Hanako ❁ ƎN∀W∀ Iפ∩⅄ (
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yumemigaoka2024-03-12 10:12 pm
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EVENT #7: SEVEN DEADLY MYSTERIES
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"Dark matter and dark energy got their names independently. The darkness of dark matter is literal- it doesn't interact with light other than gravitationally. The darkness of dark energy is figurative- it describes our ignorance, because the only thing we know about it is how it works."
"Red giants burn up pretty quickly, so it's possible the real Antares stopped existing a long time ago. We can see it, but it's dead. Now that I think about it...
... it kinda sounds like a ghost, huh?"
Welcome to our third Disturbance event! To recap for new players, Disturbances are surreal and dangerous dreamscapes that draw directly on the struggles, fears and emotions of a single character, similar to the TV world dungeons in Persona 4 or the Heartscapes in Blue Reflection Second Light. They're unique among Outlying Locations in that they vanish once resolved and incubate extremely powerful enemies at their core who must be defeated to save the person at its heart – in this instance, it's none other than Amane Yugi, aka Dreamer Hanako!
Using the descriptions in the log below, you may freely toplevel and have characters explore and investigate as you please! The descriptions given in this log are to give direction and progression to the events but please feel free to play around within the bounds of what's established as much as you like. Characters wishing to investigate and uncover additional hints and lore nuggets at the heart of the dungeon should indicate they are investigating in the comment header of their toplevel.
To clear the event and prevent a negative outcome on the plot that will effect both the Dream Sphere and Yumemigaoka, characters must clear both the Mid-Tier and Boss Combat Encounters by the OOC deadline of March 30th.
ARRIVAL

The shift from the city outskirts to the Disturbance is a gradual transition, compared to its previous counterparts; the railroad tracks stretch ahead, as they usually do, submerged into the waters surrounding the area. But one by one, anomalies start to pop up-- a flooded, dilapidated car here, a drifting camellia blossom there, the sky shifting from it's usual dreamy hues to a rich, midnight blue-black, splattered with stars. Even the ever present Moon in the Dream Sphere seems to shift and change, hanging low and heavy in the sky with an eerie, golden glow. Soon enough, Dreamers will find themselves wandering into what can only be described as the aftermath of a tsunami, the sad skeletons of old shops, waterlogged vehicles and floating bits of broken stone and wood among the debris. From the looks of things, there's nothing grandiose or imposing amongst all this wreckage-- only sad, lonely, shells of things that used to be, reflected by the moonlight upon the murky, dark water.
But then, past a rusting train car, it appears, like a closed-off island in this sea of destruction-- the brick façade and reaching towers of a sprawling, old-fashioned academy, largely untouched by whatever had laid waste to everything else before it. Water trickles from beneath the looming, intricate iron gate guarding it's entrance, woven through with blooming red clematis vines, offering a glimpse of the school and the vast grounds before it. Even from here, it's clear the building is abandoned; the countless windows are dark as the grave, with nary a soul nor Figment to be seen moving within them. The surrounding areas are equally as empty, the damp pathways and shadowy gardens silent and still in the damp, misty air. The vibe absolutely screams haunted liminal space, the sort of stuff teenagers with too much bravado would dare their friends to explore in the dead of night in a ritual test of courage.
But then, a breeze ripples through the gate, rustling the climbing flowers and carrying another sound within it-- the hushed sound of thousands of whispers, in as many different voices, rasping and hissing until they start to converge into a single phrase
haveyouheardhaveyouheardhaveyouheard
HAVE Y̶̏ͅO̸̳͕̯͆Ŭ̷̼͆ H̶̯̹̟̠̮͎̝̮̥͔̿̋͐̔̀͂̄͐̕͝Ȩ̸̧̤̺̮̗̥̮̞̄͒͆̓͛̍͗̉̋̽Ą̴̛̮̭͈͖̳͈̃͋̐̌̅̈͛̋͝R̸̘̣̬̘̞͙͚͍̻͋̿D̶̢̛̀̅͒̓̊̉͠ͅ
And then, as suddenly as it came, it stops, leaving only a thick undercurrent of tension and disgust. The gate, rigid and impassive as it was moments before, now gives way with the gentlest of touches, swinging open with a groaning creak.
Ready for a trial of courage of your own, Dreamers?
!COURTYARD
As the Dreamers enter through the clematis gates, they'll find themselves within a large, quiet courtyard, the landscape and benches scattered about illuminated by the honeyed glow of the moon. The pavement on the paths is dark and rich with the earthy scent of petrichor, and the entire area in general-- from the wood on the seats to the metal railing upon the steps leading into the school-- is damp, as if a rain shower had passed through the morning before. It's not the most comfortable place to sit and relax (unless you want a soggy bottom), but there's a sense of solace here, albeit one tinged through with melancholy and solitude instead.
Despite the whispers from before, the courtyard itself is devoid of any creature or construct, the only life amidst the yawning stretch of land being the bright array of flowers blooming within the planters along the walkway and the shrubs bordering the lawn. There's all sorts of blossoms on display-- cape primrose, thistles, yarrow, and snapdragons-- although upon closer inspection, something about them seems a bit off. Their petals seem too stiff, and their leaves shine with almost a plastic sheen...
The other oddity is the modest statue in the center of it all, cast in a white, luminescent rock that shines a bit too much to be marble. It appears to be an astronaut, one foot proudly propped upon a stone pedestal and helmet under their arm, but... oddly, the head seems to be missing entirely, rotted away by some odd black gunk which has already dripped down to it's chest. Within the decayed hole, a number of vibrantly red camellia seem to have taken root, spilling over and decorating the ground surrounding it in floral carnage. Totally normal and absolute not cursed outdoor decorations! Yup!!
Wretched landscaping vibes aside, this serves as the designated safe zone for any Dreamers who wish to rest, recoup... or just find themselves unceremoniously tossed out into when the building has had enough of them. But more on that in a bit!
Despite the whispers from before, the courtyard itself is devoid of any creature or construct, the only life amidst the yawning stretch of land being the bright array of flowers blooming within the planters along the walkway and the shrubs bordering the lawn. There's all sorts of blossoms on display-- cape primrose, thistles, yarrow, and snapdragons-- although upon closer inspection, something about them seems a bit off. Their petals seem too stiff, and their leaves shine with almost a plastic sheen...
The other oddity is the modest statue in the center of it all, cast in a white, luminescent rock that shines a bit too much to be marble. It appears to be an astronaut, one foot proudly propped upon a stone pedestal and helmet under their arm, but... oddly, the head seems to be missing entirely, rotted away by some odd black gunk which has already dripped down to it's chest. Within the decayed hole, a number of vibrantly red camellia seem to have taken root, spilling over and decorating the ground surrounding it in floral carnage. Totally normal and absolute not cursed outdoor decorations! Yup!!
Wretched landscaping vibes aside, this serves as the designated safe zone for any Dreamers who wish to rest, recoup... or just find themselves unceremoniously tossed out into when the building has had enough of them. But more on that in a bit!
!FIRST FLOOR

Once the Dreamers make their way through the entrance of the academy, however, things start to get a little... odd. Just from a glance, it's definitely unlike any school interior anyone else has ever seen-- the hallways are unusually wide, the doorways are stretched all the way to the lofty ceilings, and the colors, even in this moonlit glow, look as if someone pulled their contrast and saturation to the maximum. The floors, checkered and strewn with blood red camellia blossoms, are the same sort of damp as the courtyard grounds, slightly slick with water and small puddles accumulating near the walls and the windows. It feels more like a leaky carnival funhouse than a place of learning, and it's almost a headache to take in all at once.
But then, without warning, those whispers from outside start up again, louder and more distinct as they drift ever closer.
"Hey, did you know...?" "Have you heard...?"
"About the Seven Mysteries of this place?"
And suddenly, out of the corner of your eye, you see them: dark, defined figures, like shadow puppets given solid form, their monochromatic colors standing out in harsh contrast to the bright and loud colors of their surroundings. They seem to range from early tweens to nearly college age, in terms of size and shape, milling about these expansive halls and clustered together in pairs and groups, ever whispering to one another. The good news is, these odd shadowy constructs don't seem to pay the Dreamers any mind-- they pass through the corridors, in and out of the classrooms, too engrossed in their gossip to care about anything else. Although, in a way, this is also somewhat of a double-edged sword; any attempts to get direct answers from the figures will be outright ignored, the dark figures merely walking through them as if they were made of air.
It's impossible not to eavesdrop, though, with so many hushed voices reverberating through the air, and given how the corridors seem to stretch and twist without end, paying attention to what they're saying is probably your best ticket to navigating this place. But beware: some of their gossip may wind up being about you, and whether it's true or not, it's best not to argue against it-- the more you fight against their words, the louder the whispers will be, and even if you did kiss that frog in the fourth grade, do you really want your fellow Dreamers to hear about it??
⧖ HAZARD ALERT: "Have you heard...? In the library... at a certain time of night, there's a door that appears that leads you to a room full of secret books. But beware of the ones with the red jackets... for they could spell your doom..."
It's easy enough to find the library in this place, despite the regular classrooms constantly moving locations-- the doors are the only ones wrought through with canna lilies, climbing riotously up to the ceilings above. Despite the floral overgrowth, though, it opens with little trouble, leading to a surprisingly normal sized room filled with numerous bookshelves and desks. Without the Shadow Students milling about, the place is silent, and almost peaceful... although there's also a burrowing sense of loneliness hanging heavily in the air as well.
Trying to get anything out of the books here is a fruitless task; like all dream writing, the words gnarl and garble together, wriggling out of comprehension, but there's a feeling it's mostly just dry, school-assigned novels and nothing more. But as the shadows shift along the wall, a singular book stands out, it's white spine gleaming in the moonlight. Those observant enough to grab hold of the volume will find it's the lever for a hidden doorway, making way to a sprawling room lit with flickering oil lamps and filled with towering shelves packed with all sorts of books, bound in a variety of colors-- save for red, curiously. Despite the dust and cobwebs around the area, along with the odd black sludge from the courtyard dripping down some of the walls, the canna lilies from the outside door are in full bloom here, thriving in the dim, dirty light. While some of the titles offer some resistance in being pulled from the bookcases, they slide out with some careful easing, and they prove to be simpler to read than their counterparts in the main library. Not due to the writing-- that's still as frustratingly elusive as it's always been-- but there's plenty of pictures and vibes to go off of, with the content varying greatly. Some of it is giddy, childlike tales of exploration to unknown places and planets, others are melodramatic rehashes of spooky legends, and some... are oddly familiar. Things like previous Excursions and discoveries, wild adventures within the Dream Sphere...
... and Dreamers. There's books about your fellow Dreamers in here.
Some of these books are only a couple of pages full, while some are thick with illegible writing, and though the initial impression of feelings may vary-- annoyance, amusement, admiration, aggravation-- there's a running emotion through the volumes longer you hold them. Fondness. It's a soft, wiggly feeling, like the consistency of a poached egg, delicate and ready to run if given the slightest of pressure. But peek into these books for too long-- or, worse, get nosy and start trying to find the ones belonging to Dreamers you know-- and suddenly, the novel within your hands becomes clammy and cold. The color bleeds away from the cover, almost quite literally, as a vivid crimson stain spreads from the center until it encapsulates the whole book. What did those Shadow Students say about red jackets again...?
The flutter of a thousand small wings stir up the air all around you, and... OH. Those sure are a bunch of creepy eyeball butterfly Torments looming up behind you, huh...? While tiny and individually easy to pick off (or even step on), these creatures have banded together to form a construct mirroring whichever Dreamer decided to pry more than they needed to, mimicking a good deal of their attacks and strategies. It's easy to become overwhelmed by their numbers on your own, but with the helping hand of a fellow Dreamer to coordinate attacks or take the butterfly swarm by surprise, it can be defeated with some solid teamwork. Escaping from where you came is also an option should things get too hairy, but the library will shut itself off from re-entry once you decide to leave.
⧖ HAZARD ALERT #2: "Did you know...? There's a whole other floor below this one, deep beneath the school. Pay attention to the light of the moon, and you'll be able to find it. But once you fall in, you may never come out again..."
No matter where you look-- in the maze-like hallways, or the odd, shifting classrooms filled with stacks of old radios, TVs, and desks (all functional, but curiously covered with mysterious seals)-- there seems to be no sign of how to proceed further. There's no staircases to be seen, and the one elevator that does seem to be around is faulty and is full of useless buttons (but more on that in a little while!). It seems things have already reached a dead end before they've really started...
... or have they?
Those keeping an ear on the whispers or possessing a keen eye will notice it-- the reflection of the moon on one of the puddles on the floor, glinting a warm amber before flickering out into inky darkness. Dreamers may feel compelled to move towards it... or heck, they might just accidentally stroll through it without paying it any mind, for that matter. But one moment, their foot is on wet tile, and the next, they're abruptly tugged down into the void, the frantic pressure of too much water pressing in all around them. For a terrifying moment, it may feel as if they're drowning, heart hammering against their chest and desperate for air--
... and then, just as suddenly, they're plopped into... some sort of place. It defies convention-- there are doors, of all numerous shapes, sizes, and styles, floating within the starry black void, illuminated on their own but no source of light connecting them. There doesn't seem to be a set path or direction in this Endless Door Hell, just portals upon portals upon... portals. The only logical thing to do is to choose a door and start exploring, hoping one of them will lead to an exit of some sort, but of course, things can't be that simple, can it? Some may open to what appear to be well-known locations in the Dream Sphere (although they flicker out into nothing soon after), others may unlock into memories or flashbacks... and yet others might unleash a hoard of very sludgy, very multi-legged, and very angry Torments upon you the moment you get it open! It's all a matter of luck (and maybe an observant eye) over what you may get, although eventually, after a good deal of wandering, you'll hear the sounds of school bell echoing from behind a red door, decorated with yellow camellias. Looks like you found your way upstairs...
!SECOND FLOOR

The first thing the Dreamers will notice, upon setting foot in the second floor of this academy, is how normal it seems, in comparison to the floor before. The colors are more muted, the corridors are a normal width, and the doorways are sized just how you'd expect them to be in a school building like this. While the first floor had the appearance of a candy-colored disaster, this one, in contrast, felt more aligned to how a school should actually be-- neatly kept and maintained, with the wooden doors polished to a high shine, and not a dust mite to be seen.
That veneer of normalcy is broken, however, once you actually look down; the water from outside of the building seems to have made it's way onto this level, as illogical as it might seem, sloshing and pooling it's way around the Dreamer's ankles as they explore around this floor. There's all sorts of random little debris floating along the ground-- pens, pebbles, pieces of paper, bottles of pills, wilted flower petals-- which makes the trek a little more annoying compared to the previous level, but not impossible. The other oddity is the scent lingering through the air; one of mild mold and decay, like mildew, musty and stale in the night. It's not necessarily unbearable, but it's not pleasant, either, especially to those with more sensitive noses.
The Shadow Students, however, have not disappeared-- in fact, they seem to have only increased, although whether that's because the halls have become narrower or something else is anyone's guess, really. They continue with their whispers and rumors as usual, moving effortlessly through the standing water as they travel from classroom to classroom. Unlike before, though, they're slightly more corporeal, occasionally jostling or tripping up Dreamers in their travels, but still ultimately ignoring them all the same. Like the rest of the strangeness on this second floor, it's not really an obstacle, but it adds another layer of pesky inconvenience to navigating this place... and isn't that just a metaphor for teenagerhood?
⧖ HAZARD ALERT: "Did you hear...? There's something sinister lurking around the nurse's office at night. They say... a 2nd year student went in... and never returned. Poor thing..."
Like the library from before, the nurse's office is hard to miss-- the doorway is twisted through with chamomile and calendula flowers, though the former seems to be wilting more than the latter is, dropping small white petals into the water sloshing below. Unlike the other room, however, the door offers some resistance to being opened, sticking stubbornly in it's track until some good old elbow grease finally gets it to slide through (or someone decides to kick it down-- we're not going to judge!!). What hits first is the smell: bitter and sterile, run through with the chemically artificial reek of industrial soap and disinfectant. It's more the scent of a hospital than a modest nurse's office, and from the looks of things-- the expansive size of the room to the numerous machines and IVs hooked up to the beds (beds which were much more complex than just the usual tiny cots)-- it seems you Dreamers seemed to have stumbled into just that.
But you're not alone; instead of the Shadow Students occupying the space, there seem to be a hefty amount of Shadow Nurses drifting around instead, their hushed whispers an undertone to the hiss and beeps of the machines as they check on the charts and monitors for the empty beds. Except... upon closer inspection, the beds aren't quite empty, are they-- each space is occupied, in one way or another, with some sort of toy or random item. A threadbare red teddy bear with it's chewed up purple twin lying next to it on one, a couple of Teki-Terra action figures on another... and then others with picture books and novels, a somewhat gnawed on Switch controller and some video games, a music player with a somewhat warped, tinny version of a certain idol's song playing through it's headphones... all with odd, black sludgy handprints on the mattress and the bed stand nearby it.
There's no precise trigger for when it happens; perhaps you've been investigating one of the charts or random items for a bit too long, or perhaps you bumped into one of the beds or bits of floating debris on the ground by accident... heck, you might have even just walked into the room. But suddenly, a voice cuts through the whispery haze, harsh and distorted compared to the overall quiet in the room.
"What are you doing out of bed?" "You can't be roaming around like this--"
And then... OH. Those Shadow Nurses are sure looking in your direction now, aren't they? Even without facial features, there's an unnerving sensation of multiple eyes boring upon you, as one by one the figure swivel their attention your way. Before you know it, they're converging to descend upon you, arms reaching and hands grasping as they try to pin and corral their unlucky target towards one of the beds.
"You need to rest" "So young, poor thing"
"It'll be over before you know it" "It won't hurt, don't worry"
"p̴o̷o̷r̸ ̴t̷h̵i̷n̷g̷"
"You have to think about your health" "There's nothing to be scared of"
"p̷̛̻o̷͖͌o̴̭͌r̸͇̋ ̶̠̾t̴͚̔h̴͉͝i̴̛̝n̶̟͂ǵ̵̳, p̶̘͒̋̅̏̈́̍͘͝o̵̦̫͙̒͐͑͑͌́͊̔̒ŏ̶̡͖̼͚̝͚̥̺̖̤̄́̅͜r̴͙̜̤̃̈̾̅ ̷̛͈̘̠̮͉̝̺͕͊ẗ̴̨̲̠̜́͂͆̃̄̈́̓̅̂͘ẖ̵̝́ȉ̶̧͈̙̟̖̼̊̃̇̈́̉͜ͅṋ̸̘̥̲̺̟̰̟͓̟̿̓̊͜g--"
Being shadow constructs, they're easy enough to disperse with a well placed attack, but with their numbers and malleable forms, it's fairly easy to get smothered or suffocated by them if you're not quick enough to strike, so keep on your toes! They seem to only be able to focus on a single Dreamer at a time, so leaping in to save your fellow mahou-in-arms (or provide a good distraction) is a solid strategy in defeating them!
Or... you can also just try your luck and high tail it out of there, but with the sticky door, that might be more trouble than it's worth-- especially with no other leads on how to get to the next floor. However, there is something else in the room...
⧖ HAZARD ALERT #2: "There's a wonderland on the other side of the looking glass. There are mirrors there that reflect... the hearts of all those who wander inside. Someone with a beautiful or brave heart will be just fine. But if their heart contains even the smallest bit...of ugliness or fear..."
Maybe you spot it after you defeat the Shadow Nurses, or perhaps when you're escaping from them... or maybe you just got incredibly lucky and dodged their notice somehow while you've been here in this cursed office-- but propped above one of the sinks in the room is a mirror. That alone shouldn't be much of note, but wilting around the frame is a number of red spider lilies, and if there's been a running theme in this Disturbance, it's that flowers probably mean something around here. Not that it's immediately apparent at first glance, of course; it just seems like a normal (albeit very floral) mirror, dingy around the edges and reflecting the room around it. But then, there's a shift within-- a smirk, from your very own reflection, eyes tinting yellow and glimmering with malevolent mischief. Swiftly, without warning, it lunges forward, breaking free from the confines of the mirror to grab at whoever's in front of it and drag them in, pulling them through the glass as if it were merely water.
Contrary to popular belief, there isn't a wonderland on the other side of the looking glass-- in fact, there's a whole lot of nothing, just a round room illuminated by a single, unseen spotlight and surrounded by mirrors in all shapes and sizes, stretching to the vanishing ceiling up above. In the middle of it all stands a full-length mirror in an ornately wrought frame, bearing down upon them as their reflection smiles impishly back. But unlike the looking glass in Mio's Disturbance, this reflection isn't interested in playing a game of follow-the-leader, an unsettlingly familiar giggle echoing in the air as it fades from view.
"There's nothing to be afraid of...
The glass all around turns murky and dark, and then something in the atmosphere of the small room... changes. It's like reality stretches thin, like a rubber band being pulled too taut, and then abruptly retracts, altering everything around it with a snap. What happens next depends on the Dreamer-- if they're the rare sort that are pure of heart and conscience, with no worries or concerns plaguing their mind, then the only thing different in the room will be a door where the mirror frame used to be. But if they're not... that's when things start to get a little hairy. Depending on what fear or worries the Dreamer harbors most in their heart, the Torments that manifest in the room will change to reflect that, whether it's oddly benign to catastrophically deadly-- be it swarms of fluffy rabbits, hellishly hot fires... or just people relentlessly bullying you over your chunky legs. (yes, really.) It's either face your fear head on and fight your inner darkness in order to escape, or be paralyzed and taken over by your demons... unless someone else comes to your rescue. After all, burdens are lighter when they're shared, and what might be terrifying for some might not be so bad for others.
... of course, breaking the main mirror is always an option, but that's just going to kick you out to the second floor hallway, and do you really want to deal with the Shadow Nurses again?
!STAIRWELL

Whether you were fortunate enough to stroll through the door in the mirror room without a sweat, or had to fight tooth and nail through your fears in order for it to manifest, what lies on the other side of the doorway is something a bit... new. Instead of the endless corridors of the first two floors, Dreamers instead find themselves on a landing of some sort, facing a set of stairs ascending to the next level. The stairway itself glistens pale and luminescent in the moonlight, white camellias woven around the bannisters and scattered about the steps as they stretch upwards. Strangely, it's drier here compared to the rest of second floor, the water merely a shallow pool along the floor and dribbling languidly down the staircase. It seems like a no-brainer to push forward-- after all, there doesn't seem to be any other way to get to the next floor, what with the continuing trend of shifting classrooms and twisty halls, and this time you at least have a set of stairs to use instead of a weird pocket dimension, right? But wasn't there a rumor floating around about this place, too...?
⧖ HAZARD ALERT: "...Have you heard? There is a rule regarding that staircase that you must never break... You must never set foot on the 5th step. If you do... you'll be taken to the other side...."
Ah yes... with a warning like that, it seems simple enough to avoid this trap. As long as the Dreamers are quick and skip the fifth step heading up the stairs, they can bypass whatever horror is waiting for them down below. The staircase is a bit of a trek, and somewhat slippery thanks to the water running down it (watch your footing!) but soon enough, the third floor landing is in sight, ready to lead the rescue team further in to the Disturbance...
... but then... the rumor never quite specified if it was the fifth step up or fifth step down, did it?
As soon as your foot hits that step, it's as if everything drops away, sending you plummeting down, down, down into an ever narrowing chute. It's a long, perilous plunge, but thankfully something soft, squishy and (unfortunately) a bit soggy finally breaks your fall, helping you bounce with minimal damage onto solid ground. It's hard to say what this place is, exactly-- it's towering and narrow, almost like an elevator shaft, but it's hard to imagine any sort of machinery working in here. The walls are lined, from bottom to top, with all sorts of faucets, with the thick vines and stems of numerous flowers, in various stages of decay, weaving about them. The scent of rotting flowers almost overpowers the smell of stagnant water swirling about their feet, murky and dark as it laps against the chaotic mess of toys bobbing about. Battered stuffed animals, broken trains, chipped rocket ships, half-inflated balls-- it looks as if a child's playroom got turned upside down and deposited in this place, but considering some of it stopped you from breaking any Dreamer bones, maybe it's not a bad thing...
It may be seconds, or minutes, or maybe even hours before another Dreamer is plopped alongside you-- that is, if you hadn't already fallen in with someone in the first place. But the moment there's more than one person in this room, a sound screeches through the air-- one that sounds like a thousand rusty faucets turning on at once. And then all of a sudden, it's nothing but water, water, dark and gunky and uncomfortably sludgy water, cascading down upon you two with no means of stopping any time soon. With how narrow the space is, it doesn't take long for things to start filling up, the flood climbing higher and higher and threatening to overwhelm Dreamers if they don't start working together to climb to higher ground soon. With the faucets and the vines on the walls, it's possible to help each other scale the walls to escape-- or even put some creative Dreamer abilities to the test to launch yourself higher up the shaft. Near the top, there's a moon shaped door, signifying an emergency exit, though it'll take some clever planning to get both Dreamers out in one piece. Staying in the water and letting it carry you to the top is also an option, if you tread long enough-- but it comes with an unsettling sensation of something slick and slimy pulling at your arms, your legs, a lilting, distorted voice burbling up from down below to coo:
"Give up... stop fighting... it's useless in the end anyway..."
... yeah, you might just... want to avoid being in there too long if you can help it. Yikes.
!THIRD FLOOR

Whether you manage to scamper through the emergency exit in the flooded room, or were just clever enough to avoid both the top and botton fifth steps and made it to the end of the stairs (which... good for you for side-stepping that absolute nightmare fuel of a puzzle), you'll find yourself stepping into an unfamiliar hallway... and an absolute hell of rot and decay. The scent of earthy, putrid mold and dying white camellia flowers hang heavy in the air of this dimly lit floor, the wood frames on windowsills and doors slickly dark with fungus and water damage. While the previous floor felt more like a normal school, this one is like a post-apocalyptic, claustrophobic disaster, the corridors squeezing in on the Dreamers in a narrow, constricting fit and the water rising up to drag along their shins and calves. There's a murky, dark, and somewhat disgusting quality to the flooding on the ground, akin to the waters in that cursed shaft, and it pulls at Dreamers in much of the same way, deliberately slowing them down and tiring them out the longer they traverse the halls. In the glow of the moon, it almost looks like there's an eye peering up from the depths, or a pair of lips, twisted in a grotesque grin... but surely that's just a trick of the light, right?
The Shadow Students still remain in the hallways, drifting through the decomposing carcass of the school like nothing, flitting past the rusted shut classroom doors and peeling paint as they continue their rounds of whispers. But maybe it's the tighter hallways, or maybe it's because you're getting closer to the heart of things, but the dark figures seem to be getting more aggressive, deliberately knocking into Dreamers or pushing them into the grimy water and pointing their vicious rumors and mockery their way. Sticks and stones may break your bones, but these words actually hurt, in the physical sense, stinging and biting like a swarm of angry bugs. Ignoring them has gotten you this far, but maybe it's about time you started to fight back-- although the narrow space and standing water is probably going to be one hell of a mobility disadvantage.
If you've been keeping an ear on the rumors (at least, the ones that weren't try to eat you alive), you may catch onto a familiar name in the babble:
"In the 3rd stall from the end of the bathroom on the third floor of the building...you'll find Hanako-san. To summon them, you knock three times...And thenー"
Was this a clue to find Amane...? After all, it does make sense-- he's a ghost-themed Dreamer after all, named after a popular urban legend, so it would be fitting to check in the bathrooms... even if a place like this having any sort of restrooms seems a bit odd. (It's Dream Logic, don't question it!!)
As with the other locations, the bathroom is easy enough to find, especially here in the midst of the decay of the third floor. The door, small and modest as it is, is covered with rotting yellow lilies and headless white camellias, the latter floating along the dark waters like tiny pale boats. With all the rust and the deteriorating wood, it's a struggle to get the entrance opened, but some well-aimed Dreamer powers will get the job done (or just a good, solid kick... seriously, we're not judging in the slightest), leading to... a surprisingly normal looking restroom! The floods and the accompanying decomposition somehow haven't seemed to have touched this place, with only the gunk from outside pooling slightly on the floor from where the Dreamers have entered.
There's an overwhelming sense of loneliness, hopelessness, and sorrow radiating from the small room, as the moonlight tints everything in a reddish gold glow from the stained glass windows. A small sob cuts through the air, hiccupping and breathless, the voice haunting and painfully familiar in the otherwise silent bathroom. The weeping continues the further one walks in, the doors to the first two stalls swinging open and empty as they pass. But the third...
Knock once, and the crying comes to an abrupt stop, waves of shame and anxiety radiating from behind the closed door. Knock again, and the shame gets replaced by something much stronger, much more intense, the malevolent energy pulsing and crackling around the edges of the stall.
go away i dont want you here leave me ALONE
Knock one more time, and the dark, bitter feelings surge and boil over, pressure mounting
goawaygoawaygoAWAY G̸̖͈̰͎̮̽͑͝ ̷̝̫̗̭̑̽̚E̶̝̭̜̠̒́͛̔̕ ̶͓̝̺̾̎̇͊͜Ț̸̡̰̹̠͒̀͑ ̴̝͙̫̎͜ ̸̰͔̰͍̌̓ͅO̸̜̓́̂̆͗ ̴̠̣͚̬͚͊U̵͎̇ ̴̙̔̑̄͂̿Ț̴͍̥̖̿̇̋͝
But then, the door swings open with a quiet, anticlimactic click, squeaking on it's hinges, and... huh. There's nothing there, save for a lone toilet, but... why is everything suddenly getting so dark...?
!ELEVATOR
If there is one thing that remains consistent between the levels of the school, no matter how deep into this Disturbance a Dreamer travels, it's the elevator.
... yes, the elevator. Old fashioned in style, forged of tarnished bronze and gleaming in the light of the moon, it always lingers just out of sight whenever the Dreamers enter a new floor. The interior, while a bit dusty and smelling of oil, is dry as a bone compared to the rest of the building, instead carpeted with red, white, and purple camellias. The other curiosity, aside from the flowers, are the mechanics of the elevator itself-- there are numerous buttons, lined up and down the control panel, more than there are possible floors to this place, and the display panel above the gate only reflects that.
It begs to question, then, why anyone would subject themselves to the various dangers and traps lying in wait when a simpler option of exploring exists-- but taking a chance on one of the buttons makes the answer painfully clear. Despite finding the elevator cab stalling and ready for riders on whichever floor you might be, it refuses to move to anything but the ground level, no matter which individual buttons are pushed. Manhandling the control panel or trying to physically get the carriage to budge via Dreamer abilities will earn folks a swift boot back to the courtyard, undoing any sort of progress they may have made investigating the Disturbance-- and surely you don't want to go through all of that again, do you?
But the elevator isn't just there to aggravate people or be a tease-- those who have been keeping a keen ear on the rumors, paying close attention to the tiniest details and turns of phrase, may have picked up on it. The seemingly innocuous but oddly specific numbers mentioned in these stories...
2nd...
5th...
3rd...
The moment the buttons to these floors are pressed in succession to each other-- 2, 5, 3-- the doors automatically rattle shut, locking into place before the carriage starts to ascend. The vintage display panel slowly ticks off the floors as the elevator travels up, and up, and up, the gates rattling as it's pulled along ever higher. There's something curious about the choice of numbers here, though, and to those either skilled in goroawase, or just... really good at pager texting in the 90's, it starts to become clear it's a code for something else.
2 5 3
tsu ka sa
tsukasa
Before the significance of that can completely sink in, however, the cabin shudders to a stop, the arrow on the display pointing to a faded crescent moon. The doors clatter open, bringing the clammy, brisk breeze of the night into the stuffy carriage, and in the distance, on the top of one of the roof spires, you see him.
But he's not alone...
... yes, the elevator. Old fashioned in style, forged of tarnished bronze and gleaming in the light of the moon, it always lingers just out of sight whenever the Dreamers enter a new floor. The interior, while a bit dusty and smelling of oil, is dry as a bone compared to the rest of the building, instead carpeted with red, white, and purple camellias. The other curiosity, aside from the flowers, are the mechanics of the elevator itself-- there are numerous buttons, lined up and down the control panel, more than there are possible floors to this place, and the display panel above the gate only reflects that.
It begs to question, then, why anyone would subject themselves to the various dangers and traps lying in wait when a simpler option of exploring exists-- but taking a chance on one of the buttons makes the answer painfully clear. Despite finding the elevator cab stalling and ready for riders on whichever floor you might be, it refuses to move to anything but the ground level, no matter which individual buttons are pushed. Manhandling the control panel or trying to physically get the carriage to budge via Dreamer abilities will earn folks a swift boot back to the courtyard, undoing any sort of progress they may have made investigating the Disturbance-- and surely you don't want to go through all of that again, do you?
But the elevator isn't just there to aggravate people or be a tease-- those who have been keeping a keen ear on the rumors, paying close attention to the tiniest details and turns of phrase, may have picked up on it. The seemingly innocuous but oddly specific numbers mentioned in these stories...
2nd...
5th...
3rd...
The moment the buttons to these floors are pressed in succession to each other-- 2, 5, 3-- the doors automatically rattle shut, locking into place before the carriage starts to ascend. The vintage display panel slowly ticks off the floors as the elevator travels up, and up, and up, the gates rattling as it's pulled along ever higher. There's something curious about the choice of numbers here, though, and to those either skilled in goroawase, or just... really good at pager texting in the 90's, it starts to become clear it's a code for something else.
2 5 3
tsu ka sa
tsukasa
Before the significance of that can completely sink in, however, the cabin shudders to a stop, the arrow on the display pointing to a faded crescent moon. The doors clatter open, bringing the clammy, brisk breeze of the night into the stuffy carriage, and in the distance, on the top of one of the roof spires, you see him.
But he's not alone...
Karen Kohiruimaki / Dreamer LLENN
[The unusually wide hallways were perfect for someone who both took up little space and moved quickly. Though she wasn't entirely sure what she needed to find, the little pink Dreamer was quick in searching for it. Unfortunately, that haste lead to a reckless step into a moonlit puddle....
And an uncomfortable trip into one of the most unnerving places she'd encountered as a Dreamer. For just a brief moment, she feels as frightened as the child she appears to be, but quickly pulls herself together.]
W..what? I guess I have to pick a door?
[And what lies beyond the door she picks? It seems she's won the lucky prize, she picked the monster door. She'd fought plenty of torments before, but the sudden swarm elicits a high pitch frightened squeal from her.]
G..gross!
[And more importantly, rapidly surrounding her. Being speedy isn't too helpful when there is nowhere to run!]
2. Nurse's Office
[It hadn't been easy for LLENN to make her way into the Nurse's Office. While she was stronger then someone her size would be in the real world, it took everything she had to even get the door open, and when she finally did, the force it required made her stumble into the room face first. This would be unpleasant enough in any circumstance, but with the water on the floor, she's wearing a very displeased look as she drags herself to her feet. Unfortunately for her, the splashing from fall combined with the sounds of displeasure as she does her best to wipe the water from her face seem to be disturbing enough to the shadowy nurses to have them snap their attention to her right away.
Anyone in the area would be able to tell something was going on just from the noise. One sound in particular would feel very out of place, the distinct pop of gunfire. Investigating would reveal the little Dreamer, with a very pink machine gun in her hands firing upon shadow nurses.
Should anyone enter the room, she twirls immediately, weapon leveled at the newcomer. But she's quick to turn it away when she can tell it isn't another enemy.]
Its dangerous in here, if you aren't here to help out you should probably wait outside!
[Because its obviously LESS dangerous for a kid!]
3. The prompt where shadow things taunt in ways that only make sense in context
[LLENN had stepped a little bit too close to that mirror in the Nurse's office, and found herself dragged into it by a less cute version of herself. But surely someone so tiny and cute wouldn't have any sort of problems in her heart, right? Of course things were never that easy. Dreamers collected mental trauma like trading cards, and though LLENN didn't have a big enough collection to fill a shoe box, she definitely had the beginning of a collection at least.
Anyone that might find her in that otherworldly room inside the mirror may find themselves confused with how she was being taunted. Tiny shadowy figures, ones shorter then even the little pink Dreamer herself, leered at her from the corners of the room. Whispers echo from all sides, and what they were saying all had one thing in common.
Its that giant girl. I heard her dad is an oni. Better make sure oni girl doesn't hear us, she might come after us with her club!
I heard she's just really dumb, and has been held back from graduating so long she just LOOKS older then a normal person.
Just look at her, she's so not cute. Its annoying to even look at her. She's like a tree. I bet she can't stand still outside for long, or birds build nests on her!
[It was a VERY odd way to harass someone as minuscule as LLENN seemed to be, but it was obviously bothering her. Her gaze whips back and forth between voices, and she tries to put on a brave face. But its obvious the teasing was getting to her.]
Th..that sort of thing doesn't bother me anymore! You can say whatever you want, it won't hurt my feelings!
[Which does nothing to explain why her hands were so tightly clenched. Maybe if she makes tight enough fists, she can convince herself what she as saying was true?]
1. First Floor
Euggh... do not go in there. I think I found Hanako's mental collection of pervy magazines... the girls were fully clothed, but they all had huge ankles. What the hell kind of weird kink is that...?
[Of course, Ango has yet to meet Hanako's chubby-legged mentee, or it might all start to make sense... but for right now, he'll take the spiders over Hanako's porn stash.]
Spiders? Wait, I can totally handle this!
[He flips his twin knives in his hands, using his shadow magic to transform them into... two cans of industrial-strength insecticide. Ango lets loose a spray that sends the first wave of spiders twitching and curling into balls, but it's not enough. The spiders keep pouring from the door that LLENN opened, with no sign of slowing.]
...Crap, I can't handle this! Let's fight our way towards a different door!
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W...what? Ankles? What are you talking about? Actually, I'm a little busy here!
[The girl is armed with a very pink machine gun, which as it turns out is not very effective at defending her from a horde of little creepy crawlers. The insecticide does a much better job, and even though its just a brief pause in the flow of legs and icky, its enough time to get her out of the path of the things and much closer to Ango. She moves so fast, moving at a speed so unnatural she is little more then a blur, that she's able to cross the distance between herself and her savior without getting surrounded again.]
Thanks!
[Of course that does nothing to stop them from just chasing her. She takes a few pop shots, making one of the spiders explode violently, but missing the rest. Her weapon is very much not meant for tiny enemies like this!]
Y..you pick one, the last one I opened had THAT in it!
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This door! Come on!
[Ango reaches the handle first, but doesn't even bother to check what's behind it dashing through it. As soon as LLENN is on the other side, he slams the door closed, catching a few spider legs in the frame.]
Whew...
[Ango turns to survey the world on this side of the door. It's a hospital ward, empty and dark apart from the pale glow of emergency exit signs and the computer monitors at the nurse's station. A long corridor stretches into darkness, lined with exam rooms and patient suites.]
...A spooky hospital? Actually, I think I'd rather take my chances with the spiders, let's go back.
Note: I asked Luna what they'd find, and apparently if they poke around in the exam rooms she'll pop in with some plot tidbits!
no subject
R..right, good enough for me!
[The torments are getting awfully close as she makes her way to the door and then through it. There's a tiny high pitched squeal as the door slams behind her, and severed legs drop to the ground right behind her.]
I thought those things were gonna eat me!
[She looks around, clearly not exactly pleased with the surroundings, either. She seems to be weighing her options. Creepy hospital...creepy spiders...creepy hospital...]
I definitely don't want to go back out there! If it was a big monster, me and P-chan would be able to handle it. It'd never lay a claw on me! But those things....
[The small pink-clad girl shudders.]
There might be another door in here, maybe. Its worth looking around, at least.
[She doesn't sound all that convinced by her own words. Its obvious she just doesn't want to go out in spiderland again. She's TRYING to conceal that, but she's doing so poor a job she may as well be wearing a 'I hate spiders' t-shirt.]
C'mon, this way!
[She clearly has no destination or plan. Her current path is 'away from the spider door'.]
no subject
[It's not like Ango has a fear of doctors or anything. Apart from the occasional hangover, he's been relatively healthy. But he's watched two friends get sick and waste away in hospitals just like this... and that scares him more than creepy-crawlies or monsters. But LLENN obviously isn't going back out there, so their only choice is to keep moving forward.]
...But we're stuck in that kid's dream now, so I guess we can't be too picky about the horrors we encounter. Alright, lead the way.
[Maybe Ango can get a better look at that gun, too... if he knows how a weapon works well enough to imagine it in detail, he can copy it with his shadow powers, but he's never had a chance to actually use a gun. "P-chan" looks fun as hell, though.]
no subject
I only walked away so you wouldn't try to open that door again...b..but its fine. I'll lead the way, nothing will get the drop on me.
[There are plenty of chances to look at her weapon of choice, she holds it in front of her as she takes the lead. For being a bitty little thing, she seems to have good control over it, and treats it like the actual weapon it looks like, never letting the barrel point at Ango. If she knew his interest, she'd probably gush about how great it was to him.]
I guess we'll be together for a little while, you can call me LLENN. What should I call you? I don't want to just have to go 'hey, you!' if we actually do find a door and something else creepy comes out of it.
[And speaking of doors, it seems she was actually correct. There WERE doors in here, though they looked different from the ones outside, as if they were going to just lead to different parts of the hospital rather then some sort of new horror. The little Dreamer still shows a bit of hesitation to open it, though. In the end, though, she sucks up her fear and cracks the door open.]
Come on, be a way out...
nurse's office;
-only to check when that cute pink SMG is now pointed at her. It moves again quickly enough, but she lets out a breath all the same, annoyed but understanding why.]
Of course I'm here to help! I need- we need to find Hanako-kun as soon as possible. [She glances around, seeing threats and ignoring the room itself for now.] I'll help you keep these things away for a bit, so we can search.
[The little girl not being capable never crosses her mind. This is Hanako's - Amane's - Disturbance, after all. She just settles her bass back across her chest, puts her fingers on the strings, and strums out a somber note that isn't overly harsh but still generates a red beam of light toward one of the nurses.]
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Thanks, I'll be counting on you!
[But before she can even move, Lisa is on the offensive. The beam strikes her target, the nurse bowled over by the audible onslaught. LLENN's eyes go wide at the method with which she attacks.]
You fight with MUSIC? That's so cool! Tell me about it later, okay? But for now....I'll draw their attention, you get 'em when I do!
[Every Dreamer she's run across has had such interesting powers that she can't help but fangirl a little. But there will be time to gush when creepy nurses aren't coming for them both.
She zips to the edge of the room at a speed nearly impossible to follow, firing off a few shots that stagger another of the nurse.]
Over here, you weird looking things! We've got more important things to do then deal with you.
no subject
Got it! I'll bring out the symphony-!
[She starts playing again, and the music is a little softer this time, closer to gentle J-pop, as she twists her magic. To the nurses, Rhodonite seems to fade away somewhat; LLENN won't really notice unless the bassist's control slips. Every few measures, there's a sharper chord and another bolt fires off, Rhodonite struggling to aim clearly with the girl's speed but getting a few hits in.]
no subject
Its not long before she seems to catch on that her zipping around was making it tough to aim. She let herself be a little more daring, letting the creepy nurses all but catch her before moving again. It was almost like she was just toying with them, nearly getting caught before moving away again. It seems to be so easy on her that she just starts talking like nothing was happening.]
I really only sort know what is going on here. I know someone is in trouble, and I wanted to use my abilities to help someone for once instead of just treating this dream world like a game.
[One of the nurses gets way too close, but the tiny girl does a leaping kick that was hard enough to knock her away. Its not enough to knock her over, LLENN is pretty tiny after all, but it will make her easy fodder for Rhodonite's musical blasts.]
And once we save him, then he can be my friend, too!
no subject
No, instead she feels a brief flash of... anger? Annoyance? Disappointment? She doesn't know how to characterize the feeling, but it feels weird to have someone treat the Dream Sphere like it's nothing. She's happy the girl's picked up on the fact that this is a little more important, though, and she pushes the rest aside to unpack another time. She's trying, and that's enough for now. Lisa's feelings also don't keep her from opening fire while she talks, her accuracy improving.]
Okay, short version: someone important to a number of us is stuck in the core of this place, and his feelings and ideas are shaping how it looks, feels, and acts. We need to bust in and rescue him, or... [Rhodonite shivers, pausing briefly.] Well. We don't know what'll happen, but it won't be anything good for him. So we need to figure out a way into the core, fight off whatever gets in our way, and bring him home. [...she got a bit emotional toward the end there, oops. She takes a breath and starts again, with a small smile.] Hanako-kun can be a little bit of a brat sometimes, but... I think he'd be happy to hear that you want to be his friend even after all this as an introduction. Just keep an open mind, yeah? He's... a lot more than this.
[Another timely shot clears out the nurse that LLENN's kicked away. This might work out after all.]
no subject
He must have had some awful experiences in a hospital, then...
[There's a sound of sympathy in her voice. She may seem to be playing around with their enemies, but there was a young adult's mind in that childish body. Its quite a shift from the chipper way she'd been speaking before.]
He would probably be happier being rescued by his friends, huh? It might be best for me to stay away when we finally find him. But don't worry, I'll do everything I can to make sure the rest of you make it to him! Fighting is all I am good at, so you can leave that to me. So, I better not leave all the work to you!
[She gestures forward with one pink gloved hand, and a glowing circle appears on the ground. If Rhodonite looks at it closely enough, she'd notice it is literally a silhouette of the tiny girl's head. Once it has manifested, she zips between the approaching horde, easily coming close enough to be grabbed if she was careless, and leads them towards the circle. When she passes over it, absolutely nothing happens. But when her pursuers do, the whole room lights up with a bright pink light as a ray of magical light fires upwards, obliterating several of the shadowy nurses at once and leaving the rest seemingly unable to find her.
And without any other warning, she's standing at Rhodonite's side, looking up at her with a smile.]
You've been doing a good job, the rest are all yours. We need to find your friend, there's no time to waste on weaklings.
no subject
I... think he'd be happiest with that, yeah. He'll be happy for your help, don't get me wrong! But I think he needs... people he knows and. Trusts. [She stumbles on the word for a second, before channeling her frustration into a harsh chord, shooting another of their enemies down. It's looking clearer now, at least, and she shakes her head to clear (some of) the negative thoughts. Evidently the girl is taking that as an opportunity to show off, and with the column of light that looks like something out of an anime, it's clear she can take care of herself just fine when she's not getting swarmed. Huh.]
Yeah. I'll clean up here so we can keep looking for Hanako-kun. [A beat; another couple bolts of light, though her playing is softer; and a softer expression.] Um... thank you. For helping, and for the reassurance.
no subject
Yeah...it seems pretty serious. It almost feels wrong of me to even be here. But Dreamers are supposed to help each other, right? I'm glad I got to at least help you, even if I can't really help him very much.
[That friendly smile touches her face again.]
It'll all work out. I'm sure of it!
[It is not long before the room has become calm. How long it will remain that way isn't obvious, but at least for the moment it seems there will be some time for the two to catch their breath.]
I really don't know how to find him, though. I've never done anything in here other then fighting. Should we look around? Maybe we can find some sort of clues?
[She doesn't sound too confident, but its better then just standing around doing nothing.]
no subject
I'm... really hoping we can help him. That he accepts our help. But please, don't misunderstand me - your help is important. I'm happy you're here, because it helps us help him. [She puffs out a breath as the girl reassures her.] I'm going to do my best to make sure everything goes okay.
[As she settles down, she looks into the room, the combat high briefly keeping her from slipping back into despair. There's a lot to take in here, and anything could be a hint on how to move forward.]
Let's look for clues. Even if it's scary, this is still a dream - Hanako-kun might have left something to guide us, whether he meant to or not, and it'll be a good way to unwind a bit while it's quiet.