thestarknows: (⭐ 064)
Junna Hoshimi ⭐ 星見 純那 ([personal profile] thestarknows) wrote in [community profile] yumemigaoka2025-02-18 05:17 pm
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EVENT #10: AND MERELY PLAYERS


    By now, entering a Disturbance is familiar. That isn't a good thing -- the way that it takes that extra effort, like pushing your hand through molasses; like a wavering mirage that almost pushes back against your gaze. It's a sign of someone in distress.

    But after entering the Slumbering City, the Dreamers have made their way into this newest Disturbance. And then, they've pushed onward... and everyone finds themselves on a long path through darkness, lit only by stage lights.







    Welcome to Junna Hoshimi's Disturbance event! To recap from previous events and the monthly post, Disturbances are surreal and dangerous dreamscapes that draw directly on the struggles, fears and emotions of a single character, similar to the TV world dungeons in Persona 4 or the Heartscapes in Blue Reflection Second Light. They're unique among Outlying Locations in that they vanish once resolved and incubate extremely powerful enemies at their core who must be defeated to save the person at its heart – in this instance, Junna Hoshimi.

    Using the descriptions in the log below, you may freely top level and have characters explore and investigate as you please! The descriptions given in this log are to give direction and progression to the events but please feel free to play around within the bounds of what's established as much as you like. Characters wishing to investigate and uncover additional hints and lore nuggets at the heart of the dungeon should indicate they are investigating in the comment header of their top level. Pinging Tex on Discord may also help in case his emails and notifications act up.

    To clear the event and prevent a negative outcome on the plot that will effect both the Dream Sphere and Yumemigaoka, characters must clear both the Mid-Tier and Boss Combat Encounters by the OOC deadline of March 3rd.




SUNSET BOULEVARD



    Upon entering the dream, all Dreamers will first find themselves walking down a long path through darkness, lit only by stoplights. In the way of a dream, though, at its end, it turns into the front of Promised Morning Academy at sunset.

    The building is lit up by sunset, with weather that suggests it is spring. It seems almost pleasant... but there is a buzz of tension in the air. It should be the time that people have left for the day, but there are lights on inside the school. There are murmurs, stressed and worried, but wordless. Sunset -- the time people should have left and gone home, but are still working -- never seems to end.

    In that light, it isn't such a pleasant image. Still, this is a place where Dreamers can return to, to rest, coordinate, and take a breather before exploring further.

    The way forward is the double doors, leading into the school. They are larger than they should be, more imposing that the ones in real life, and heavier to push open.

    ♫ halation - Revue Starlight OST


    !
    SCHOOL DAZE

    Upon entering, the Dreamers find themselves in a warped, endless version of Promised Morning's first floor. The hallway stretches out east-to-west, but there is a subtle curve to it. And if someone walks the full length of the hallway, it loops back around, leaving them trapped.

    The Dreamers aren't alone here. There are shadowy figures, like silhouettes, wearing the uniforms of Promised Morning. Each are carrying large stacks of paper.

    ⧖ HAZARD ALERT: If someone touches them, they seem to fuzz and not quite feel real. But each of them will put stacks of paper that are quite real into an unwitting Dreamer's hands. So many papers, in fact, that a Dreamer could be literally weighed down by them.

    After escaping the shadowy students, Dreamers can pass countless class rooms and clubrooms. Each of them has a locked door. It might feel hopeless, until a freight elevator is found at the end. There is a large, blinking red light and one button. The only way to progress is to go down.

    !
    THE ONLY WAY DOWN

    The freight elevator is not a comfortable ride down. The floor is made of steel, patterned to give some grip. There are no buttons to control it. Once the down button is pressed, all a Dreamer can do is ride it down to the bottom. And the railing on each side is woefully inadequate from a safety perspective: it's only a three foot high steel bar.

    Which means, from the darkness, something can jump onto it.

    ⧖ HAZARD ALERT: Torments begin to leap from the shadows, onto the 12 by 12 foot elevator platform. The Torments, initially, are only a Shadowy outline... but they respond to the Dreamers on the platform. A Dreamer with an idol theme finds them looking like crazed fans; a Dreamer with a sword finds ones carrying axes; a Dreamer with a ninja motif finds their foes include ones carrying katanas. The Torments are easily dispatched, but they keep coming in waves -- until the elevator reaches the bottom.

    When it does, there is a ding. The door opens... revealing a hallway.

    !
    BEHIND THE SCENES FEATURETTE

    The elevator lets out in a darkly lit hallway. Just a short distance away is a large set of double doors, underneath a sign that declares it to be the "MAIN STAGE." And yet, try as someone might, that door will not open. It seems that the only way to get onto the main stage is through hard work.

    The hallway connects to many others. There are more hallways in this backstage area than any real theater could ever have. And there are doorways here, too, and each has a poster next to it, depicting a play or a movie. There isn't another door that clearly leads to the main stage... which means Dreamers will need to search the rooms.

    The poster outside of each room gives an idea of its contents. Inside, there are people hard at work. Like before, in the school level, they are shadowy silhouettes of students. The shadowy students are engaged in some work based on the movie or play poster outside.

    ⧖ HAZARD ALERT #1: In this room, four silhouettes are hurriedly building props and backgrounds for a play. Wooden cut-outs of trees and houses that need to be built; organizing a closet full of costumes; painting details onto paper backdrops of a sky and a town. The work isn't done, and the silhouettes are in a panic about this. Dreamers who enter the room have tools pushed into their hands to help -- until the work is finished. If the Dreamers try to leave, they begin to screech and scream, and eventually attack with shadowed claws. The work will never stop, though. The props need to be put out of their sight or the silhouettes defeated.

    ⧖ HAZARD ALERT #2: Only one silhouette is inside here. A high school student, by the look of her. She cannot speak, but she mimics going through a play by herself. When Dreamers enter, she thrusts a script to them. Then, she tries to get them to act out Act 3, Scene 1 of Shakespeare's Julius Caesar. The silhouette wants to play the part of Caesar. If they act it out, the silhouette will want to do it again. She can either be defeated in a fight, or made to play another role, which will stop the performance.

    Once the Dreamers have time to thoroughly search the room with the silhouette that wishes to portray Caesar. There is a poster of Yonezawa's Last Paycheck, a movie that came out in April, on the wall. The other materials in here strictly apply to Julius Caesar, with posters of past performances and props related to it.

    Pulling down the poster of Yonezawa's Last Paycheck reveals a door. Opening it leads to a hallway, dark, but with the bright lights of a main stage up ahead.

    !
    TO SHINE ON THE MAIN STAGE

    The doorway leads onward, until the Dreamers emerge onto the main stage. It is a massive, circular stage, but there is a raised circular platform at the center. Rich red curtains have fallen entirely across the elevated platform and hide whatever is behind. One set of steep stairs leads up to it.

    But, it couldn't be as simple as approaching the stairs.

    First, a bright stage light shines down, and falls into the audience. The chairs there are empty. There is only one living thing there, though it is not a person. It is a massive giraffe, with brilliant green eyes, a pink ribbon, and and a disaffected expression.



    The giraffe bellows in a baritone, masculine voice: "To be a Dreamer is to be a performer! To struggle endlessly! To be a light that shines upon the people! I... UNDERSTAND!"

    All around the stage, props and stage equipment rises up. Wooden walls, stairwells, and platforms create a maze. Each Dreamer is locked within them, separated from their fellows by a maze of different theater settings: from cut-outs of castle walls, Western towns, modern cities, cut-outs of trees, and backdrops of stars and nebulae.

    Up high, though, a four point golden star lowers. The stage light vanishes from the giraffe. The golden star shines brilliantly -- and then at its center, a giant eye blinks, and opens to look down. This is a powerful Nightmare, though it is far out of reach.

    ⧖ HAZARD ALERT: Navigating the maze -- whether while fighting the Star Nightmare or not -- is a complex matter. First, a powerful orchestral soundtrack fires up (accompanying vocals optional). Stairs and platforms rise up, to provide backdrops ranging from historical dramas to science fiction. These include pyrotechnics and water effects -- which can dazzle, though they can't hurt. Stage lights shine down and blind, sometimes at inopportune moments. Getting to the center of the stage requires navigating through these rising and lowering themed platforms.

    But, additionally, the Star Nightmare causes illusions. Sometimes, Dreamers who encounter each other will see one another as powerful Torment, illusions altering their perceptions of each other and their attacks. They can fight each in the midst of the maze, but if they realize that they're fighting a friend, it will stop.

    If you need a visual, this fight from Revue Starlight gives an idea of the shenanigans at work:



    Dreamers caught here are also able to battle against the Star Nightmare as a Mid-Boss Encounter.

    At the end of the maze are stairs, which lead up to the central platform. The stairs are long and steep, and the curtains have yet to rise. But now, the only way to go is up.

    !
    POSITION ZERO

    Those who find their way through the maze and make their way up to the stairs come to where the red curtains are. Once the first Dreamers reach them, the left up. The circular platform has Junna standing at the center, raising a hand up to shield her eyes.

    Because every stage light here is shining directly onto her, which blinds her from seeing them. From up here, those stage lights can almost be reached.

    They keep shining on Junna, as an elevator platform begins to lower her downward -- as an elevator. The stage lights all turn away, and shine down onto the Dreamers. They threaten to blind them.

    Not everyone can go down after Junna. But it might be best to say some final remarks -- especially as Torments are beginning to move up the stairs. Those who descend will need to be protected.

    And those who jump down after Junna hear a deep baritone voice bellow up, from below: "I UNDERSTAND."


hanategami: (ok serious mode time)

[personal profile] hanategami 2025-02-21 07:42 am (UTC)(link)
I: Elevator (or: "oh boy" 2: Electric Boogaloo)

[Maihime definitely was serious about the last Disturbance, sure, but she seems even more serious about this one. She might not know Junna all that well, having only met her once briefly (and as Nagihiko, no less), but she does know how important she is to Lisa. She's determined to support her friend in getting through this...and she refuses to let something like stand in her way again.

"This" being the Torments that respond to her, which might look familiar to anyone who saw her during a certain part of the last Disturbance: the ones that, strangely, start out looking like her...only to suddenly shift between a shadowy copy of Maihime, and another figure who looks uncannily similar, but with loose hair and simpler-looking clothes.]


...so we're doing this again, huh-!

[Even if she's a bit caught off guard, she's more ready for this than she was before, so she's quick to go on the offensive...though she definitely seems to be trying to take out the Torments before anyone can get a good look at them.]

II: Maze (or: temari finally gets to help directly (i'll get the ability involving her one day))

[While trying to find your way through the mess of moving parts and special effects, you might come across an odd-looking Torment - what appears to be a living cherry blossom tree, though a small-ish one (compared to most normal trees, anyway). A shimmering pink ribbon wraps around it...though on occasion, the light around it almost makes it shine a blue hue, instead, though only ever for a split second.

What makes the scenario even more odd is the tiny figure darting around it. She stays near the "neck" of the tree up until they spot someone.

If the tree "Torment" does not move to attack, it'll simply stop in its tracks, moreso seeming ready to block any potential incoming attacks than dish out any itself, and both will seem relieved. If it does, the little figure will quickly move to block it, frantically saying something about "another trick", which will make the "Torment" stop, though it clearly remains on guard.

Either way, the little figure will quickly float down to the other Dreamer once she's apparently certain her companion won't attack.]


Wait, please! I promise you, we aren't your enemy!
greaterspeed: (They said we'd break; said we'd lose)

Maze

[personal profile] greaterspeed 2025-02-24 11:57 pm (UTC)(link)
[Sonic dashes by, neatly jumping over the tree in question, thinking it's a prop up until he spots a familiar... well, Familiar. There's a loud skid as Sonic comes to a stop as he rushes back]

Eh? Temari-chan? [he tilts his head then;] Oh, hold on, if you're here then that means...

[attitude aside, he's not being completely careless here. Torments tended to be pretty mindless once they got started, but Dreamers that look like Torments tended to talk or had patterns to their attacks that Sonic was quickly picking up on the more he runs into them. It's been fun, learning about people on the fly!

He stands still and points at the tree]


Dreamer?
hanategami: (here comes the giiiirrllll)

[personal profile] hanategami 2025-02-25 06:52 am (UTC)(link)
[A look of relief comes over Temari's face - and she's not the only one. The "Torment" seems to relax as well...and then, with a slight glimmer and a brief blur, the illusion fades, and there stands Maihime.]

I'm relieved you realized so quickly...we've had quite a few close calls, even with Temari being unaffected by all of this, somehow.

[Something that only raises even more questions about her, honestly, but for now she's taking it in stride. It's a boon, after all, so why not take advantage of it?]
greaterspeed: (They said we'd break; said we'd lose)

[personal profile] greaterspeed 2025-02-26 01:04 am (UTC)(link)
Honestly, I thought you were a prop to start! What with the whole stage theme going here plus the fact that you looked like a tree. [Rude...] This is kinda nice! I've been throwing punches at things to figure out what's who up to this point.

[he says this with such cheer too, like it's just a game]

Hmm... [he looks at the little... Figment? Concept? Familiar curiously] Maybe she's not affected by this because she's the 'same' as these things? Or something like that.
hanategami: (i love this outfit fr)

[personal profile] hanategami 2025-02-26 07:47 am (UTC)(link)
A tree...? [She knew that, since she was seeing others as Torments, some were logically seeing her as one, too, but...hmm. "Prop" kind of made sense, considering.

She would've expected a dancer, though...maybe it was just pulling from the cherry blossoms?

Sonic's idea makes her tilt her head.]
As in, because they might come from a similar source...? Hmm...that is a possibility, I suppose...

Though I'm certainly much more than a simple illusion. [Temari perches herself on Maihime's shoulder, in a way that makes it obvious she's actually sitting there, as if emphasizing the point.] At the very least, it has made any forced encounters easier to resolve.

Which is more than we can say about actually getting through this bizarre maze...

[The Torment illusions? Easy to handle, and even if negotiations didn't work she could handle herself. A maze of shifting parts and random blinding lights and all other sorts of things on top of that? No, actually, she much prefers the normal stages she tends to dance on, thank you.]
greaterspeed: (I'm a spark that won't go out)

[personal profile] greaterspeed 2025-02-26 08:54 pm (UTC)(link)
Yeah! I didn't see you move but that probably would have... [he stops to think about it] Actually, it's probably for the best you didn't move. I might have tried to kick you if you did.

[he says this so shamelessly too... Then again, with how this area was, maybe the 'attack first, ask questions later' tactic made sense.

After Temari settles on Maihime's shoulder, Sonic gives the little familiar a thumbs up]


That's pretty helpful though! It means that you have something that can act as a go-between everyone else and the Dream stuff. But... Guess there's no chance that Temari-chan can figure out how to turn off that annoying lightbulb, huh?

[he squints up at the stage lights, mindful of any potential props that might get dropped on them. So far, so good though!]
hanategami: (my friends are Ridiculous (affectionate))

[personal profile] hanategami 2025-03-01 05:07 am (UTC)(link)
A-Ah-hah.... [That was, indeed, very little shame...even if-] I...suppose I wouldn't have been able to blame you, really.

[Had it been the other way around, Sonic (or whoever came across her) might've gotten a blade slash to the face, so yeah, she really can't judge too much.

Both girls also glance upwards at his next words, and Temari huffs.]
Unfortunately, no. As much as I wish I could...

Considering the pattern...a direct confrontation is likely the only way.

[All the Disturbances she'd looked into had something like this - a final barrier to wherever the one trapped was waiting - so this had to be the one for here, right?]
greaterspeed: (Challenges life throws our way)

[personal profile] greaterspeed 2025-03-01 10:06 pm (UTC)(link)
Shoot. Oh well, it was worth asking.

[always on the move, Sonic starts wandering around the little area they're in as he looks for... something]

'Direct', but we'll have to figure out how to hit it... Or bring it down to our level so we can hit it. [he peeks under some clothe - material for props, maybe? - before casually tossing it back onto the ground. Nope]

Gotta admit, this whole 'hiding Dreamers in plain sight' is kinda annoying. Puts a damper on this whole thing when we're fighting each other on top of fighting the Torments and everything else here.

[... A bold statement coming from a guy who willingly decided to cause trouble for another Dreamer just this Disturbance]
reluctants: (is slightly changing.)

i

[personal profile] reluctants 2025-03-01 05:03 pm (UTC)(link)
[ .. huh.

At first Prisma is just startled to see the Torments appearing at all - not that it usually doesn't happen in a Disturbance, but does it really have to happen now while there's already not too much space on this elevator in the first place?! - but when she looks at them a little more, she gets more surprised by their appearance.

Not that it's stopping her from acting. She has to keep herself safe, and she also wants to make sure Maihime is alright, so Prisma raises her wand to already start firing off balls of pink energy at the Torments.

Still, even as she's fighting, she can't help but ask: ]


Isn't there something strange about the Torments? [ She sounds surprised, and a little confused - like Prisma hasn't quite put the pieces together here. Perhaps luckily for Maihime, considering the speed Maihime is trying to take them out at.. ]