, water, dark and gunky and uncomfortably sludgy water, cascading down upon you two with no means of stopping any time soon. With how narrow the space is, it doesn't take long for things to start filling up, the flood climbing higher and higher and threatening to overwhelm Dreamers if they don't start working together to climb to higher ground soon. With the faucets and the vines on the walls, it's possible to help each other scale the walls to escape-- or even put some creative Dreamer abilities to the test to launch yourself higher up the shaft. Near the top, there's a moon shaped door, signifying an emergency exit, though it'll take some clever planning to get both Dreamers out in one piece. Staying in the water and letting it carry you to the top is also an option, if you tread long enough-- but it comes with an unsettling sensation of something slick and slimy pulling at your arms, your legs, a lilting, distorted voice burbling up from down below to coo:

    "Give up... stop fighting... it's useless in the end anyway..."

    ... yeah, you might just... want to avoid being in there too long if you can help it. Yikes.

    !
    THIRD FLOOR



    Whether you manage to scamper through the emergency exit in the flooded room, or were just clever enough to avoid both the top and botton fifth steps and made it to the end of the stairs (which... good for you for side-stepping that absolute nightmare fuel of a puzzle), you'll find yourself stepping into an unfamiliar hallway... and an absolute hell of rot and decay. The scent of earthy, putrid mold and dying white camellia flowers hang heavy in the air of this dimly lit floor, the wood frames on windowsills and doors slickly dark with fungus and water damage. While the previous floor felt more like a normal school, this one is like a post-apocalyptic, claustrophobic disaster, the corridors squeezing in on the Dreamers in a narrow, constricting fit and the water rising up to drag along their shins and calves. There's a murky, dark, and somewhat disgusting quality to the flooding on the ground, akin to the waters in that cursed shaft, and it pulls at Dreamers in much of the same way, deliberately slowing them down and tiring them out the longer they traverse the halls. In the glow of the moon, it almost looks like there's an eye peering up from the depths, or a pair of lips, twisted in a grotesque grin... but surely that's just a trick of the light, right?

    The Shadow Students still remain in the hallways, drifting through the decomposing carcass of the school like nothing, flitting past the rusted shut classroom doors and peeling paint as they continue their rounds of whispers. But maybe it's the tighter hallways, or maybe it's because you're getting closer to the heart of things, but the dark figures seem to be getting more aggressive, deliberately knocking into Dreamers or pushing them into the grimy water and pointing their vicious rumors and mockery their way. Sticks and stones may break your bones, but these words actually hurt, in the physical sense, stinging and biting like a swarm of angry bugs. Ignoring them has gotten you this far, but maybe it's about time you started to fight back-- although the narrow space and standing water is probably going to be one hell of a mobility disadvantage.

    If you've been keeping an ear on the rumors (at least, the ones that weren't try to eat you alive), you may catch onto a familiar name in the babble:

    "In the 3rd stall from the end of the bathroom on the third floor of the building...you'll find Hanako-san. To summon them, you knock three times...And thenー"

    Was this a clue to find Amane...? After all, it does make sense-- he's a ghost-themed Dreamer after all, named after a popular urban legend, so it would be fitting to check in the bathrooms... even if a place like this having any sort of restrooms seems a bit odd. (It's Dream Logic, don't question it!!)

    As with the other locations, the bathroom is easy enough to find, especially here in the midst of the decay of the third floor. The door, small and modest as it is, is covered with rotting yellow lilies and headless white camellias, the latter floating along the dark waters like tiny pale boats. With all the rust and the deteriorating wood, it's a struggle to get the entrance opened, but some well-aimed Dreamer powers will get the job done (or just a good, solid kick... seriously, we're not judging in the slightest), leading to... a surprisingly normal looking restroom! The floods and the accompanying decomposition somehow haven't seemed to have touched this place, with only the gunk from outside pooling slightly on the floor from where the Dreamers have entered.

    There's an overwhelming sense of loneliness, hopelessness, and sorrow radiating from the small room, as the moonlight tints everything in a reddish gold glow from the stained glass windows. A small sob cuts through the air, hiccupping and breathless, the voice haunting and painfully familiar in the otherwise silent bathroom. The weeping continues the further one walks in, the doors to the first two stalls swinging open and empty as they pass. But the third...

    Knock once, and the crying comes to an abrupt stop, waves of shame and anxiety radiating from behind the closed door. Knock again, and the shame gets replaced by something much stronger, much more intense, the malevolent energy pulsing and crackling around the edges of the stall.

    go away i dont want you here leave me ALONE

    Knock one more time, and the dark, bitter feelings surge and boil over, pressure mounting

    goawaygoawaygoAWAY G̸̖͈̰͎̮̽͑͝ ̷̝̫̗̭̑̽̚E̶̝̭̜̠̒́͛̔̕ ̶͓̝̺̾̎̇͊͜Ț̸̡̰̹̠͒̀͑ ̴̝͙̫̎͜ ̸̰͔̰͍̌̓ͅO̸̜̓́̂̆͗ ̴̠̣͚̬͚͊U̵͎̇ ̴̙̔̑̄͂̿Ț̴͍̥̖̿̇̋͝

    But then, the door swings open with a quiet, anticlimactic click, squeaking on it's hinges, and... huh. There's nothing there, save for a lone toilet, but... why is everything suddenly getting so dark...?

    !
    ELEVATOR

    If there is one thing that remains consistent between the levels of the school, no matter how deep into this Disturbance a Dreamer travels, it's the elevator.

    ... yes, the elevator. Old fashioned in style, forged of tarnished bronze and gleaming in the light of the moon, it always lingers just out of sight whenever the Dreamers enter a new floor. The interior, while a bit dusty and smelling of oil, is dry as a bone compared to the rest of the building, instead carpeted with red, white, and purple camellias. The other curiosity, aside from the flowers, are the mechanics of the elevator itself-- there are numerous buttons, lined up and down the control panel, more than there are possible floors to this place, and the display panel above the gate only reflects that.

    It begs to question, then, why anyone would subject themselves to the various dangers and traps lying in wait when a simpler option of exploring exists-- but taking a chance on one of the buttons makes the answer painfully clear. Despite finding the elevator cab stalling and ready for riders on whichever floor you might be, it refuses to move to anything but the ground level, no matter which individual buttons are pushed. Manhandling the control panel or trying to physically get the carriage to budge via Dreamer abilities will earn folks a swift boot back to the courtyard, undoing any sort of progress they may have made investigating the Disturbance-- and surely you don't want to go through all of that again, do you?

    But the elevator isn't just there to aggravate people or be a tease-- those who have been keeping a keen ear on the rumors, paying close attention to the tiniest details and turns of phrase, may have picked up on it. The seemingly innocuous but oddly specific numbers mentioned in these stories...

    2nd...

    5th...

    3rd...


    The moment the buttons to these floors are pressed in succession to each other-- 2, 5, 3-- the doors automatically rattle shut, locking into place before the carriage starts to ascend. The vintage display panel slowly ticks off the floors as the elevator travels up, and up, and up, the gates rattling as it's pulled along ever higher. There's something curious about the choice of numbers here, though, and to those either skilled in goroawase, or just... really good at pager texting in the 90's, it starts to become clear it's a code for something else.

    2 5 3

    tsu ka sa

    tsukasa


    Before the significance of that can completely sink in, however, the cabin shudders to a stop, the arrow on the display pointing to a faded crescent moon. The doors clatter open, bringing the clammy, brisk breeze of the night into the stuffy carriage, and in the distance, on the top of one of the roof spires, you see him.

    But he's not alone...





thestarknows: (⭐ 082)

[personal profile] thestarknows 2024-03-16 02:04 pm (UTC)(link)
...I can't believe this is a place you would want to stay. Yes, you're not out there, and... I don't know what it's like to be go through that.

[Her hand balls into a fist at her side. She glances at Cooro, for a moment. He'd asked why he would stay here, and she has his answer. Junna swallows, then looks at Amane.

Then, briefly, at Tsukasa.]


I can't know. But I can say that I don't want you to be alone. We know, now. We can help you share the burden. We can be there for you, if you won't push us away.

This place is falling apart. In more ways than one.

[She squares her shoulders. Mentally, she gets ready; she has a sense of what that Tsukasa is going to do.]

Please, listen to Ai-san.
darknesshotpot: (frightened)

[personal profile] darknesshotpot 2024-03-16 04:39 pm (UTC)(link)
[All of Ango's worst suspicions are confirmed... shit. If the kid's dying, can they really ask him to go back to a place where he dies a little more each day? But... when the alternative is possibly being trapped in this place alone forever, can they really let him stay?]

...Stay here, and you die too.

[It's a cruel thing to say, but... somebody's gotta say it, and the brat already hates Ango anyway. Might as well dig his own grave a little bit deeper. Ai and Junna are trying so damned hard to stay strong, and Coorow's trying so damned hard to understand... and back in the real world, Amane's parents have got to be distraught. If that other kid is really Amane's twin, then both of their children are missing right now.]

Or at best, you're as good as dead to everybody who cares about you. Crimson was lost in the Dream Sphere for ten years, and Reverie's been missing even longer. Nobody in the waking world ever saw them again.

[Ango balls his hands into fists. He has no right to tell the kid to go back, but...]

You're still alive, damn it! No matter how much time you have left, you've gotta dig your nails in and hold on to every last minute of it! When Death comes for you, you punch that bastard in the teeth!

[...But he's fucking tired of losing the people he cares about.]

It's too soon for you to just give up!
coorow: (pic#16718143)

[personal profile] coorow 2024-03-17 03:26 pm (UTC)(link)
[Is it…really okay…?

All around him, people are trying to convince Amane to leave, to come with them, even though he and his brother insist otherwise. He doesn’t want him to stay; he wants more time with his friend, more meals shared together, more risky stunts, more adventures.

But could he really put his wants above someone else’s…?

His eyes drift from Amane to the floor.

If this is what he wants…]


…Okay.

[Contrary to what all the other Dreamers are doing, Cooro turns on his heel, and runs for the elevator.]
dreamdisturbance: (amane's dungeon - boss creepy)

[personal profile] dreamdisturbance 2024-03-18 02:45 am (UTC)(link)
[Despite Ai's recoil, Tsukasa still somehow manages to hold on tight, seemingly unruffled by the the horrified reactions and desperate pleas to change Amane's mind.]

Besides, he's not gonna be alone-- he has me! And once Amane finds a way to get me back to the Waking World, we can be Dreamers together, like we always wanted to!

[Tsukasa's hands reach for Ai's face then, pressing his cold, gloved palms against her cheeks, and-- oh. Come to think of it, he isn't very warm at all, is he? The body in her arms is clammy and cold, almost inhumanly so, and even as a Dreamer, a living body has no right to feel the way he does right now.]

So you can go follow that other boy to the elevator and tell Mom Amane's in good hands, 'kay? She'll understand.
thestarknows: (⭐ 083)

[personal profile] thestarknows 2024-03-18 04:55 pm (UTC)(link)
[She looks over her shoulder -- eyes widening as Cooro leaves. Is he right? No--no, she can't believe that. She looks back to Amane, one hand over her heart.]

I know we can't just say a few nice words and fix it!

[Sage says that a little harsher than she meant to. She flinches after, but she doesn't take it back, either. Her eyes are on Amane for a moment longer.]

Staying here isn't a solution. Maybe you can't see that, right now. But... you taught me to look after your allies. To be ready to strike whatever is going to hurt them, if it's sneaking up on them.

[Like he did, when they worked with Sylvain and Tycoon.]

Because I think staying here is going to hurt you. [She holds out her hand, and her bow forms in it.] So I'm not going. Not without trying.
darknesshotpot: (oh shit)

[personal profile] darknesshotpot 2024-03-18 06:58 pm (UTC)(link)
...Damn it, that kid has more sense than any of us.

[Ango can't blame Coorow for heading back to the elevator. That's what Amane says he wants, after all... and Ango's got a feeling that this situation is about to get real ugly. Sighing, he turns back to the creepy twins.]

Yeah, I thought I had a solution to my problems all figured out, too. I'd just pop into the Dream Sphere for a couple of months until the shitstorm blew over and then I'd go back.

[And he'd be able to pay his debts off in no time by not having to spend money on rent or food... Ango's problems may seem stupid and self-inflicted next to Amane's, but at the time, with yakuza loan sharks breathing down his neck, they'd felt no less life-threatening.

...And then the Dream Sphere offered him an endless spring where nothing could ever die because it was already dead. A place where he was loved as much as he was capable of being loved.]


I was always gonna go back... I was going to at least pop back into the real world every once in a while to tell everybody that I was okay. But... I forgot. This place does something to your brain. I forgot why I came here, I forgot why I wanted to go back, I even started to forget who I was.

[...And this isn't who Hanako is. The bitterness, the frustration, the apathy ... those are definitely a part of him, but they're not all of him. Without the part of himself that fights back that dark tide of emotion, he'll drown... like Dazai did.]

...This might feel like a solution right now, but trust me, it ain't the solution you want.
coorow: (pic#16831688)

[personal profile] coorow 2024-03-18 07:42 pm (UTC)(link)
[At the elevator, Cooro hesitates. He’s committed to this decision, but something doesn’t sit right in his stomach as he makes the final moves to leave.

He stays paused, listening to the impassioned speeches of the other Dreamers. Those who don’t want to give up on Amane. That don’t want to roll over and accept that his situation is in salvageable, willing to fight for the chance that something can be done…

Doesn’t he want that too?

Hand hovering over the button, Cooro makes a decision.]


Amane…

[He turns around, fists clenched.]

I know you want us to leave, but I…

[He marches up.]

I don’t want to!

[It comes out, and a dam breaks.]

I want to share snacks with you again! I want to go on more adventures! I want more snowball fights! I want to spend more time with you!

[Cooro’s on the verge of yelling - loud, so Amane has to hear it.]

So that’s why I’m staying! We’re going to help you, whether you want us to or not!
liedol: (bwai036)

[personal profile] liedol 2024-03-18 08:34 pm (UTC)(link)
[ Ice skitters down her spine. It feels like she's come face to face with her worst nightmare - the kind of fear that drove her to the Dreamer Union in the first place, that's nipped at her heels in all the intervening years since. The idea that this beautiful world, so full of lovely and awful things, could end up hurting the ones she cares about the most and she would be powerless to stop it.

But it's not just here, is it? The things that hurt Amane aren't anything that Dreamer Ai-Doll can fight or fix.

... but it's just like she'd told Zeke. She's never just Dreamer Ai-Doll. ]


... Mm. Sorry, but... you should know by now what my answer's going to be.

[ She pulls "Tsukasa"'s hands away from her face and steps back and away from him at last. Her gaze drags up from the Night Terror in front of her to the boy she's really here to save. ]

I want that as well. I want to take you back home where you're safe. I want to see you playing around with your friends again and getting into trouble. I want to see what sort of adult you'll grow up to be.

[ She stretches out a hand, palm turned up. Even with the distance between them, her eyes unerringly meet his. ]

Let's go home together, Amane-kun.
dreamdisturbance: (amane's dungeon - boss creepy)

[personal profile] dreamdisturbance 2024-03-19 01:44 am (UTC)(link)
... Amane.

[Tsukasa's voice cuts through the silence, his own huge eyes boring into his older sibling up above with a patient smile on his face. Ai's rejection doesn't seem to have hurt him in any way-- in fact, he just seem to be amused by the whole thing, as if this was all part of some larger game.]

You need to make up your mind. Or are you going to leave me here all alone again?
dreamdisturbance: (amane's dungeon - boss attack)

[personal profile] dreamdisturbance 2024-03-19 01:46 am (UTC)(link)

NIGHT TERROR ENCOUNTER




Durability: Unknown. Abilities: Unknown.

The turn order is Tsukasa & Amane, Ai-Doll, Sage, Decadence and Crow!

[The peal of delighted, childish laughter rings through the night air at the sound of Hanako's threat, as Tsukasa throws his arms open in excited anticipation.]

Ahahaha, that's more like it!! Let's scrunch 'em, Amane!

[Simultaneously, two sets of translucent orbs swirl into being near each boy's hands-- one a familiar white, and the other an inky, shadowy black. Looking at them like this, the boys really were palette swaps of one another; save for the lack of weapon on Tsukasa's part, they might even be identical down to their powers. And considering how strong Hanako was on his own...

... uh oh. This might not bode well.]


HAKUJOUDAI!

KOKUJOUDAI!

[The four orby bois rocket towards the group of Dreamers, each one aiming for a specific person to slam into. Better dodge quickly, guys!!]
Edited 2024-03-19 01:47 (UTC)
liedol: (rubai014)

[personal profile] liedol 2024-03-19 06:35 pm (UTC)(link)
[ And dodge she does. The moment both boys strike, Ai-Doll is already moving, taking a hard pull away from the group like she would with any other attack in the Dream Sphere - pulling attention away from the others and onto her. All the while, her eyes are fixed on the two boys.

Or... really, it's just the one, isn't it? That delight at the promise of violence isn't really Tsukasa at all. She can barely even believe it's Amane. But the ugliness that had birthed it, the pain great enough that you'd be willing to hurt someone else just to maybe make it stop... yeah. That might just be Amane's.

Once she's put some distance between her and the boys, Ai-Doll strikes the ground with her Sandglass, summoning a flurry of her stars to rain down and try to intercept those orby bois. ]
thestarknows: (⭐ 090)

[personal profile] thestarknows 2024-03-19 08:37 pm (UTC)(link)
[When she sees the orbs flying, Dreamer Sage does her best to dive away from the one coming at her. She hits the ground, rolls, and comes up crouching.

No time to talk, right now. Amane -- Hanako, now -- made himself clear. And he knows what she can do.

She slams a hand down into the ground. Sparks of light shoot up from around her hand when it does. Then, vines shoot out from the ground under Tsukasa's feet, trying to wrap around his legs and limit his movement.]
darknesshotpot: (action pose)

[personal profile] darknesshotpot 2024-03-20 01:47 am (UTC)(link)
[...Well, if talking sense into the brat doesn't work, then Ango's just going to have to beat it into him with his fists. He owes that kid a rescue, after all.

So Ango doesn't dodge or jump back - instead, he reaches out his hand as shadows weave into a more appropriate weapon than his twin knives - a nail-studded baseball bat, the weapon of choice for delinquent high schoolers in 1970s girl gang movies. Amane isn't the only one with an fondness for cinematic trash.]


Scrunch this, Brat #2!

He may owe Amane a punch to the gut for purely altruistic reasons, but Ango intends to sock the other kid for personal reasons: that little shit has the gall to make Ai look like she's about to cry. Ango doesn't know the full history between them, but she clearly cares about both kids... and that feral kid with the piercing eyes would turn on her without the slightest hesitation. At least Hanako has the decency to feel a little bit bad about it.

So he winds his nail bat back into a swing and smashes it into the nearest orb, sending it ricocheting back towards Tsukasa.]
coorow: (pic#16718144)

[personal profile] coorow 2024-03-20 08:29 am (UTC)(link)
[Though he doesn’t want to fight Amane, Cooro’s quick on his feet, already running as the orbs come flying towards them. He dodges into a roll away from it - and then, for good measure, tries to swipe at it with his hatchet, in case it tries to come back.]
dreamdisturbance: (amane's dungeon - boss attack)

[personal profile] dreamdisturbance 2024-03-20 10:21 pm (UTC)(link)
[With the flurry of stars coming from up above, snuffing out one of the Kokujoudai in the process, Tsukasa barely notices the vines writhing and bursting from the watery concrete until it's much too late. He tries to leap back, but he's still about a second off, the plants snagging and snaring around his ankles and boots to keep him tethered into place. He's more curiously surprised than upset at the whole ordeal, reaching down to try to rip off the binds--

... that is, until Ango's shout grabs his attention, the rocketing Kokujoudai already speeding inches towards his head.]


Ah--

[And with a loud thwack, the black orby boi connects with Tsukasa's face dead on, sending him reeling back back from the impact. Stunned, he sways there a few seconds, eyes wide and neck tipped back at an odd angle, staring into space. Finally, though, he regains enough of his bearings to swing himself back forward, a wild, delighted grin crossing his face.]

Ahaha-- you guys aren't half bad! Guess I'll have to take a page out of Ai's book, then!

[And at that, he raises his hand towards the starry night sky, palm outstretched, as if to summon something from up above. And surely enough, the stars start to drop, one by one, streaking across the nightscape, leaving shimmery tails in their wake... and starting to rain down directly onto the rooftop. Hopefully you guys have had some good practice at Stardust Sanctuary to combat this...?]
liedol: (rubai016)

[personal profile] liedol 2024-03-21 11:08 am (UTC)(link)
[ For a split second, her heart snags in her throat. Sure, she might logically know that the Night Terror in front of her is not actually Tsukasa but that doesn't make it any easier to see him getting clobbered in the face. But she can't let down her guard now and she certainly can't give up just because this is a little hard to watch.

Stars rain down all around them and once again, Ai-Doll does her best to dodge around. There's no point in wasting her energy trying to repel them again, especially now she has a plan in mind.

She strikes the ground with her Sandglass and the familiar spotlight highlights both her and Hanako. She can only hold him with this for so long, but...

Once more, Ai offers him her hand. ]


I'll make you listen to us even if I have to force it!
thestarknows: (⭐ 011)

[personal profile] thestarknows 2024-03-21 11:52 am (UTC)(link)
[There is a flicker of guilt in her eyes. The way that Amane calls out is too real, even if she knows: this is a Disturbance. That isn't really his brother.

But Ai is going to him.

She looks up and sees the stars dropping down. Sage sucks a breath in, and like she's practiced in the Sanctuary, she darts side to side, trying to dodge by zigzagging. She skids to a stop on the other side of that.

Then she lifts her bow and takes aim at Tsukasa. An energy arrow appears between her fingers, glowing brighter and brighter. She briefly charges it, then releases the blast of energy for Tsukasa.]
darknesshotpot: (action face)

[personal profile] darknesshotpot 2024-03-21 04:29 pm (UTC)(link)
...Crap!

[Ideally, cool-anime-ninja-Ango would dodge the Hakujoudai with a sick 360° backflip and land on his feet, but 40-year-old-novelist-Ango just barely manages to flop to the ground and roll away, landing flat on his ass. Yikes, and now he's gotta dodge falling stars, too? Using his nail bat as a shield, he scuttles back from meteor strikes until he's able to regain his footing. Not his most graceful move, but hopefully Ai didn't see that. She's probably a little preoccupied right now.

Ango recognizes the spotlights as the start of one of her attacks, though. If Hanako is caught in it, he temporarily won't be able to target anyone other than Ai... which should leave him wide open! With a flick of his wrist, Ango tosses his other knife and transforms it into one of his shadow clones in midair, letting the momentum send a copy of himself barreling towards Hanako fist-first.

Meanwhile, the real Ango hangs back near Crow and Sage just in case one of the novices needs a healing potion. He can probably make one that's not vodka flavored... probably.]
coorow: (pic#16718142)

[personal profile] coorow 2024-03-21 09:08 pm (UTC)(link)
Wah-!

[Cooro instinctively lets go of the hatchet, letting it drop. It's fine, he'll come back for it later - for now, he's running to dodge the falling stars. His trajectory of escape winds up bringing him closer to Tsukasa. Relatively defenseless, he looks pleadingly at the night terror, eyes wide and pitiful.]

You don't really want to hurt Amane's friends, do you?

[...it's not a power he's used much before, but if he's going to pull his weight in this fight, he's gonna have to use it.]
dreamdisturbance: (amane's dungeon - boss smirk)

[personal profile] dreamdisturbance 2024-03-22 12:22 am (UTC)(link)
[The chaos of the meteor shower provides enough of a distraction for Tsukasa to go and rip away more of the vines ensnaring his feet, yanking them away by the handful as if he was tearing away at the very guts of the school building itself. He's almost torn himself free when Cooro approaches, eyes as big and watery as one of those sad kittens in those rescue commercials, and he pauses in his work to silently stare back at the other boy. For a brief, hopeful second, it seems like Tsukasa's been taken in by those large wibbly eyes, his lips parting in contemplation--

-- before he abruptly whips his arm towards Cooro's head, with the intent of batting him away and sending him in the trajectory of Junna's energy arrow instead. OOF. Dick move, Tsukasa!!

With two of his obstacles (hopefully) taken care of, he shakes off the remaining vines, eyes scouring the cracked and soggy rooftop until his eyes fall upon the taller man and the archer, a smirk falling across his face.]


Hmm... y'know, I've always wondered what Dreamers looked like on the inside...

[That smirk becomes wider, more malevolent, as he flexes the fingers upon his hand, almost claw-like, a brief warning as for what's to come.]

Maybe I should open the two of you up and find out myself--!

[And then he lunges forward, arm outstretched, feet barely skimming the surface of the water as he rushes towards the two Dreamers as a means to fight them head on.]

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