thestarknows: (⭐ 064)
Junna Hoshimi ⭐ 星見 純那 ([personal profile] thestarknows) wrote in [community profile] yumemigaoka2025-02-18 05:17 pm
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EVENT #10: AND MERELY PLAYERS


    By now, entering a Disturbance is familiar. That isn't a good thing -- the way that it takes that extra effort, like pushing your hand through molasses; like a wavering mirage that almost pushes back against your gaze. It's a sign of someone in distress.

    But after entering the Slumbering City, the Dreamers have made their way into this newest Disturbance. And then, they've pushed onward... and everyone finds themselves on a long path through darkness, lit only by stage lights.







    Welcome to Junna Hoshimi's Disturbance event! To recap from previous events and the monthly post, Disturbances are surreal and dangerous dreamscapes that draw directly on the struggles, fears and emotions of a single character, similar to the TV world dungeons in Persona 4 or the Heartscapes in Blue Reflection Second Light. They're unique among Outlying Locations in that they vanish once resolved and incubate extremely powerful enemies at their core who must be defeated to save the person at its heart – in this instance, Junna Hoshimi.

    Using the descriptions in the log below, you may freely top level and have characters explore and investigate as you please! The descriptions given in this log are to give direction and progression to the events but please feel free to play around within the bounds of what's established as much as you like. Characters wishing to investigate and uncover additional hints and lore nuggets at the heart of the dungeon should indicate they are investigating in the comment header of their top level. Pinging Tex on Discord may also help in case his emails and notifications act up.

    To clear the event and prevent a negative outcome on the plot that will effect both the Dream Sphere and Yumemigaoka, characters must clear both the Mid-Tier and Boss Combat Encounters by the OOC deadline of March 3rd.




SUNSET BOULEVARD



    Upon entering the dream, all Dreamers will first find themselves walking down a long path through darkness, lit only by stoplights. In the way of a dream, though, at its end, it turns into the front of Promised Morning Academy at sunset.

    The building is lit up by sunset, with weather that suggests it is spring. It seems almost pleasant... but there is a buzz of tension in the air. It should be the time that people have left for the day, but there are lights on inside the school. There are murmurs, stressed and worried, but wordless. Sunset -- the time people should have left and gone home, but are still working -- never seems to end.

    In that light, it isn't such a pleasant image. Still, this is a place where Dreamers can return to, to rest, coordinate, and take a breather before exploring further.

    The way forward is the double doors, leading into the school. They are larger than they should be, more imposing that the ones in real life, and heavier to push open.

    ♫ halation - Revue Starlight OST


    !
    SCHOOL DAZE

    Upon entering, the Dreamers find themselves in a warped, endless version of Promised Morning's first floor. The hallway stretches out east-to-west, but there is a subtle curve to it. And if someone walks the full length of the hallway, it loops back around, leaving them trapped.

    The Dreamers aren't alone here. There are shadowy figures, like silhouettes, wearing the uniforms of Promised Morning. Each are carrying large stacks of paper.

    ⧖ HAZARD ALERT: If someone touches them, they seem to fuzz and not quite feel real. But each of them will put stacks of paper that are quite real into an unwitting Dreamer's hands. So many papers, in fact, that a Dreamer could be literally weighed down by them.

    After escaping the shadowy students, Dreamers can pass countless class rooms and clubrooms. Each of them has a locked door. It might feel hopeless, until a freight elevator is found at the end. There is a large, blinking red light and one button. The only way to progress is to go down.

    !
    THE ONLY WAY DOWN

    The freight elevator is not a comfortable ride down. The floor is made of steel, patterned to give some grip. There are no buttons to control it. Once the down button is pressed, all a Dreamer can do is ride it down to the bottom. And the railing on each side is woefully inadequate from a safety perspective: it's only a three foot high steel bar.

    Which means, from the darkness, something can jump onto it.

    ⧖ HAZARD ALERT: Torments begin to leap from the shadows, onto the 12 by 12 foot elevator platform. The Torments, initially, are only a Shadowy outline... but they respond to the Dreamers on the platform. A Dreamer with an idol theme finds them looking like crazed fans; a Dreamer with a sword finds ones carrying axes; a Dreamer with a ninja motif finds their foes include ones carrying katanas. The Torments are easily dispatched, but they keep coming in waves -- until the elevator reaches the bottom.

    When it does, there is a ding. The door opens... revealing a hallway.

    !
    BEHIND THE SCENES FEATURETTE

    The elevator lets out in a darkly lit hallway. Just a short distance away is a large set of double doors, underneath a sign that declares it to be the "MAIN STAGE." And yet, try as someone might, that door will not open. It seems that the only way to get onto the main stage is through hard work.

    The hallway connects to many others. There are more hallways in this backstage area than any real theater could ever have. And there are doorways here, too, and each has a poster next to it, depicting a play or a movie. There isn't another door that clearly leads to the main stage... which means Dreamers will need to search the rooms.

    The poster outside of each room gives an idea of its contents. Inside, there are people hard at work. Like before, in the school level, they are shadowy silhouettes of students. The shadowy students are engaged in some work based on the movie or play poster outside.

    ⧖ HAZARD ALERT #1: In this room, four silhouettes are hurriedly building props and backgrounds for a play. Wooden cut-outs of trees and houses that need to be built; organizing a closet full of costumes; painting details onto paper backdrops of a sky and a town. The work isn't done, and the silhouettes are in a panic about this. Dreamers who enter the room have tools pushed into their hands to help -- until the work is finished. If the Dreamers try to leave, they begin to screech and scream, and eventually attack with shadowed claws. The work will never stop, though. The props need to be put out of their sight or the silhouettes defeated.

    ⧖ HAZARD ALERT #2: Only one silhouette is inside here. A high school student, by the look of her. She cannot speak, but she mimics going through a play by herself. When Dreamers enter, she thrusts a script to them. Then, she tries to get them to act out Act 3, Scene 1 of Shakespeare's Julius Caesar. The silhouette wants to play the part of Caesar. If they act it out, the silhouette will want to do it again. She can either be defeated in a fight, or made to play another role, which will stop the performance.

    Once the Dreamers have time to thoroughly search the room with the silhouette that wishes to portray Caesar. There is a poster of Yonezawa's Last Paycheck, a movie that came out in April, on the wall. The other materials in here strictly apply to Julius Caesar, with posters of past performances and props related to it.

    Pulling down the poster of Yonezawa's Last Paycheck reveals a door. Opening it leads to a hallway, dark, but with the bright lights of a main stage up ahead.

    !
    TO SHINE ON THE MAIN STAGE

    The doorway leads onward, until the Dreamers emerge onto the main stage. It is a massive, circular stage, but there is a raised circular platform at the center. Rich red curtains have fallen entirely across the elevated platform and hide whatever is behind. One set of steep stairs leads up to it.

    But, it couldn't be as simple as approaching the stairs.

    First, a bright stage light shines down, and falls into the audience. The chairs there are empty. There is only one living thing there, though it is not a person. It is a massive giraffe, with brilliant green eyes, a pink ribbon, and and a disaffected expression.



    The giraffe bellows in a baritone, masculine voice: "To be a Dreamer is to be a performer! To struggle endlessly! To be a light that shines upon the people! I... UNDERSTAND!"

    All around the stage, props and stage equipment rises up. Wooden walls, stairwells, and platforms create a maze. Each Dreamer is locked within them, separated from their fellows by a maze of different theater settings: from cut-outs of castle walls, Western towns, modern cities, cut-outs of trees, and backdrops of stars and nebulae.

    Up high, though, a four point golden star lowers. The stage light vanishes from the giraffe. The golden star shines brilliantly -- and then at its center, a giant eye blinks, and opens to look down. This is a powerful Nightmare, though it is far out of reach.

    ⧖ HAZARD ALERT: Navigating the maze -- whether while fighting the Star Nightmare or not -- is a complex matter. First, a powerful orchestral soundtrack fires up (accompanying vocals optional). Stairs and platforms rise up, to provide backdrops ranging from historical dramas to science fiction. These include pyrotechnics and water effects -- which can dazzle, though they can't hurt. Stage lights shine down and blind, sometimes at inopportune moments. Getting to the center of the stage requires navigating through these rising and lowering themed platforms.

    But, additionally, the Star Nightmare causes illusions. Sometimes, Dreamers who encounter each other will see one another as powerful Torment, illusions altering their perceptions of each other and their attacks. They can fight each in the midst of the maze, but if they realize that they're fighting a friend, it will stop.

    If you need a visual, this fight from Revue Starlight gives an idea of the shenanigans at work:



    Dreamers caught here are also able to battle against the Star Nightmare as a Mid-Boss Encounter.

    At the end of the maze are stairs, which lead up to the central platform. The stairs are long and steep, and the curtains have yet to rise. But now, the only way to go is up.

    !
    POSITION ZERO

    Those who find their way through the maze and make their way up to the stairs come to where the red curtains are. Once the first Dreamers reach them, the left up. The circular platform has Junna standing at the center, raising a hand up to shield her eyes.

    Because every stage light here is shining directly onto her, which blinds her from seeing them. From up here, those stage lights can almost be reached.

    They keep shining on Junna, as an elevator platform begins to lower her downward -- as an elevator. The stage lights all turn away, and shine down onto the Dreamers. They threaten to blind them.

    Not everyone can go down after Junna. But it might be best to say some final remarks -- especially as Torments are beginning to move up the stairs. Those who descend will need to be protected.

    And those who jump down after Junna hear a deep baritone voice bellow up, from below: "I UNDERSTAND."


greaterspeed: (Default)

[personal profile] greaterspeed 2025-03-09 10:02 pm (UTC)(link)
No, no, sore wa chigawrong. "Romans" as in Romans. [how does one translate this joke when you're typing purely in English? Somewhere a linguist is screaming in pain and terror]

Aha!

[a gust of wind is the only warning Hanako gets before Sonic is suddenly yanking a cloth off of... a cannon? He grins and pats it a couple of times]

This should work! Wonder what play was going to use this bad boy as a prop~

[he looks at Hanako... Then looks at the cannon... Then at the star... He's... He's not thinking about sending one of them directly at the thing, right?]

Exactly! Yeah, that's a good idea, don't you think? Give it a taste of it's own medicine by using it's strengths against it. [grins] I'll even give you the first shot. I think you deserve it!

[with a quick 'whoosh' and a bright display of distorted blue and pink light, Sonic sweeps up one of the nearby cannonballs to load into the cannon in question. Then he points at the fuse at the back for Hanako. Does he know about the chandelier? Is he letting Hanako take the first shot to sus out how dangerous this thing is? Or is he letting Hanako take the shot because Junna's the other boy's (former?) mentee and it only seems fair?

Who knows! Sonic for sure isn't going to say anything about it!]
hanamane: @phaiinein (❀ 338)

[personal profile] hanamane 2025-03-19 04:55 pm (UTC)(link)
[He can only send a befuddled look Sonic's way as he tries to clarify, the distinction flying WAY over his head. "Romans" did sound a little more defined with his fluent American accent, but he still didn't quite get it... you'll never make it in the space field with those English skills, Amane!

But, well... that wasn't important at the moment!! What was important was the cannon Sonic just uncovered, looking somewhat out of place in a setting full of stage props such as this. If Hanako was as familiar with the theater as Junna was, he could probably pinpoint where it might have come from (maybe a play about French revolutionaries???), but alas.. he could only just accept it as it was and not question the matter. He does stare dubiously at the other boy as he studies the prop, however, and it only intensifies as he proposes his plan. Not that he normally had any qualms about attacking first, but--]


Do I look like I have anything to light this with--

[Sure, he could maybe try to pull out some matches from the weird pocket space he's recently had access to, but the reliability of it was shoddy and time wasn't on their side at the moment--

But then his eyes fall upon his Hakujoudai, and something seems to click into place. He'd mostly been using them as blunt ranged weapons ever since he'd gotten the ability, but... they were based on ghostly fire, weren't they...?]


... hm.

[With a wave of his hand, he sends one of them towards the fuse, letting it graze over the end and engulfing it in it's ghostly flame. For a moment, it doesn't seem as if it will work-- but then, suddenly, the fuse begins to crackle and spit with a cool blue light, rapidly consuming the string at an alarming rate. At the same time, the Star begins to manifest yet another object to hurl their way, prompting Hanako to tug Sonic's bow tail sharply in warning.]

DUCK!

[With a colossal BOOM, the cannon finally fires it's ammo, shooting straight towards the prop currently hurtling their way. Hopefully the cannonball can block it, if not send it rocketing back at the Star itself...!]
greaterspeed: (Default)

[personal profile] greaterspeed 2025-03-25 12:10 am (UTC)(link)
[the sidelong look Sonic gives him should say everything about what he thought about Hanako's comment about not having something to light up the fuse with. This is a dream, bucko, there's nothing stopping him from dreaming something up or using the power of imagination to set the cannon a-firing. He's actually getting ready to dodge(?) the prop that the Star was preparing to send at them when he feels the tug at his back courtesy of the trail coming off the back of his outfit]

Whoops!

[His eyes light up when he spots the spark and jumps back quickly as the cannon goes off, sending the cannon ball forward and into the prop that had been sent their way. It's pretty explosive, though the soft pastel sparkles doesn't match the crashing sound that it caused. The attack doesn't quite hit the Star in question, but the debris is enough to show that-]

This can work- Oh, probably can't stay here though!

[Speaking of debris, between the initial forward momentum and gravity, it looks like some of the larger pieces where still on a trajectory heading towards the two Dreamers. Sonic reaches over to grab Hanako's wrist before dashing over to the other side of the platform they were on.

Hanako probably(?) would have been fine - what with this intangibility and all - but Sonic seems to have been acting completely on reflexes. Nyooooom]