Junna Hoshimi ⭐ 星見 純那 (
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EVENT #10: AND MERELY PLAYERS
- By now, entering a Disturbance is familiar. That isn't a good thing -- the way that it takes that extra effort, like pushing your hand through molasses; like a wavering mirage that almost pushes back against your gaze. It's a sign of someone in distress.
But after entering the Slumbering City, the Dreamers have made their way into this newest Disturbance. And then, they've pushed onward... and everyone finds themselves on a long path through darkness, lit only by stage lights.

Welcome to Junna Hoshimi's Disturbance event! To recap from previous events and the monthly post, Disturbances are surreal and dangerous dreamscapes that draw directly on the struggles, fears and emotions of a single character, similar to the TV world dungeons in Persona 4 or the Heartscapes in Blue Reflection Second Light. They're unique among Outlying Locations in that they vanish once resolved and incubate extremely powerful enemies at their core who must be defeated to save the person at its heart – in this instance, Junna Hoshimi.
Using the descriptions in the log below, you may freely top level and have characters explore and investigate as you please! The descriptions given in this log are to give direction and progression to the events but please feel free to play around within the bounds of what's established as much as you like. Characters wishing to investigate and uncover additional hints and lore nuggets at the heart of the dungeon should indicate they are investigating in the comment header of their top level. Pinging Tex on Discord may also help in case his emails and notifications act up.
To clear the event and prevent a negative outcome on the plot that will effect both the Dream Sphere and Yumemigaoka, characters must clear both the Mid-Tier and Boss Combat Encounters by the OOC deadline of March 3rd.
SUNSET BOULEVARD
- Upon entering the dream, all Dreamers will first find themselves walking down a long path through darkness, lit only by stoplights. In the way of a dream, though, at its end, it turns into the front of Promised Morning Academy at sunset.
The building is lit up by sunset, with weather that suggests it is spring. It seems almost pleasant... but there is a buzz of tension in the air. It should be the time that people have left for the day, but there are lights on inside the school. There are murmurs, stressed and worried, but wordless. Sunset -- the time people should have left and gone home, but are still working -- never seems to end.
In that light, it isn't such a pleasant image. Still, this is a place where Dreamers can return to, to rest, coordinate, and take a breather before exploring further.
The way forward is the double doors, leading into the school. They are larger than they should be, more imposing that the ones in real life, and heavier to push open.
!SCHOOL DAZE
Upon entering, the Dreamers find themselves in a warped, endless version of Promised Morning's first floor. The hallway stretches out east-to-west, but there is a subtle curve to it. And if someone walks the full length of the hallway, it loops back around, leaving them trapped.
The Dreamers aren't alone here. There are shadowy figures, like silhouettes, wearing the uniforms of Promised Morning. Each are carrying large stacks of paper.
⧖ HAZARD ALERT: If someone touches them, they seem to fuzz and not quite feel real. But each of them will put stacks of paper that are quite real into an unwitting Dreamer's hands. So many papers, in fact, that a Dreamer could be literally weighed down by them.
After escaping the shadowy students, Dreamers can pass countless class rooms and clubrooms. Each of them has a locked door. It might feel hopeless, until a freight elevator is found at the end. There is a large, blinking red light and one button. The only way to progress is to go down.
The Dreamers aren't alone here. There are shadowy figures, like silhouettes, wearing the uniforms of Promised Morning. Each are carrying large stacks of paper.
⧖ HAZARD ALERT: If someone touches them, they seem to fuzz and not quite feel real. But each of them will put stacks of paper that are quite real into an unwitting Dreamer's hands. So many papers, in fact, that a Dreamer could be literally weighed down by them.
After escaping the shadowy students, Dreamers can pass countless class rooms and clubrooms. Each of them has a locked door. It might feel hopeless, until a freight elevator is found at the end. There is a large, blinking red light and one button. The only way to progress is to go down.
!THE ONLY WAY DOWN
The freight elevator is not a comfortable ride down. The floor is made of steel, patterned to give some grip. There are no buttons to control it. Once the down button is pressed, all a Dreamer can do is ride it down to the bottom. And the railing on each side is woefully inadequate from a safety perspective: it's only a three foot high steel bar.
Which means, from the darkness, something can jump onto it.
⧖ HAZARD ALERT: Torments begin to leap from the shadows, onto the 12 by 12 foot elevator platform. The Torments, initially, are only a Shadowy outline... but they respond to the Dreamers on the platform. A Dreamer with an idol theme finds them looking like crazed fans; a Dreamer with a sword finds ones carrying axes; a Dreamer with a ninja motif finds their foes include ones carrying katanas. The Torments are easily dispatched, but they keep coming in waves -- until the elevator reaches the bottom.
When it does, there is a ding. The door opens... revealing a hallway.
Which means, from the darkness, something can jump onto it.
⧖ HAZARD ALERT: Torments begin to leap from the shadows, onto the 12 by 12 foot elevator platform. The Torments, initially, are only a Shadowy outline... but they respond to the Dreamers on the platform. A Dreamer with an idol theme finds them looking like crazed fans; a Dreamer with a sword finds ones carrying axes; a Dreamer with a ninja motif finds their foes include ones carrying katanas. The Torments are easily dispatched, but they keep coming in waves -- until the elevator reaches the bottom.
When it does, there is a ding. The door opens... revealing a hallway.
!BEHIND THE SCENES FEATURETTE
The elevator lets out in a darkly lit hallway. Just a short distance away is a large set of double doors, underneath a sign that declares it to be the "MAIN STAGE." And yet, try as someone might, that door will not open. It seems that the only way to get onto the main stage is through hard work.
The hallway connects to many others. There are more hallways in this backstage area than any real theater could ever have. And there are doorways here, too, and each has a poster next to it, depicting a play or a movie. There isn't another door that clearly leads to the main stage... which means Dreamers will need to search the rooms.
The poster outside of each room gives an idea of its contents. Inside, there are people hard at work. Like before, in the school level, they are shadowy silhouettes of students. The shadowy students are engaged in some work based on the movie or play poster outside.
⧖ HAZARD ALERT #1: In this room, four silhouettes are hurriedly building props and backgrounds for a play. Wooden cut-outs of trees and houses that need to be built; organizing a closet full of costumes; painting details onto paper backdrops of a sky and a town. The work isn't done, and the silhouettes are in a panic about this. Dreamers who enter the room have tools pushed into their hands to help -- until the work is finished. If the Dreamers try to leave, they begin to screech and scream, and eventually attack with shadowed claws. The work will never stop, though. The props need to be put out of their sight or the silhouettes defeated.
⧖ HAZARD ALERT #2: Only one silhouette is inside here. A high school student, by the look of her. She cannot speak, but she mimics going through a play by herself. When Dreamers enter, she thrusts a script to them. Then, she tries to get them to act out Act 3, Scene 1 of Shakespeare's Julius Caesar. The silhouette wants to play the part of Caesar. If they act it out, the silhouette will want to do it again. She can either be defeated in a fight, or made to play another role, which will stop the performance.
Once the Dreamers have time to thoroughly search the room with the silhouette that wishes to portray Caesar. There is a poster of Yonezawa's Last Paycheck, a movie that came out in April, on the wall. The other materials in here strictly apply to Julius Caesar, with posters of past performances and props related to it.
Pulling down the poster of Yonezawa's Last Paycheck reveals a door. Opening it leads to a hallway, dark, but with the bright lights of a main stage up ahead.
The hallway connects to many others. There are more hallways in this backstage area than any real theater could ever have. And there are doorways here, too, and each has a poster next to it, depicting a play or a movie. There isn't another door that clearly leads to the main stage... which means Dreamers will need to search the rooms.
The poster outside of each room gives an idea of its contents. Inside, there are people hard at work. Like before, in the school level, they are shadowy silhouettes of students. The shadowy students are engaged in some work based on the movie or play poster outside.
⧖ HAZARD ALERT #1: In this room, four silhouettes are hurriedly building props and backgrounds for a play. Wooden cut-outs of trees and houses that need to be built; organizing a closet full of costumes; painting details onto paper backdrops of a sky and a town. The work isn't done, and the silhouettes are in a panic about this. Dreamers who enter the room have tools pushed into their hands to help -- until the work is finished. If the Dreamers try to leave, they begin to screech and scream, and eventually attack with shadowed claws. The work will never stop, though. The props need to be put out of their sight or the silhouettes defeated.
⧖ HAZARD ALERT #2: Only one silhouette is inside here. A high school student, by the look of her. She cannot speak, but she mimics going through a play by herself. When Dreamers enter, she thrusts a script to them. Then, she tries to get them to act out Act 3, Scene 1 of Shakespeare's Julius Caesar. The silhouette wants to play the part of Caesar. If they act it out, the silhouette will want to do it again. She can either be defeated in a fight, or made to play another role, which will stop the performance.
Once the Dreamers have time to thoroughly search the room with the silhouette that wishes to portray Caesar. There is a poster of Yonezawa's Last Paycheck, a movie that came out in April, on the wall. The other materials in here strictly apply to Julius Caesar, with posters of past performances and props related to it.
Pulling down the poster of Yonezawa's Last Paycheck reveals a door. Opening it leads to a hallway, dark, but with the bright lights of a main stage up ahead.
!TO SHINE ON THE MAIN STAGE
The doorway leads onward, until the Dreamers emerge onto the main stage. It is a massive, circular stage, but there is a raised circular platform at the center. Rich red curtains have fallen entirely across the elevated platform and hide whatever is behind. One set of steep stairs leads up to it.
But, it couldn't be as simple as approaching the stairs.
First, a bright stage light shines down, and falls into the audience. The chairs there are empty. There is only one living thing there, though it is not a person. It is a massive giraffe, with brilliant green eyes, a pink ribbon, and and a disaffected expression.

The giraffe bellows in a baritone, masculine voice: "To be a Dreamer is to be a performer! To struggle endlessly! To be a light that shines upon the people! I... UNDERSTAND!"
All around the stage, props and stage equipment rises up. Wooden walls, stairwells, and platforms create a maze. Each Dreamer is locked within them, separated from their fellows by a maze of different theater settings: from cut-outs of castle walls, Western towns, modern cities, cut-outs of trees, and backdrops of stars and nebulae.
Up high, though, a four point golden star lowers. The stage light vanishes from the giraffe. The golden star shines brilliantly -- and then at its center, a giant eye blinks, and opens to look down. This is a powerful Nightmare, though it is far out of reach.
⧖ HAZARD ALERT: Navigating the maze -- whether while fighting the Star Nightmare or not -- is a complex matter. First, a powerful orchestral soundtrack fires up (accompanying vocals optional). Stairs and platforms rise up, to provide backdrops ranging from historical dramas to science fiction. These include pyrotechnics and water effects -- which can dazzle, though they can't hurt. Stage lights shine down and blind, sometimes at inopportune moments. Getting to the center of the stage requires navigating through these rising and lowering themed platforms.
But, additionally, the Star Nightmare causes illusions. Sometimes, Dreamers who encounter each other will see one another as powerful Torment, illusions altering their perceptions of each other and their attacks. They can fight each in the midst of the maze, but if they realize that they're fighting a friend, it will stop.
If you need a visual, this fight from Revue Starlight gives an idea of the shenanigans at work:
Dreamers caught here are also able to battle against the Star Nightmare as a Mid-Boss Encounter.
At the end of the maze are stairs, which lead up to the central platform. The stairs are long and steep, and the curtains have yet to rise. But now, the only way to go is up.
But, it couldn't be as simple as approaching the stairs.
First, a bright stage light shines down, and falls into the audience. The chairs there are empty. There is only one living thing there, though it is not a person. It is a massive giraffe, with brilliant green eyes, a pink ribbon, and and a disaffected expression.

The giraffe bellows in a baritone, masculine voice: "To be a Dreamer is to be a performer! To struggle endlessly! To be a light that shines upon the people! I... UNDERSTAND!"
All around the stage, props and stage equipment rises up. Wooden walls, stairwells, and platforms create a maze. Each Dreamer is locked within them, separated from their fellows by a maze of different theater settings: from cut-outs of castle walls, Western towns, modern cities, cut-outs of trees, and backdrops of stars and nebulae.
Up high, though, a four point golden star lowers. The stage light vanishes from the giraffe. The golden star shines brilliantly -- and then at its center, a giant eye blinks, and opens to look down. This is a powerful Nightmare, though it is far out of reach.
⧖ HAZARD ALERT: Navigating the maze -- whether while fighting the Star Nightmare or not -- is a complex matter. First, a powerful orchestral soundtrack fires up (accompanying vocals optional). Stairs and platforms rise up, to provide backdrops ranging from historical dramas to science fiction. These include pyrotechnics and water effects -- which can dazzle, though they can't hurt. Stage lights shine down and blind, sometimes at inopportune moments. Getting to the center of the stage requires navigating through these rising and lowering themed platforms.
But, additionally, the Star Nightmare causes illusions. Sometimes, Dreamers who encounter each other will see one another as powerful Torment, illusions altering their perceptions of each other and their attacks. They can fight each in the midst of the maze, but if they realize that they're fighting a friend, it will stop.
If you need a visual, this fight from Revue Starlight gives an idea of the shenanigans at work:
Dreamers caught here are also able to battle against the Star Nightmare as a Mid-Boss Encounter.
At the end of the maze are stairs, which lead up to the central platform. The stairs are long and steep, and the curtains have yet to rise. But now, the only way to go is up.
!POSITION ZERO
Those who find their way through the maze and make their way up to the stairs come to where the red curtains are. Once the first Dreamers reach them, the left up. The circular platform has Junna standing at the center, raising a hand up to shield her eyes.
Because every stage light here is shining directly onto her, which blinds her from seeing them. From up here, those stage lights can almost be reached.
They keep shining on Junna, as an elevator platform begins to lower her downward -- as an elevator. The stage lights all turn away, and shine down onto the Dreamers. They threaten to blind them.
Not everyone can go down after Junna. But it might be best to say some final remarks -- especially as Torments are beginning to move up the stairs. Those who descend will need to be protected.
And those who jump down after Junna hear a deep baritone voice bellow up, from below: "I UNDERSTAND."
Because every stage light here is shining directly onto her, which blinds her from seeing them. From up here, those stage lights can almost be reached.
They keep shining on Junna, as an elevator platform begins to lower her downward -- as an elevator. The stage lights all turn away, and shine down onto the Dreamers. They threaten to blind them.
Not everyone can go down after Junna. But it might be best to say some final remarks -- especially as Torments are beginning to move up the stairs. Those who descend will need to be protected.
And those who jump down after Junna hear a deep baritone voice bellow up, from below: "I UNDERSTAND."
QUESTIONS AND INTERACTION REQUESTS
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MID-TIER COMBAT ENCOUNTER: STAR NIGHTMARE
NIGHTMARE ENCOUNTER
The maze of theater stages and props has a large tower at the center, with crimson curtains that have fallen around it. At the edges, high in the air, is a golden four point star... and in the center, an eye blinks and opens. It flies high above the battlefield, and only the most long-ranged of attacks have a prayer of reaching it. But, unfortunately, it can reach you.
First, it has stage lights. Those, also mounted high up, can swivel down and blind a Dreamer who looks at them directly. Wherever a stage light shines, swarms of shadowy Torments will come rushing in. Those have to be fended off. Second, the Star can sometimes cause a prop to manifest: a grand piano, large steel beams, a falling boulder, or any number of falling objects can sometimes crash down from above.
The best way to strike it is to use the stage itself. Scattered at the edge of the stage are different props that Dreamers can use: things like a ballista from a play about Roman legions, a cannon on a pirate ship, a glowing crystal in a castle tower that launches bolts of fire, or a World War II-style anti-aircraft cannon, or whatever else you can dream up. These can fire and damage the Star Nightmare... but the spotlights will converge, sending Torments rushing in -- and they will be destroyed. It will be necessary to hurry to the next one and the one after that.
But each strike can damage the Star... and, eventually, bring it down.
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Hey!! Little help?!
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He knows that not everyone could get to a person's Night Terror, despite their best efforts, but it still frustrated him nonetheless. What sort of Mentor was he if he couldn't help his trainee during a crisis? Especially when said trainee had helped him through his own only a year before...
But if there was anything he could do to help, it was to take down this headache of a Nightmare. Bad enough that these stupid spotlights made things impossible to see, but he was pretty sure this asshole monster was the one that dropped the chandelier on him right before he could get to Junna, and that? That made things personal.
He ducks behind one of the plywood trams on display in the town, hoping to avoid the glare of spotlight, before directing his Orby Bois to go and strike the star. Unfortunately, they can only go so far, straining to reach the Nightmare before they drop away mere feet from the monster.]
Tch--! How are we supposed to even hit this thing?
[Did anyone have an attack that could reach that far, even? He knew Hibiki could fly, but it doesn't look like she's having much luck hitting it either...]
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BOSS ENCONTER: THE KIRIN
The elevator platform leads down and down, until it comes into the depths of the theater. Here, it doesn't look so much like a stage. Instead, there are gears, ropes, sandbags, and dark red curtains all around. It is the metaphorical backstage: where all of the hard work and effort goes into making a performance come alive. Where that hard work is hidden, by the brilliant shine of the stage itself. That is a powerful, blinding light above.
And in the center of the circular platform is Junna.
She stands there in a trance. There is dirt and dust coating her uniform; her glasses have a huge crack up through the left lens. Her eyes are dull, somehow; her expression is blank. She doesn't look up, as the others approach. "I have to..." Her voice is soft. Dim and dull. Almost monotone. "...I have to keep working."
"I UNDERSTAND."
The masculine voice booms out. Then, from cracks in the floor, directly behind Junna, filthy and ratty red ribbons explode outward. They wind and tie together, until they form a shape: a giraffe, with sparkling green eyes and a pink ribbon tied on the end of its tail. That tail swishes side to side.
"To be a Dreamer is to struggle invisibly...! To be seen but never understood! For one's work, one's life to go ignored!" The giraffe looks down at them. "This fate is inescapable. It has captured her. It will capture you all."
Junna lifts her bow. The crystal on the top end gleams, but it's dull somehow. Even the arrow of light that forms, as she lifts her bow up, seems dull; dust that has caked Dreamer Sage's uniform crumbles and falls off. And the Kirin keeps speaking, as Junna draws a bead on the people who came to save her, pointing an arrow of light in their direction. She stays almost wordless, letting this thing speak for her.
"I UNDERSTAND!"
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His shrug is, of course, overdramatic -- hands spread way too wide, shoulders lifted so pointedly. "You're an idiot. A blind liar who's just speaking out of pain instead of any sort of true sense and logic. You know that, right?"
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https://www.youtube.com/watch?v=Ab-1_fpjo3A
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[Chaosbringer's First Rule of Disturbances is never to give the Disturbance the credit it so desperately struggles to deserve. Yes, they're built off legitimate pain and darkness, he gets that, but as soon as you start buying into the hyperdramatic exaggerations, you start giving the hopelessness and despair validation instead of perceiving the problems as they really are, and being able to deal with or address them.]
[So as he wanders through this obvious metaphor for getting buried under your work, he pauses every so often as a shadowy figure foists a ream of paper off onto him -- which he then promptly tosses off to the side. He's a government official, folks!]
You know, I didn't really go for the literature electives and stuff back in school, and every time I wander into a tortured metaphor, I think that was a really smart choice.
Elevator Escalation
[At first, the Torments are only shadowy figures, of course. But they then start to refine, honing their forms against their opponent, shifting into...]
[A form that looks faintly like the silhouette of a long-haired Dreamer that brandishes a bass at him.] I made a mistake once and I've ruined my self-worth because of it!
[A short form, with strange orbs floating in the air above it.] My deep unresolved issues should be ignored wholeheartedly!
[A slender, petite figure with bright stars for eyes.] My public persona is so important I'm not allowed to have a single imperfection! OR a private life!
[Chaosbringer regards this for a moment, then turns to the nearest actual Dreamer with an expression of choked disbelief, both hands stretched out to clearly say, 'Are you SEEING this crap?!']
Whoops
[Chaosbringer resists most anything you can throw at him... with one glaring exception. He has no particular immunity or counter to illusions.]
[So the notion that in this twisted mess of a shifting maze, some of the enemies might actually be friends has not occurred to him. When he spots a 'Torment', he wastes no time -- drawing the Purple Lightning Dreamsmasher to charge!]
elevator escalation
1) She doesn't seem to recognize any of these figures.
2) She is now crying. ]
They sound so sad....
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papers no thx
[Sonic kicks off the wall to land on the far side of the hallway (that is to say, at the door next to Chaosbringer). Home schooled as he is, does Sonic actually have any room to talk? He knows a super smart kid though, a total genius, and his reams of paper are all tech schematics and crazy equations that look like a alien language. Which is ridiculous, because he can read most languages on the planet! But the point is that those papers had purpose.
This is just a waste]
Is this what happens when you combine a workaholic with a theatre kid? I'd ask "Should we be worried?" but this place speaks for itself.
[he looks to his left] ... [then looks to his right]
It keeps looping me back to the start, so I don't think going through here all super fast is the way to go.
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Escalators Escalators Escalators!!!
What the hell, Chaos?!
[Because it's easier to blame this dude than attack the starry-eyed Torment.]
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elevator; cw: bullying, probably
[Rhodonite's voice is cold as space as she walks forward to stand next to Chaosbringer, eyes filled not with fear or determination in this moment but disdain. With a picked string on her bass before she even properly holds it, a shot rockets across the platform and into the space where the false Rhodonite was a fraction of a second ago.]
I trusted the wrong people and they glued my self-worth to my desk, flushed it down the toilet, shoved tacks in it, and cut it to ribbons before setting it on fire and letting it burn for eighteen months. [She slides her finger up the string, the sharp sound issuing another shot at the same Torment as all three turn to look at her.] If you're going to spread rumors, at least do it right.
[...then she slowly turns her head to Chaosbringer, expression slowly shifting to confusion at his own face.] What?
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papers please
Or at least - that sure is what Prisma is thinking over here. He may be tossing the papers aside like it's nothing, but it seems like the girl is struggling with it much more. Maybe it's since she's so much more polite in nature, or maybe it's just that it's a whole lot more difficult to deal with when you're tinier. And physically weaker.
Which means that if Chaosbringer looks at her when she speaks up with-- ]
H-How is it this easy for you?
[ --he will definitely notice Prisma about to collapse underneath the sheer weight of the huge paper pile that has been pushed into her hands. ]
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[Torch is moving steadily through the hallway, noting it's odd architecture. Of course he would, it's his job to notice the little things like this. But he's also careful of where he steps, carrying himself almost with the air of a mentor. With his long cloak and pointed hat, Torch gives the very strong impression of being a magical witch in a school, a fantasy that no small amount of fantasy readers have dreamt about.
Of course, with students popping in and out of the locked rooms, it was probably only a matter of time before he ran into one of them. The stacks of papers in his arms are... Actually a nightmare he's had quite a bit! And for quite a while!! Deadlines are terrifying things.
Torch stares down at them before he gently sets the papers down on the ground so he has a free hand to reach into his cloak... And abruptly sets the whole stack ablaze]
Hmph. [there is a smirk on his face (and glee in his eyes) as he stands back to enjoy the spoils of his work] If only I could do this with my workload in the waking world... Oh well, this will suffice.
[there's a soft sound of a book closing as he clasps his quire shut once more, tucking his Sandglass weapon back into his sleeve]
Featurette
Oi!! I never agreed to this- There's a commission fee for this sort of work, you know!
[Every time Torch finishes the linework for one prop, another one is plopped in front of him. It had been interesting to start, but now it was getting a little ridiculous... And he does feel guilty destroying the work of what looks like a very harried group of students. He gets it, he well and truly does... Deadlines were terrible, awful things, yet they exist for a reason. How else were they meant to be held accountable?
Still...]
That's enough. I don't have time to waste here...!
[and so begins the screaming. Torch can be found backstage, using his Slyph spell to move around while setting the props ablaze. Perhaps without the objects of their obsessions, the silhouettes will stop.
If not, well, there is no better remedy for shadows than fire and light?]
school daze
Neat.]
I mean, you could. Ever heard of arson?
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[A | elevator]
[Only the fact that Rhodonite doesn't know how far down the shaft goes keeps her from vaulting the railing and trying to slide down the wall. It looks like even that may not stop her forever, given her darting glances at the rail, but for the moment, she paces... until the first shadow jumps in. It seems to shimmer for a moment, then settles back into a form with gauntlets. Then another, with an imposing broadsword. And then a third, but this one doesn't seem to be holding a weapon at all. As one, all of them turn to Rhodonite and just stare. Waiting. Accusing. Finally, as she opens her mouth and takes a step forward, the unarmed one speaks in a warbling, anonymous tone-]
"You can't save her. You can't even save yourself."
[Lisa falters, stumbling, catching herself quickly but realizing she's already on the back foot, the other two staring in toward her, as she hurriedly starts to strum out a few chords. Face turning ugly, her words come out in a snarl.]
Like hell I can't. And either way, you aren't going to stop me!
[B | backstage]
[Most of these productions are things Lisa's never heard of, so while she pokes her head inside doors to see what's going on, she doesn't stay most of the time. A few are plays and movies she and Junna saw together for Lisa's journal, and she actually steps into those rooms to see what's going on; she has a sewing needle and thread pushed into her hands for her trouble in one, and she does help repair a costume with flowing cotton and lace before she realizes she'll be here forever, hangs it up carefully, and then quietly rolls the rack behind another backdrop. Does she have enough cover to get out of the room after that without having to forcibly shut down the production?
The more dangerous one... she hasn't seen it, but she's pretty sure she's heard Junna mention Julius Caesar before, and when she's handed the script - sees half a dozen daggers, sitting on a small table beside her, glinting dangerously and looking very, very real - she recognizes one of the most iconic scenes in theater. She looks around; does she have enough hands to do it properly, or is she going to play multiple roles? This might be something that actually needs to be done to move them forward, and while she's no thespian, a combination of going to plays and close contact with theater kid Junna have imparted a little bit of knowledge. And yet-]
I can't play half a dozen people, even holding the script and with fewer lines added together than Caesar-san... hey, take at least one of these roles, and we'll pass the script around, and one of those- [indicating the blades-] for when the time comes? [Her tone is hard, briefly.] Be ready for anything, though.
[C | main stage]
[She's right there. She's got to be on that platform, she can see the staircase to it, but no, there's so much stuff in the way. She wants, so much, to smash it all and charge the stairs. But there's no way the Disturbance - a manifestation of everything Junna's worried about - will let even Lisa smash through her defenses, to say nothing of Mister Asshole Giraffe over there. So she's going to have to do it the hard way, and while she's in a bad way, she's not quite ready to take this all-out and assume nothing's going to happen to her. So, starting to play something simple but with presence that she can sing to, she moves forward as quickly as she can, dealing with the spotlight and the pyrotechnics for a while before she gives up and shapes a shield into glasses with faint pink lenses, slipping the vibrant red frames over her ears and willing them to stay in place, faint pulsing at the edges of her vision in time with her own music helping her to stay focused over the overwhelming backbeat, lights, and smoke. That's not to say she doesn't stumble - as platforms, props, and even a damn boulder pop up into her path, she has to be careful, and she trips more than once.
That's to say nothing of the Torments. There are normal ones here and she does her best to fend them off by herself, sometimes with a sharp, snapping kick, sometimes with shots, and sometimes with her bass itself... but then there are the weirdly strong ones. They're alone - and sometimes they even turn to help her get rid of any extra small fry, or to disable some kind of distraction - but she's already fought a jerk with a scythe and darkness powers that got her in the leg; a jerk with fire powers that she had to get really creative not to get badly hurt by, but singed off a lock of hair from the right side of her head along with the hem of her dress; and then That Jerk that picked up what looked like a futuristic pistol from a stage and shot her with a laser in that same spot on her right side she keeps getting hit in--!!]
Shit! Every time- ow, ow, owww!
[The sharp scream is loud enough to be heard in other rooms, and forces her to stop for a bit; her vision swims, but it's not enough damage to kick her out, even if Karen's going to hear about it in the morning. After a moment's time behind a shield to force herself to her feet, she keeps pressing on, with a nasty wound and a hole in her dress. Where's everyone else, though...? She's seen unusually few other Dreamers.
Anyone encountering Dreamer Rhodonite in the maze of props and backdrops risks instead seeing a Torment resembling a young woman of about twenty with literally-flaming red hair tied back into a ponytail and an electric guitar in a vibrant, shining purple, with a rose motif on the neck; she's wearing a stage costume in black and gold with purple rose accents and thigh-high leather boots, and a small tophat atop her head. Her voice is ethereal, in the way of something that isn't quite real but seems real enough to comprehend, and as she starts to strum out a rock song with a blasting beat, she moves, darting around and throwing sharp, blue roses with her magic, deflecting incoming attacks with precise barriers before dropping them to maintain the assault. It's impossible to take your eyes off her - she commands attention, not through beauty or a perfect performance but through sheer presence. But she's not much in close combat; if you can get in and hit hard and fast, she's easy enough to get a clean hit on. She seems to favor her right side; a hit to her torso there will stop her cold.]
[D | to zero]
[The moment she comes to the top of the stairs and sees Junna, there behind the curtain where they all knew they'd eventually find her, Lisa sucks in a breath, coming to a dead stop and staring, one hand reaching out like she could just... touch her. Make sure she's not seeing things, ground herself, hug Junna tight and never let go. She's here - she's here, she's whole, she's... probably not able to hear them if the rest of these damned Disturbances are any indication, but they made it in time and they can still do something. After a second, Rhodonite falls to her knees and starts sobbing into her hands as her bass evaporates, tension lifting from her form. It's... it's going to be okay. They'll make it okay, like they always do.
But. There's always a but. And as she hears the platform starts to descend even through her own hiccups, she knows what she has to do.
After a minute or two to let her emotions out, she slowly stands up, scrubs at her eyes with her forearm, and sighs raggedly, affection coming to her tone as her gaze tracks the platform descending to the depths with her most precious person.]
Okay. It took us a little while, but... we're coming, Junna. It's not time for your curtain call yet. So... don't give up. [Raising her voice, shouting after her-] Don't give up!! [Then, spinning on her heel as footfalls begin to build in volume up the stairs, trying and failing to keep her voice steady, not meeting anyone's gaze as the crowd of Dreamers assembles-] I c-can't go after her. Not like this. I'd just lose it again down there. So I... I'll protect you from here, with everything I am. Please- [Lisa's voice cracks, as she draws her bass again from the air-] please save Junna.
[Light forming a pick between her fingers, she initially misses her strings, nerves and emotion getting to her. But she takes a slow, shaky breath, and lets it out slowly, seeming to center herself. She's not just playing for herself, now. Her second attempt brings a distinct, low tone, along with memories that help to guide her hands, the now-familiar red dome in front of her. It'll be a bit before she can clear her throat enough to manage lyrics, but she'll get there, staying in the intro as she stands with her back turned to her girlfriend disappearing into the abyss.]
[X | Promised Morning courtyard; wildcard and progression]
[Somehow, it's like this place is locked in time; Lisa feels like she's going to drown in exam stress despite having already gotten her diploma, on top of the normal stress she's feeling from the situation. She'll be found here between runs, preferring to spend as much time as possible in the Disturbance so she can go again as soon as she's ready and won't be without backup; the space is influencing her, and even though her hair is the pale pink of Rhodonite, her dress yields to her Promised Morning uniform, like she never left, and her Sandglass bass is in her usual gig bag. Her mood alternates wildly: sometimes she's anxious and ready to charge in without another word, peering in the windows on the first floor like they're going to give her information; sometimes she's on a bench by the gardens, cognition bringing phone to hand as she scrolls through pictures of herself and Junna and tries not to cry; sometimes she's sitting on the grass on a blanket under a big, flowering sakura tree, knees pulled up to her chest, rocking side to side. But she's never calm. Whenever someone passes, her eyes lock on them, seeming to wait to be asked to come along. Or if she's okay, but. That's rather obvious, she supposes.
By the 23rd, the bags under her eyes are more pronounced, and her movements are slower. She's pushing herself too hard, but she certainly doesn't care. She's even snippier, and less responsive to conversation. She's prone to wandering off by herself into the Disturbance proper, and to joining groups that don't want her present; she'll eventually take no for an answer, but she's even more stubborn than usual. By the 28th, something's clearly changed; her eyes are clearer, and she's... maybe not exactly calmer, but she's more focused and despairing less. She's also a little more open and approachable, if you need to ask her about what the hell's going on or want to check on her.]
((As noted elsewhere, Lisa is not in a good mental state; be prepared for discussions of bad parenting (not just in Junna's case), referenced homophobia, and Lisa specifically spiraling badly, which I'll warn for as appropriate. Have questions or want to plot something specific? Grab me at
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It's harder for Hibiki to find the right words this time. She... can't really even begin to imagine what it must be like for her right now. She can only wonder if she'd be the same if it had been her own beloved trapped here. It's a pain that she can't even begin to understand... so different from the pain that had once trapped Hibiki herself.
But even then... she still can't stop herself from running to her anyway. Except when she turns the corner... ]
Rhodo-chan...! Eh...?
[ Her guard goes up at the sight of a Torment in the image of Rhodonite instead. As for what Rhodonite sees and hears... well, it's unfortunately something very familiar, albeit less… intense. At least compared to how it was as a Night Terror. ]
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Wildcard
Thing is that Sonic approaches Dreams the same way he approaches life; sometimes a person just needs a good, strong nudge in the right direction to get to where they need to go. He's under no illusion that he's not meant to be the hero who saves the day, not when he spots the manic and desperate energy that some of the people in the Disturbance was showing. And, for better or for worse, one person in particular stands out.
He'd watched her fraying apart in the Waking World too. Seeing it happening here in the middle of someone else also having a breakdown seems just plain unfair.
So Sonic eventually decides to take matters into his own hands, deliberately interrupting her progress in little ways to start - luring silhouettes to her, dashing past her, getting Rhodonite caught up in his fights or other, innocuous things - before he tosses aside all pretenses and just confronts her before she can enter the maze.
The room with the lone silhouette practicing Julius Caesar is nowhere to be found, though the smile on Sonic's face says everything that Rhodonite probably needs to know]
Yo! [he gives her his usual casual salute before initiating... Small talk?] You know... I've only been in one of these before. Y'know, if I wasn't homeschooled already, I'd probably start considering it!
[yet if she tries to walk past him, Sonic simply moves over to block Rhodonite's progress. He must have chosen this room so she knows it was him and not just some random Torment, which seems rather mean spirited of him, but Sonic's never been one for subterfuge. She can be angry at him, he doesn't mind. This? This is more important]
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D
So on her way down to Junna, she stops. Looks the bassist in the eyes. Her heart longs to offer Lisa some comfort, but the best thing she can do right now is reassure the other girl, is it not....? To not interrupt her strength, her decision. To not compromise it. And to take on the burden in her stead. That is what a commander is for.
She salutes with her sword. ]
I do so swear. By my banner, and the name of God.
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D
...the other part wants to help Lisa. The other part wins by a mile.
So Maihime walks up the stairs, gaze set on Rhodonite. Carefully, her ribbon stretches out, briefly waving itself in front of the other so that she knows she's there, then gently wraps around her waist, as if trying to comfort her in some way. Maihime herself isn't far behind, and if Rhodonite were to look at her, she would try to give a reassuring smile - as would Temari, right next to her as always.
She's not sure what exactly to say, but...hopefully, the purpose behind the gesture still comes through clearly.]
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A
A moment later the attack is followed up by a shriek, and if Rhodonite looks up, she may see a familiar face falling from the sky. Thankfully it's not full on falling, because Prisma's little pigtails are moving back and forth rapidly, seeming to flow her fall to a point where it's more like she's just gliding down towards the elevator. ]
I-- I didn't realize it already left! [ She shrieks - sounding a little panicked, but at least she does seem like she has things.. kind of under control as she's moving downwards..? ] What are those?! A-Are you okay, Rhodonite-san?!
[ S-She's still coming down, hold on! Prisma is at least raising her wand again, like she's ready to attack again if need be to help the other out. ]
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[So, it's official: Hanako absolutely hates this place.
The school building and the shadowy figures were bad enough, eliciting a shiver of ice down his back the moment he stepped through those massive doors. Even if it'd been a year now since his own Disturbance, the sight of the warped halls and the silhouetted students still shake loose a sick feeling that he had thought he had buried... or at least managed better since the last time he had dealt with one of these things. It was hard enough navigating through this place with constant inadvertent reminders of one of his lowest points all around him, but that wasn't even the worse thing about all of this.
No, the worse thing was that there was someone he cared for at the heart of this whole mess this time-- and he had completely missed the warning signs until it was much too late.
It was easy to stay detached and impersonal through the other Disturbances he had been through-- he barely knew each of the victims enough to get too distressed about their disappearances-- but... this was Junna. His trainee, his schoolmate... his friend. Hanako had no leg to stand on when it came to talking others out of their Disturbances, but even his cynical heart realized that this wasn't what she really wanted or needed. Not with the bright future she had ahead of her...
So with that in mind, he wastes no time carving a path through the halls, ignoring the shadowy figures' offers of paper entirely and opting just to cut through them instead-- literally. The more time he focuses on fighting, the less he can think about how much this all hurts, and the strategy works well enough...
... that is, until he finally reaches the freight elevator.
It would have been easy enough if the emerging silhouettes stayed in the form of students, simple and unimposing-- but what manifests is something else entirely. Large, muscular, with just a suggestion of an eyepatch upon it's face, it lunges towards Hanako, hand outstretched, crackling with electricity and aimed towards his head. With a loud SHRIEK, he scrambles towards the other edge of the platform, trying to get away from the figure, only to be met by another emerging right behind him.]
GYAAAAAA!!!
[It's almost a bit funny, seeing him scurry from corner to corner trying to dodge these beefy assailants like some sparkly cockroach, but... it might be good to help him, maybe? (Or at least distract the Shadow Zekes, anyway--)]
Behind The Scenes
[Finally, though, he reaches the backstage area, and the grim determination from before returns. Had this been another time, or even a Disturbance involving somebody else, he might have felt more inclined to check out the inner workings of the show-- after all, he's never really been part of this sort of thing at school, so this was all entirely new to him. It would have been fun to color in a set, or maybe even finagle some sort of prop...
But instead, he callously tosses aside the bucket of paint one of the figures pushes onto him as he enters the room, the bright red pigment splashing messily upon the racks of finished costumes to the side. There's a resounding hush from the silhouettes as they take in the damage, the dripping spatters of paint off of the delicately beaded dresses and jackets as the bucket rolls away--
And suddenly, the air vibrates with a furious, deafening SCREECH, the students' attention solely on Hanako as they converge upon him with their shadowy sharp claws. From the look upon his face, he doesn't look particularly bothered by this turn of events-- in fact, this may have been what he wanted the whole time, with the way his knife slices through one of them as he dodges their attacks. Still, it is four against one, and while he probably could take them out on his own eventually, the need to get to Junna and her Night Terror was leaving him more than a bit impatient. His Orby Boi SLAMS into a couple of the figures, sending them barreling in the direction of whomever was nearby.]
Take care of these two, will you?
[Hanako, you started this fiasco, don't be a dick???]
To Shine On (tw: multiple eyes + hole in face in linked image)
[Of course getting to the Main Stage wasn't going to be that easy, was it? After all of the Disturbances he's been through (and one he's made), he knows that there's no straight path to what's essentially the center of someone's heart.
But even so, it was frustrating-- dodging around the swarms of dolls and bursts of star shaped confetti and all of those stupid desks. And what was that song following him around, anyway?? Sure, he was named after a school mystery, but this was getting a bit ridiculous...
With his annoyance and desperation at max tilt, however, he doesn't even stop to think twice about the Torments he's slashing in front of him, eyes cold and expression merciless.]
Out of my way!
[It just so happens that some of these Torments were putting up more of a fight than others... but that just means he had to double down harder, didn't he?
Those who may happen to run into Hanako while under the illusion's grip, however, may come across a sight that's distinctly at odds with the musical theater theme all around them. The body looks somewhat humanoid, clad in the vague make-ups of a sopping wet Dreamer costume, but that's where the similarities end-- numerous tentacles, embedded with squirming eyes, writhe and lash from it's back, oozing with noxious black sludge. And the face? Well... there isn't one-- instead, there's a gaping black void, similarly writhing with toxic tendrils that try to parry and whip at any incoming attacks. For those who may have been in Amane's Disturbance, the eyes and sludge may look very familiar... but surely that's just a coincidence, right?]
Position Zero
[After what feels like an eternity, Hanako finds himself finally emerging from the maze, the edge of the staircase tantalizingly within reach. He can see the curtains pull away, revealing Junna at the very top, and for the first time in the past few days, he can feel some sort of hope stirring in his chest. All he needs to do is sprint up those stairs, grab her, and then--
Suddenly, a groaning creak echoes through the air from high up above, followed by an abrupt SNAP. An intricate crystal chandelier plummets from the ceiling, landing with an ear-splitting SMASH upon the stage, sending glass, dust and debris flying all around. With a bitten off curse, he tries to find some way around the wreckage, to get some way onto the steps so he can reach her, but in the end, it's too late. She's gone, lowered into the chasm of the platform, and he can't help but yell out:]
JUNNA-SAN!!
[But somehow, things only seem to get worse: out of the corner of his eye, he sees a flutter of green tipped hair, dashing the top of the steps, and before he can even process it, she leaps on in after Junna. He can only stare on in horror, and before he even realizes it, he screams, voice practically rasping:]
NO, YASHIRO--!!
[But then she, too, is gone, and he falls to his knees, the broken crystal and wood from the chandelier digging into his skin. He's vaguely aware of the swarm of Torments rushing in behind him, crawling around the wreckage and up the staircase, but at the moment, he can't summon the will to move. How did everything suddenly get so much worse...?]
Boulevard of Broken Dreams
[When the fighting gets to be too much (or when he's forced to resort to using the NPC Healers to patch him up), one can find Hanako sitting against one of the trees in school courtyard, knees tucked up and arms curled around himself. He seems to be checked out to the activity of the other Dreamers around him, staring listlessly into space as he broods. Almost to himself, he murmurs:]
How did it get this bad...?
[At least with the fighting, he could ignore his thoughts for a while. But here, in this space tinted with the red-orange glow of sunset... it can't help but creep back in.]
one way down
Well, he doesn't.
A little pew pew and the oncoming assailant staggers back. He aimed for the head and got the shoulder. Close enough.]
You alright there, loser?
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i walk a lonely road, etc;
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tw talk of homophobia
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behind the scenes
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[Maihime definitely was serious about the last Disturbance, sure, but she seems even more serious about this one. She might not know Junna all that well, having only met her once briefly (and as Nagihiko, no less), but she does know how important she is to Lisa. She's determined to support her friend in getting through this...and she refuses to let something like stand in her way again.
"This" being the Torments that respond to her, which might look familiar to anyone who saw her during a certain part of the last Disturbance: the ones that, strangely, start out looking like her...only to suddenly shift between a shadowy copy of Maihime, and another figure who looks uncannily similar, but with loose hair and simpler-looking clothes.]
...so we're doing this again, huh-!
[Even if she's a bit caught off guard, she's more ready for this than she was before, so she's quick to go on the offensive...though she definitely seems to be trying to take out the Torments before anyone can get a good look at them.]
II: Maze (or: temari finally gets to help directly (i'll get the ability involving her one day))
[While trying to find your way through the mess of moving parts and special effects, you might come across an odd-looking Torment - what appears to be a living cherry blossom tree, though a small-ish one (compared to most normal trees, anyway). A shimmering pink ribbon wraps around it...though on occasion, the light around it almost makes it shine a blue hue, instead, though only ever for a split second.
What makes the scenario even more odd is the tiny figure darting around it. She stays near the "neck" of the tree up until they spot someone.
If the tree "Torment" does not move to attack, it'll simply stop in its tracks, moreso seeming ready to block any potential incoming attacks than dish out any itself, and both will seem relieved. If it does, the little figure will quickly move to block it, frantically saying something about "another trick", which will make the "Torment" stop, though it clearly remains on guard.
Either way, the little figure will quickly float down to the other Dreamer once she's apparently certain her companion won't attack.]
Wait, please! I promise you, we aren't your enemy!
Maze
Eh? Temari-chan? [he tilts his head then;] Oh, hold on, if you're here then that means...
[attitude aside, he's not being completely careless here. Torments tended to be pretty mindless once they got started, but Dreamers that look like Torments tended to talk or had patterns to their attacks that Sonic was quickly picking up on the more he runs into them. It's been fun, learning about people on the fly!
He stands still and points at the tree]
Dreamer?
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[on the elevator comes the sound of blades clashing and wood snapping. It doesn't seem like the shadows Tycoon was fighting had taken on any particular form, save, perhaps, for the aforementioned (lances) axes and katanas. Occasionally, a Torment's silhouette seems to imply the appearance of samurai armour but nothing specific seems to stand out... Except for the fight itself, the lights and staging making it look like a fight scene out of a drama.
Tycoon's doing all right against the group of shadows, doing, as all ninjas are probably mandated to do, some unncessary flips. Do the flips help? It's a very cool looking way to dodge, at least. Though whether Keiwa could actually do them in the Waking World with how clumsy he is on the regular, but here...
No, now that the fighting's forced him closer, it's clear he's still frazzled. Look, his tail is all puffed up even-]
Ah- Sorry, did I run into you? You're not hurt??
[out of breath, it's a little odd that he seems more worried about the Dreamer he nearly crashed into rather than himself...]
Behind the Scenes - Part 1
I have to go–
[when you open the door to a random classroom, it's absolute pandemonium inside. We're talking room practically on fire levels of chaos! A quick look reveals that the screeching and attacks to be focused on a certain ninja, who was weaving his way through the crowds by turning into smoke but not fighting back]
That's enough, isn't it? We've made so much already!!
[only to run smack into another silhouette to have some more work, what looks like cardboard and cloth to help make backdrops, shoved into his arms. Beneath his visor, Tycoon looks like he might just cry...]
Ah-! [once he spots another Dreamer, there's a pleading look on his face. It's a little pathetic...]
Behind the Scenes - Part 2
[once again, Tycoon is- Oh, he's not fighting! Rather, he seems to have frustrated the poor silhouette trying to practice Julius Caesar enough that she's stormed off in a huff, momentarily disappearing and leaving a flustered Dreamer in her wake]
... It's nice that we don't have to fight this time, at least. [yet he sounds guilty all the same]
[for now, at least, they're free to explore the room without the silhouette trying to drag them into an extended and confusing practice session]
BTS pt. 2
And I was just ready to start shooting. Now what am I going to do with this pent up heroic energy?
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behind the scenes - part 1
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